Hey all,
So I am going over the rules in a way to try and analyze the mechanics so that I make sure I truly know what is going on. I created this Invested Item and I want to make sure that the item makes sense.
Tiny Silver Ring
When worn this tiny silver ring keeps the wearer warm even during the coldest nights while also making sure the air around him is clean and breathable, and flowing.
Invested Item, 6 pawns to open, 2 pawns Invested.
Warmth of the Day
CrIg9
Pen +0, Constant Effect
Range: Touch, Duration: Sun, Target: Individual
The wearer remains comfortable even on cold nights.
(Base 2, +1 Touch, +2 Sun, +3 levels Environmental Trigger [Sunrise/Sunset], +1 level 2 uses a day)
Breath of Fresh Air
CrAu 9
Pen +0, Constant Effect
The wearer always has a nice slight breeze that makes the air breathable and comfortable.
(Base 1, +1 Unnatural, +1 Touch, +2 Sun, +3 levels Environmental Trigger [Sunrise/Sunset], +1 level 2 uses a day)
Lab Total 1: 28 (Creo 6 + Ignem 6 + Intelligence 3 + Magic Theory 4 + Aura 6 + Ring 2 + Known Spell 1)
Lab Total 2: (Creo 6 + Auram 6 + Intelligence 3 + Magic Theory 4 + Aura 6 + Ring 2 + Known Spell 1 + Related Effect 1)
Season 1 - Prepare the Tiny Silver Ring. 8 pawns of Vis is used.
Season 2 - Instill Effect, Warmth of the Day. Lab Total 28 vs. Effect Level 9, one season covers all. Vis spent, 1 Creo/Igem.
Season 3 - Install effect, Breath of Fresh Air. Lab Total 29 vs Effect Level 9, one season covers all. Vis spent 1 Creo/Auram.
Quick question, would I be correct in saying that the heat created by Warmth of the Day is not considered magical and does not need to penetrate the magic resistance of the wearer. Because if it needs to penetrate magic resistance than such simple effects would be nearly impossible to exist, and I am not really sure I like that idea.
Now, another question. If my character had a Lab Total of say 35 could he install both effects in a single season?
Also, I would really like to find a way to include an effect that basically provides cooler temperatures on a warm summer day. Would an easy to create effect exist for that. And how would I be able to make it so that both the warm spell and the cold effect aren't active at the same time. Would another linked trigger be possible.
Finally, the magus could basically put aside the ring for years and then take it back out and put some more effects on it much later, right. Though at max the item could never have more than 6 pawns of effect (which means around 80 effect levels of magic) on it.
I just want to make srue that I am reading the rules right. Assistance and commentary on this would be much appreciated. Thanks!