Grog 7 : Wobbe, the sailor
Wobbe was born for the sea, not only do they have an extremely keen sight, they also can generally the guess the weather a day in advance. Born to a small fishing community on the Frisian coastline , Wobbe grew up in a physically demanding environment, making them tireless. As a child, they were often taken on the ship with their dad and the other fishermen from the village where they learned to sail. As Wobbe grew older, they started sailing by themselves and taking more and more risks. Eventually, having surmised the direction and duration of a storm, Wobbe took a big risk which led to their ship being thrown off course and sinking. Wobbe was found ashore the next day but was unable to explain themself to the local who found them.
Note: Wobbe can be either male or female (the nickname is unisex)
Wobbe is well build with piercing grey eyes. They wear their blond hair as a pony tail to keep it out of their face. Wobbe is noticeably taller than average without being too imposing. Their hands are callusted by rope burns, and covered in knife knicks from their fish knife. Wobbe tans easily and looks ruddy for half of the year.
Why are they in the covenant?
Wobbe can easily be in any coastal Covenant, whether in the Rhine tribunal or just as easily in one on the British isles or Normandy, having been washed ashore far from home. Wobbe is utterly incomprehensible (in addition to being Frisian) so contact with new people is somewhat difficult. However the wilderness sense, keen eyes and good perception will make them handy grogs especially if lots of sailing is involved. Their reckless trait might lead to taking higher risks, whether it is starting a bar brawl (where they can handle themselves) or simply sailing dangerously close to the storm (which may worry/please the magiu depending on their own adventuring style). While they lack Survival, they can be good guides overland as well or an excellent watch(wo)man.
Wobbe has made the effort of learning a little bit of the language of the Covenant, but still struggles to communicate with them.
Virtues: Covenfolk (free), Keen sight, Wilderness sense
Flaws: Incomprehensible, reckless
Area Lore (Frisia) (Geography) 2
Athletics (Endurance) 2
Awareness (Alertness) 4
Brawl (Dagger) 3
Carouse (Drinking songs) 2
Covenant Language (explaining things) 2
Folk Ken (Sailors) 2
Low German (Frisian) 5
Profession (sailor) (Fishing) 5
Swim (Sea) 2
Wilderness sense (Weather) 3