Hi,
I'm writing this with voice recognition so if there are lots of typos you know why...
Flawless magic is a experience point granting virtue, so can be considered alongside other experience point granting virtues. Each of these has some differences, such as how easy it is to gain these experience points, but I think they can be grouped together once these differences are understood, and even to an extent if they are not.
When considering a minor virtue, there are two basic types of experience point granting virtues. The first type only grants experience points up front and does nothing for the future. The second type grants experience points up front and offer something for the future. Affinities lie in the second grouping: they Grant experience points up front to the extent that experience points are invested in the areas covered by the affinities, and offer the hope for future benefit. Flawless magic is also in this category. You get five experience points in every formulaic spell you have at the beginning, and you double all experience points invested in it both at the beginning and in the future. New paragraph new paragraph
( There is a third type, which grants nothing up front, and grants experience points in the future. So we have a large value of two. )
I think it is fair to say for a minor virtue in the second category, that if you get 50 experience points up front and have some decent potential for the future, that you have a solid virtue. For an example, if I start off with an affinity that gives me 50 extra experience points up front, and into which I expect to dump more experience points, I have made a reasonable decision compared to something like baccalaureate or like good parents, which grants me more upfront but nothing in the future. New paragraph
A major virtue, by this logic, should offer me at least 150 experience points and Good Hope for future use. Hopefully, in a wider range than amir affinity. Flawless magic on its own, uncombined with other virtues, is not likely to meet this standard at character creation, except in an advanced game. A character coming out from gauntlet probably won't have 150 experience points in mastered spells. However, if he takes other experience point granting virtues which flawless magic can double, and if he has a bunch of formula expels, this becomes more possible. If the character plans to invest in mastered spells, flawless magic can be a great choice.
But I think it should be remembered that this virtue does not Grant any new capabilities. Some characters will want to invest in mastered spells and others will not. It's a great virtue but not for everyone. I don't know if this is better than specializing in a single technique and form and taking an appropriate minor focus Plus virtues to enhance that technique in form, and some experience point boosting virtues, but to some extent taking flawless magic works nicely in combination with that approach. New paragraph
Lifelinked spontaneous magic also works nicely with that approach, perhaps even better, because it allows dumping more experience points into the favored technique and form, which of course have affinities, and ignoring the others for now, because they are less needed since such a character's spontaneous magic is very good. It can also be combined with various vim shenanigans, but that is an entirely different topic, since I think the design of the vim vim form is a catastrophe, difficult to understand and often broken.
There are only three ways that I remember to eliminate the last box die from spell casting, and most story guides will only allow one of these in their game colon spell mastery. The other two involve either taking a mythic characteristic heroic virtue for stamina, or using cautious with ability for ceremonial magic and quite a few people will frown upon these to say the least. Players who hate the box mechanic, and consider it a horrible relic of the 1980s, will find flawless magic especially attractive.
Independent study lies in the third category of experience point granting virtues. It does absolutely nothing up front. In most games, it will never Grant very many experience points. I like this virtually virtues in fury but in practice games often don't last long enough for them to pay off. I sort of consider this a design flaw, because the selection of which experience point virtue you take is less about character concept and more about successful metagaming. I am all for powerful characters, especially in this genre, but the real distinction is about whether the player guessed right.
I think I've talked about this before on this forums, but I suspect that a future edition of the game would benefit from collapsing some of these virtues into new virtues that granted benefits up front and also some ongoing benefit. For example, we don't need both affinity with ability or art and poissant ability or art. These could easily be combined into something that granted a static bonus, plus one plus two or plus three, and one experient point in the relevant ability or art per season of play. Nice and simple. But I digress.
So yes, I think that flawless magic really is so good, but not brokenly good. Life Link spontaneous magic is also so good, but again not brokenly good. There are things that are broken, especially in combination with .
I don't think any of the major hermetic virtues in the Court rule book are as good as either of these two. Anyway,
Ken