Liberius of Bonisagus
Parens: Emygdius of Bonisagus (deceased)
Age: 23 (born 1197)
Size: 0
Gender: M
Confidence: 1 (3)
Characteristics:
Int 4
Per 2
Pre 0
Com 4
Str -2
Sta -1
Dex -2
Qik -1
Personality:
Curious +3, Cautious +2, Thorough +2
Virtues:
The Gift
Hermetic Magus
Puissant Magic Theory (free)
Adept Laboratory Student
Book Learner
Good Teacher
Great Intelligence
Great Communication
Inventive Genius
Affinity with Intellego
Puissant Intellego
Skilled Parens
Linguist (from HoH:TL)
Flaws:
Necessary Condition (reading)
Driven (major; to write a book that becomes famous)
Plagued by Supernatural Entity (ghost of his parens)
Difficult Spontaneous Magic
Abilities:
Native Language: German 5 (storytelling)
Area Lore: Rhine 1 (history) (5 xp)
Athletics 1 (running) (5 xp)
Awareness 3 (searching) (30 xp)
Stealth 1 (hiding) (5 xp)
Survival 2 (wilderness) (15 xp)
Brawl 1 (dodging) (5 xp)
Charm 1 (being witty) (5 xp)
Folk Ken 2 (magi) (15 xp)
Guile 1 (elaborate lies) (5 xp)
Latin 5 (Hermetic usage) (601.25=75 xp)
Classical Greek 4 (Hermetic usage) (401.25=50 xp)
Magic Theory 4 (enchanting items) (50 xp)
Artes Liberales 2 (grammar) (15 xp)
Parma Magica 1 (Mentem) (5 xp)
OOH Lore 1 (authors) (5 xp)
Philosophiae 1 (natural philosophy) (5 xp)
Area Lore: Greece 1 (history) (5 xp)
Magic Lore 1 (creatures) (5 xp)
Code of Hermes 1 (Tribunal procedures) (5 xp)
Concentration 1 (reading) (5)
Arts:
Creo 3 (6 xp)
Intellego 9+3 (30*1.5=45 xp)
Muto 1 (1 xp)
Perdo 0
Rego 5 (15 xp)
Animal 0
Aquam 3 (6 xp)
Auram 0
Corpus 0
Herbam 0
Ignem 3 (6 xp)
Imaginem 0
Mentem 5 (15 xp)
Terram 5 (15 xp)
Vim 3 (6 xp)
Wizard's sigil: The colour blue.
Warping: None yet
Spells:
Comfort of the Drenched Traveler (Perdo Aquam 5)
Cloak of the Duck's Feathers (Rego Aquam 5)
Lamp Without Flame (Creo Ignem 10)
The Call to Slumber (Rego Mentem 10)
Thougts Within Babble (Intellego Mentem 25)
The Crystal Dart (Muto Terram 10)
The Unseen Porter (Rego Terram 10)
Piercing the Faerie Veil (Intellego Vim 20)
Piercing the Magical Veil (Intellego Vim 20) (as Piercing the Faerie Veil, for magical regiones)
Aegis of the Hearth (Rego Vim 20)
Gather the Essence of the Beast (Rego Vim 15)
Combat: Fist/dodge: Init -1, Atk -1, Dfn 0, Dam -2
Soak: -1
Background:
The child who would become Liberius was intelligent but frail. His parents were repulsed by his Gift, and were relieved when a strange old man offered to take the child to an environment where he would be more comfortable.
Liberius's master, Emygdius of Bonisagus, was brilliant but erratic, and would sometimes neglect his apprentice for seasons at a time. Liberius spent these seasons in the covenant library, becoming fascinated by the magical world described in the covenant's books. The library contained a few books in Greek as well as books in Latin, so Liberius taught himself Greek in order to read them. While not in the library, he would entertain the covenfolk by re-telling stories he had read in the books, and by the end of his apprenticeship he was an accomplished storyteller.
Liberius approaches magic as something to understand rather than something to do, and during his apprenticeship he focused on the art of Intellego in order to better learn about the world. He made it his life's mission to write a book that would become famous throughout the Order of Hermes. He is still undecided what that book should be about: one of the Arts, or Magic Theory, or perhaps even an enchanted item in the form of a book, which is magically filled with whatever knowledge the reader desires. He knows he is not experienced enough to begin writing his book yet, although in a sense he has already begun, since he thinks of his entire magical career as research for his eventual great work.
Liberius's focus on learning from books led to a flaw in his spellcasting process, which his master did not notice until it was too late to be corrected. Liberius cannot cast a spell without reading words of power from a book or scroll. It's not that he can't remember the words, it's that the act of reading is an essential part of his spellcasting process. He carries with him at all times a large scroll containing the words of power which he needs to cast all his spells and which he can combine to cast spontaneous magic. Given time and writing materials, Liberius could recreate the scroll from memory, but without it he is entirely unable to cast spells. The need to hurriedly combine written words when casting spontaneous magic also means that doing so is always an effort for him. He has recently had the idea to partially get around his restriction by creating enchanted items (for example, a magical torch so that he always has light to read by), but he has not made any yet.
In the last year of Liberius's apprenticeship, Emygdius died in a laboratory accident. One of the other magi of the covenant finished Liberius's apprenticeship and administered his gauntlet. Emygdius had not finished with his apprentice, however, and on the day of Liberius's gauntlet he returned as a magical ghost to deliver another session of tuition. Emygdius continues to return at sporadic intervals to teach his apprentice new lessons, but death has rendered him even more eccentric than he was in life, so both his lessons and his teaching methods have become bizarre and possibly dangerous.
During his time in his home covenant library, Liberius became fascinated by tales of ancient Greece and its lost magical secrets. Now that he's passed his gauntlet, he has headed to the Thebes tribunal in the hope of discovering ancient magical secrets (and write a book about them).