Magus: Ludovicus Bonisagus

Through Winter 1208

Ludovicus Bonisagus

Age: 26 (born 1182 A.D.)
Size: 0
Gender: Male
Confidence: 1 (3)
Characteristics: Int +2, Per +2, Str 0, Sta +2, Pre +1, Com 0, Dex 0, Qik 0

Virtues: The Gift, Hermetic Magus, Puissant Magic Theory, Flexible Formulaic Magic, Affinity with Vim, Puissant Vim, Cautious Sorcerer, Deft Corpus, Study Bonus, Minor Magical Focus (sensing supernatural beings and regios), Improved Characteristics

Flaws: Study Requirement, Tormenting Master (Machmalius ex Bonisagus of the covenant Castelfranco Veneto, near Venice), Driven (major) (reverse decay of vis sources), Compassionate (minor)

Personality Traits: Driven +3, Compassionate +1, Goofy +1

Abilities:
Area Lore: Isle of Lewis (geography) 3
Artes Liberales (astronomy) 1
Athletics (climbing) 2
Awareness (noises) 2
Brawl (punches) 1
Charm (being witty) 1
Concentration (spell casting) 1
Code of Hermes (Tribunal procedures) 1
Etiquette (magi) 1
Faerie Lore (water fae) 1
Finesse (Corpus) 1
Folk Ken (farmers) 1
Guile (lying to authority) 1
Intrigue (alliances) 1
Language: Norse-Gaelic (poetry) 5
Language: Latin (hermetic terms) 4
Language: Italian (slang) 1
Language: Low German (boating terms) 2 (6)
Magic Lore (magical beasts) 1
Magic Theory (Vim) 3+2 (2)
Organization Lore: Order of Hermes (history) 1
Parma Magica (Corpus) 1
Penetration (Vim) 1
Profession: Scribe (copying) 0 (2)
Stealth (in towns) 1
Survival (forests) 3
Swim (ocean) 1

Magical Arts: Cr 3, In 5, Mu 5, Pe 2, Re 8(1), An 2, Aq 0, Au 0, Co 7(1), He 0, Ig 0, Im 0, Me 0, Te 0, Vi 6+3 (3)*

Wizard's Sigil:
The targets of Ludovicus' spells briefly fade and shimmer iridescently, as if they spend an instant passing into a regio and then snap back to the mundane world again.

Spells:
Piercing the Magical Veil (InVi 20) +21 -- Focus applies
Piercing the Faerie Veil (InVi 20) +21 -- Focus applies
Bind Wound (CrCo 10) +12
Eyes of the Cat (MuCo 5) +14
Disguise of the New Visage (MuCo 15) +14
Preternatural Growth and Shrinking (MuCo 15) +14
Spasms of the Uncontrollable Hand (ReCo 5) +17
Rise of the Feathery Body (ReCo 10) +17
Wizard's Misstep (ReCo 15) +17 -- A 5-pace (base 10), R:Touch variant of Wizard's Leap (HoH:S p.36)
Disguise of the Putrid Aroma (ReAn 5) +12
Gather the Magical Essence (ReVi 20) +19

Personal possessions: Wool clothes of good quality and unassuming color, leather boots, a satchel for odds and ends, knick-knacks. He likes to collect rocks.

Advancement:

  • Spring 1207: 5 xp from travel to Fengheld: Low German 1 (boating terms)
  • Summer 1207: 2 xp from exposure during copying of Vim summa: Profession: Scribe 0 (2) (copying)
  • Fall 1207: 2 -> 3 xp in Vim from learning vis gathering spell
  • Winter 1207: 8 xp in Low German from boating around with grogs (harvesting vis source)
  • Spring 1208: 2 xp in Magic Theory from basic setup of second lab
  • Summer 1208: 9+2 xp in Rego from study of Rego summa
  • Fall 1208: 8 xp in Low German from boating around with grogs (harvesting vis source)
  • Winter 1208: 9+2 xp in Rego from study of Rego summa

At game start - Spring 1207

Ludovicus Bonisagus
Pater: Machmalius Bonisagus

Background:
Þorviðr Auðunson was born the third son of a moderately wealthy farmer on the Isle of Lewis. His ancestors were Vikings who settled on the Isle generations ago. Over time and through inter-marriage with the local Gaels, they assumed a hybrid, bi-lingual mixture of the two cultures. Þorviðr's name was a relic of a past that was more adventurous than the sedate, pastoral life the family led. But as a child, he did what he could to live up to his Norse heritage, causing trouble for his family and neighbors alike.

That trouble intensified when his Gift manifested. Unable to reign him in, his parents shipped him off to be someone else’s problem. That someone else was his great-aunt Bergdis ex Miscellanea, who they figured would know what to do with him. She did; she opened his Gift and began to teach him the Arts, Vim in particular, since he had the most talent in it. Bergdis was nominally a member of a covenant, but preferred to live apart from her sodales and close to the standing stones that had become her life’s study. She would bring Þorviðr to these stones, before magical animals, and into magic regios, for he needed the presence of these magical influences, among others, to learn. He grew to love the wilderness, associating it with his expanding Arts, and developed a knack for studying there and for magically detecting elusive supernatural creatures and the regios in which they lived. Þorviðr was free to follow his whims, and life was idyllic.

Then things changed for the worse. A message came, delivered by a foreboding, heavily-armed troupe of grogs. It was written by Machmalius ex Bonisagus, who resided in a covenant of the Rome Tribunal, near Venice. He demanded that Þorviðr’s apprenticeship be transferred under his more able tutelage, as was his right as a magus of House Bonisagus. Machmalius had never had an apprentice before. He never considered it to be worth his time. But now, with his ambitions to become an Archmagus in full swing, he was facing pressure from his peers to find one. He didn’t want to make the effort required to find an undiscovered apprentice himself, so he picked a politically benign region from which to commandeer one, and then picked unlucky Þorviðr at random.

So at age 15, Þorviðr packed up, left his homeland, and made his way to Italy. His apprenticeship with Machmalius did not go well. When Þorviðr used his flexible formulaic magic, his master interpreted it as a willful refusal to cast the spell he was told to cast, and punished him. When Þorviðr asked to study his favored Form of Vim, Machmalius scoffed and would only teach the five Techniques and Corpus, for those were the Arts that he knew best and were therefore easier to teach. Worst of all, Machmalius refused to account for Þorviðr’s study requirements, so the only way that Þorviðr was able to learn was to devise ways to orchestrate the right environment or to sneak out after dark and find it on his own. Student and master developed a mutual hatred. Þorviðr worked hard to finish his apprenticeship, despite the adversity he faced. The one thing he gained through Machmalius’ rigor was the ability to cast Corpus spells covertly. Finally it was time for his gauntlet, which he passed according to the impartial masters who judged him. But Machmalius would not accept the verdict and continues, from a distance now, to harass his former apprentice. By all rights a magus, Þorviðr now goes by the name Ludovicus.

Appearance:
Tall and lanky, Ludovicus moves with noticeable grace. His brow furrows and thin mouth grimaces when lost in his own thoughts, but when interacting with others, he often breaks into a wide, creepy smile. His cropped hair is sandy blonde, and his eyes are cool grey. His clothing is unassuming and forgettable; lots of browns and grays.

Age: 25 (born 1182 A.D.)
Size: 0
Gender: Male
Confidence: 1 (3)
Characteristics: Int +2, Per +2, Str 0, Sta +2, Pre +1, Com 0, Dex 0, Qik 0

Virtues: The Gift, Hermetic Magus, Puissant Magic Theory, Flexible Formulaic Magic, Affinity with Vim, Puissant Vim, Cautious Sorcerer, Deft Corpus, Study Bonus, Minor Magical Focus (sensing supernatural beings and regios), Improved Characteristics

Flaws: Study Requirement, Tormenting Master (Machmalius ex Bonisagus of the covenant Castelfranco Veneto, near Venice), Driven (major) (reverse decay of vis sources), Compassionate (minor)

Personality Traits: Driven +3, Compassionate +1, Goofy +1

Abilities:
Area Lore: Isle of Lewis (geography) 3
Artes Liberales (astronomy) 1
Athletics (climbing) 2
Awareness (noises) 2
Brawl (punches) 1
Charm (being witty) 1
Concentration (spell casting) 1
Code of Hermes (Tribunal procedures) 1
Etiquette (magi) 1
Faerie Lore (water fae) 1
Finesse (Corpus) 1
Folk Ken (farmers) 1
Guile (lying to authority) 1
Intrigue (alliances) 1
Language: Norse-gaelic (poetry) 5
Language: Latin (hermetic terms) 4
Language: Italian (slang) 1
Magic Lore (magical beasts) 1
Magic Theory (Vim) 3+2
Organization Lore: Order of Hermes (history) 1
Parma Magica (Corpus) 1
Penetration (Vim) 1
Stealth (in towns) 1
Survival (forests) 3
Swim (ocean) 1

Magical Arts: Cr 3, In 5, Mu 5, Pe 2, Re 5, An 2, Aq 0, Au 0, Co 7(1), He 0, Ig 0, Im 0, Me 0, Te 0, Vi 6+3 (3)*

Wizard's Sigil:
The targets of Ludovicus' spells briefly fade and shimmer iridescently, as if they spend an instant passing into a regio and then snap back to the mundane world again.

Spells:
Piercing the Magical Veil (InVi 20) +21 -- Focus applies
Piercing the Faerie Veil (InVi 20) +21 -- Focus applies
Bind Wound (CrCo 10) +12
Eyes of the Cat (MuCo 5) +14
Disguise of the New Visage (MuCo 15) +14
Preternatural Growth and Shrinking (MuCo 15) +14
Spasms of the Uncontrollable Hand (ReCo 5) +14
Rise of the Feathery Body (ReCo 10) +14
Wizard's Misstep (ReCo 15) +14 -- A 5-pace (base 10), R:Touch variant of Wizard's Leap (HoH:S p.36)
Disguise of the Putrid Aroma (ReAn 5) +9

Personal possessions: Wool clothes of good quality and unassuming color, leather boots, a satchel for odds and ends, knick-knacks. He likes to collect rocks.

Ludovicus' Plans

His studying priorities are Intellego, Rego, and Vim.
He will therefore need to find suitable environments in which to study these Arts. He will use his seasons of vis harvesting to begin exploring the bog, to see what kind of environments he finds.

He has also starting thinking about how best to learn more about the vis source, to further his goal of reversing vis source decay. He's realized that he first needs to be able to measure the productivity of the source, to get a sense of what state it is in - increasing, steady, or decreasing productivity. His ideal solution for making this measurement is to automate collection. He imagines an enchanted device, that can detect vis flares and then transfer the vis in them into the typical receptacles that the magi have been using. So the first spell that would have to be enchanted into the devices is a sight-ranged version of Gather the Magical Essence (lvl 25 + 3 Link Trig +5 24 uses). A device with just this enchantment would give a boost in collection efficiency when used by the magi. But his ideal solution, as stated, would be to automate collection. For this aspect, the device would require an InIm effect to grant it the ability to see (B1, Sight +3, +2 Sun = lvl 10, +4 Env Trig + 2 uses) , and then an InAu effect to grant it the ability to see through fog (True Sight of the Air, lvl 15, +4 Env Trig + 2 uses). Then it would need an sight-ranged InVi effect to detect the vis (B1, Sight +3, +2 Sun = lvl 10 +4 Env Trig + 2 uses). While he could achieve the ReVi and the InVi effect himself in a few seasons or years, the other two effects are outside is reach in the near future. So he plans to ask the other magi of the chapter house and Dorana for assistance.

Total levels of constant effects: 14 + 19 + 14
Total level of harvesting effect: 33
Total vis for instilling: 8 pawns
Total vis for opening: 8 pawns

With several of these devices set up throughout the bog, or one setup high enough to see the whole bog, he thinks that the entire output of the source can be captured each season. He can then start using the tally of vis to track the productivity of the source. Additional information that he thinks might be useful is a map of flare locations. Are there hot spots where flares are emitted with greater frequency? Once he finds these areas, he plans to investigate them thoroughly, both magically and mundanely, to discover what he can about where the vis is coming from, what causes it to be emitted in the flare form, and if he's lucky enough to capture a transition from one productivity state to another, he hopes to figure out what causes the transition.

Ludovicus' Relevant Lab Totals
InVi: 2 (Int) + 6 (MT(Vim)) + 5 (In) + 9 (Vi) + 2 (Aura) = 24
ReVi: 2 + 6 + 6 + 9 = 23 + 2 (Aura) = 25 -> After Fall 1209: 2+6+9+11 = 28 + 2 = 30 + 4 (Similar Spell) = 34
ReAu(Ig): 2 + 5 + 6 + 0 +2 = 15

Separate enchanted items for vis harvesting seems like like a more flexible option. Requires two devices, one to see flares through fog, the other to capture the vis.
Vis capture device:
ReVi lvl 25 (base 10, +3 Sight), +5 for 24 uses/day = 30: 3 pawns of Rego or Vim vis + 3 pawns of Vim vis for opening
Fog-seeing-through device:
InAu lvl 15 (True Sight of the Air), +3 Env Trig, +1 for 2 uses/day = 19: 2 pawns of Intellego or Auram vis + 2 pawns of Vim vis for opening

Low-level options for lesser enchantments, where possible:
Typical observed daily flare frequency: < 5
Vis capture device: metal cauldron
ReVi lvl 15 (base 10, +1 touch), +3 for 6 uses/day = 18; 2 pawns of Rego or Vim vis + 2 pawns Vim vis
Fog-seeing-through device: helmet
InAu lvl 15 (True Sight of the Air), +3 Env Trig, +1 for 2 uses/day = 19: 2 pawns of Intellego or Auram vis (ask Dorana)
Gas-moving device: wand
ReAu(Ig) lvl 5 (base 2, +3 sight), +3 for 6 uses/day, +5 Concentration = 13; 2 pawns of Rego or Auram vis

Shape and Material Bonuses
Agate +3 air
Clear Glass +5 seeing through something
Glove +4 manipulation at a distance
Helmet +6 affect wearer's sight
Ring +2 constant effect
Wand/Staff +4 control things at a distance

Plans
Winter 1208: Re summa: 11 xp: 6(5) -> 8(1)

Spring 1209: ReVi LT = 8+9+2+6+2+4(similar spell) = 31 +7 from Renatus = 38 - Enchant vis harvesting device; travel to Fengheld, negotiate flare-spotting device,
Summer 1209: Harvest vis source; 8 xp Low German: 2(6) -> 2(14)
Fall 1209: ReAu(Ig) LT = 8+0+2+5+2+4(wand) = 21 +7 from Renatus = 28 - Enchant vis transporting device
Winter 1209: Harvest vis source (test enchanted devices - at least vis transport and harvesting, if spotting device is not yet ready)