Grog 10 : Krabat, the ex-Infernalist Miller
Krabat was taken as a miller's apprentice somewhere in their home area in Sorbia. Learning the trade of miller they also learned gradually much of the infernal craft of the master miller, who was visited by a demon on a regular basis. After one of their friends was sacrificed to the demon by the master miller, Krabat grew bold and murdered the miller, with a well placed dagger in the back. Shortly thereafter the young miller was visited by an Angel who exhorted him to repent for the murder and his previous evil deeds, to instead dedicate his life to protecting common folk from such evil. Krabat embraced this redemption, burned down the mill and set off. Somewhere along their journey they met a fellow demon hunter who introduced them to the Order of Hermes and offered them to join a power organisation which disliked Devilry and whose powerful members were not immediately put off by the tain of evil which lingered on them.
Note: character is loosely based on the eponymous character of the novel . The character can just as easily be male of female. Krabat would make a great Companion, with the major flaw Diablic past and either an Infernal or Divine power. Shapeshifting would be true to the book.
Krabat has dark lanky hair, sweats a little too much and behaves in a generally creepy manner. They choose dark plain clothes or simple flour stained miller clothing.
Why are they in the covenant?
While Krabat can be the Covenant's miller, that is far from their greatest asset. Being able to sense (un)holiness and knowing too much about infernal lore, they will be useful in any Infernal related investigation mages might get up to. They will however make sure that the magi hold to the part of the code of Hermes preventing them from using infernal powers and will want to destroy any Infernal tainted object (or even location).
The magi will very well understand that Krabat is disliked and distrusted by mundanes as their evil taint is much akin to the gift.
Virtues: Sense (un)holiness, Arcane lore, Covenfolk
Flaws: Tainted with Evil, Dutybound (oppose Infernalists)
Area Lore (Saxony) (Geography) 2
Athletics (Endurance) 2
Awareness (Searching) 4
Brawl (Dagger) 4
Carouse (Power drinking) 3
Craft (Miller) (menial jobs) 4
Folk Ken (Craftsmen) 4
Guile (Lying to authority) 2
Infernal Lore (Infernal magic) 5
Low German (Saxon) 5
Sense (un)holiness (Infernal) 4