It is the year 2088. Arcanotech is more common and has changed the population. Access to the Netherworld has been closed for nearly 20 years. Bonegal and Boatman are old men, with less control over their organizations. The end is near.
I've been thinking lately about what might happen later in the 2056 juncture. Surely the Architect leaders would start to lose their grip as they get too far past their prime. Who would pick up the reigns?
Closing the N'world portals creates an interesting dynamic. It creates dis-timed Bobos and Abomos, and lets the current players make a dent into the timeline.
The Jammers have mostly been locked out of the juncture, and are now hitting back hard after Blowing Things Up in other junctures. With only a few resistance cells fighting with old allies to keep the Bobos on their toes every '88 Ape has more value.
Then there's the business of the Seed. By making Arcanotech more common, you'll have 2nd generation Abomos or Mutants. Possibly creating a new faction to rebel against the regime, and creating a second front to be battled.
Just a few thoughts to chew on. Mostly I'm wondering what other GMs have come up with for the passing of time in '56. Tell me what you think of my ideas, and what you'd do too.
Cheers,
Neil.