Manipulations of the Mundane Mind: Spells for Moderation

Manipulations of the Mundane Mind: Orban of Tremere

Unleash the Anger of the Unruly Mob CrMe 35
Requisite: Rego
This enchantment creates the feeling of anger and frustration in a group (no more than a hundred strong). The Rego requisite allows the caster to focus this emotion upon a person, object or event. The crowd may only start by grumbling, then loudly protesting, but the longer the spell is maintained the more likely they are to become violent. At first only one or two members of the crowd (perhaps naturally inclined to disorder) may act aggressively, but this can quickly escalate to a full blown riot.
Orban notes a curious effect of this spell, which he believes is more due to human nature than any side-effect of the magic. He reports seeing even quite ordinarily rational or restrained individuals eventually getting caught up with a ‘mob mentality’ and eventually resorting to quite violent acts. He also notes that sometimes looting or violence may continue even after the duration of the spell has ended, and questions whether this is merely due to the veneer of civilised behaviour being swept away, or whether the sins of so many people attracts the attention of the infernal.
[B: 4, R: Voice +2, D: Concentration +1, T: Group +2, Size +1, Requisite +1]

Reveal the Hidden Detail of the Day InMe 30
By touching the target upon the temples and concentrating on this spell, the Magus can review the target’s memories from over the last day. The quality of the memories is determined by how much the person recalls of events, though the caster may effectively ‘ask questions’ of the memories by making Perception + Finesse rolls. The storyguide will assign a difficulty to the roll depending upon the level of detail sought. For example, to clearly gain an impression of a heraldic device that the target definitely saw, but cannot specifically remember, the difficulty might be 9+.
Utilising a large network of spies, Orban was able to obtain useful information about the political intrigues of the local mundanes. He occasionally would make use of this spell to ensure that important detail was not missed from his spies’ reports.
[B: 20, T: Touch +1, D: Concentration +1, T: Individual]

Discovery of the Long Lost Friend MuMe 25
This spell changes a person’s memories so that they believe the caster to be a favoured, long-lost friend or companion. For the duration of this spell the target does not question this belief, and treats the caster with hospitality and favour. However, though they quickly come to doubt their memories once the spell ends, they may be too embarrassed to immediately admit their mistake.
Orban notes that the effects of this spell are highly variable, and depend very much on the personality of the target. Some people respond with generosity and immediate aid, others (perhaps more mean of spirit) will at least grudgingly offer basic hospitality. He also notes that if using this spell to find lodgings overnight, it is best to make a quick departure come dawn.
[B: 10, R: Eye +1, D: Sun +2, T: Individual]

The Missing Face in the Mind’s Eye PeMe 25
By virtue of this spell the caster eradicates all memory of himself from the target’s short and long term memories. This includes memories of the Magus’ name, description, likeness, conversations, etc. Of course, if they speak to other witnesses who do recall, they may eventually learn of the Magus’ identity. However, unless some external clue is found, they will simply not be aware that the Magus has ever existed.
“We never had this conversation, and I was never here.” writes Orban. Orban often describes the use of this spell when trying to obtain information. It is often useful, when involved in some intrigue, not to leave a trail of someone asking questions.
[B: 15, R: Eye +1, D: Momentary, T: Individual, +1 Tricky effect (non continuous memory]

Mind Trick of the Tremere ReMe 20
Inclines a person to agree with your statements as if they were already established fact and not open to question. If the statement is clearly at odds with something the target can observe to be false (e.g. “This rock is actually gold”), then they can overcome the effects of this spell with an Intelligence stress roll of 9+. When the spell ends, the target will realise their error.
“These are not the soldiers you are looking for. We can go about our business. Move along …” Orbus describes many applications of this spell in encounters with town watch or soldiers, when more forceful approaches might only attract further ‘unwelcome attention’. He notes that whilst this spell only affects one person, it can occasionally influence more. If there is an established leader of the group, then generally he is the individual the Magus makes eye-contact with. Subordinates are often unlikely to question their leader’s judgement in front of others.
[B: 5, R: Eye +1, D: Sun +2, T: Individual]
(The influences of this spell are probably pretty clear, but it’s what I always want to be able to do as a Mentem master)

Thanks again!


Couldn't help myself.

Nice. :smiley: