(For nightmare scenarios, see: Wards and "Pseudo-Wards", skip the long rules philosophizing at the start (if you want), and skip down to the post from Wed Feb 18, starting "More threadomancy "... read the next 2 very short responses as well. Enchant a rat, destroy the world...
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[quote="noliar"]
Perhaps using a MuTe base (with Pe requisite) to give the armour an unnatural quality of destroying other metal that touches it - effectively a spell to make the armour act as if it were so enchanted for the duration.
[/quote]
That would indeed be an "unnatural quality" - to be able to create a magical effect on other things. I'm not sure I'd want to open that can of worms for [u]my[/u] Saga, but you go right ahead (and [u]do[/u] let us know how it works out!) 8)