I'm shamelessly ripping a character concept from a show I like, and in order to make it work I need a particular group of effects; I'd like some help with said spells and/or powers (duh, I mean, look at the title ).
First... Possibly a spell to save Virtues, more likely a Power because ridiculous Art requirements are ridiculous. I wanted to devise a spell(/power, yada yada) to become a full suit of plate armor, but all connected (rather than normal plate, which I assume is in several pieces to allow people to, like, put it on). I assume I'd use the MuCo (Te) listed guideline for this, but since I want to be able to move, I'd have a Rego requisite with an additional magnitude (since the effect would still work, in making you a suit of armor, but be lesser, since you couldn't move, without the requisite). Main question is if the whole connected suit of armor would be possible, and if I'd need to add Size stuff on the Terram side or not.
Beyond that, I'd either add a bunch of requisites and magnitudes, or more likely just use other spells, to give myself senses and a voice while in this form. I can figure out how giving myself a voice would work well enough, through Creo Imaginem with two extra magnitudes, and I recognize that it wouldn't be enough to let me use Voice range spells since it's just an illusion (and likewise I'd need to overcome the penalties for casting without using your voice, though since this is such a big part of the character I might well invest in Quiet Magic for him). How might a spell to give yourself a sense work, though? I'm thinking Intellego Imaginem, but I don't know what the guidelines would be, since all the listed ones refer to enhancing existing senses. Is it not possible to grant yourself senses you don't have, due to the Limit of Essential Nature? Or can you do so since the change only lasts as long as the spell duration anyway? If it is possible, what would be some reasonable guidelines for spells or powers to grant senses?
Thanks in advance for any help.