Grog 21 : Jan/Jute, the pickpocket
Jute/Jan was born in Nijmegen to a travelling band of entertainers. Their childhood was spent going from fair to fair, performing acrobatics and tumbling to entertain the people while the older family members sang and played music. With their parents' passing, the leadership of the small troupe fell to an older sibling (Gerrit/Gertrude) and they continued touring the Low Countries. They often resorted to pilfering, pickpocketing and theft to supplement their sometimes meagre income.
Their performance being witnessed by a Jerbiton tour, they were invited to join them in a Covenant, to become at least part time based there and to provide the Jerbiton with their entertainment.
Note: They are meant to tie in with Gerrit/Gertrude as a sibling. Although each can also be used independently. Also, the grog can just as easily be a man or a woman.
Jute/Jan is short, slim build and has light brown hair. While their sibling inherited charisma and always received the adulation of the crowds and their parents, they are very unremarkable, though very deft with their hands. They dress in flamboyant clothes for tumbling, but prefer dark brown shapeless clothes for the other times. Something about them upsets animals though, and dogs can sense the shiftiness of their character, often barking at them unprovoked.
Why are they in the covenant?
Life on the road is often difficult and uncertain. The offer of a constant roof over their head and food on the table all year around, especially in the damp dutch winter is very appealing.
Or maybe they got caught stealing? Despite being a good catburglar, everyone makes mistake, maybe a dog caught their scent and alerted the guards? Either way, they woke up in a jail cell, luckily one of the Jerbiton acquaintances of their sibling knew Necromancy and replaced them with a CrCo duplicate, leading the guards to simply assume that they had died in the night. Good thing that the body was thrown quickly at a crossroad, as by sun-down, the body had vanished, obviously eating by a wolf...
They will provide entertainment for the Covenant as well as being able to sneak around and acquire objects from those unwilling to part from them.
Virtue:Troupe Upbringing (+2 Tumbling and acrobatics), Light touch, Wanderer
Flaw: Offensive to animals, Pessimistic
Area Lore (Low Countries) (Geography) 2
Athletics (Acrobatics) 5
Awareness (Searching) 3
Brawl (Bludgeon) 1
Legerdemain (Filching) 5
Low German (Friese) 5
Music (Harp) 2
Profession (Acrobat) 5
Stealth (Urban area) 4
Swim (Rivers) 1