Yeah, CwW saves you 2 seasons of recovering from an Incapacitating Wound, if the ASG is too friendly to kill you. I would have suggested Rapid Concalescence if getting wounded was a priority, but it pales compared to minor CrCo.
BTW, I meant to get all Str/Sta/Dex/Qik to +2, using Giant Blood to get to +3. Reversing it requires putting a -1 on some mental Characteristic (or 2, if you want a positive Per). Anything to avoid wounds is good.