It also breaks Twinning the Tome - which expressly is complex as hell.
Furthermore, ArM5 77 says that you're always going to get a functional item if you use Creo to craft; the devil is if you want to create a high-quality item or an attractive one. A cloak created with no Finesse will keep you warm. You're going to get a tower if you Conjure the Mystic Tower, and it will be a tower suitable for living in, setting up a lab, and defending against attack.
We also have a spell for exactly copying something which requires an Intellego requisite and +5 magnitudes for intricacy. No word on whether that generalizes.
Lets first look what ArM5 really says (bolding mine again):
Creo (Cr) I create[/i]"]Natural things created by magic are always perfect examples of their kind unless the magus wants them to be damaged. Similarly, magic can heal a natural thing even if the caster has no idea what is wrong, as it simply restores the form. Artificial things, such as bread, swords and books, have complex forms. Their forms are combinations of several natural forms put together in a particular way. Creating an artificial thing by magic requires some skill on the part of the magus, reflected by his Finesse Ability. An Int + Finesse roll is made to determine how good the created thing is. Further, a magus can only create something he knows about. Any magus can create bread or cloth, but in order to create an elaborate mosaic depicting the foundation of the Order of Hermes the caster would need to know what it should depict. If he was wrong, the mosaic would also be wrong. Similar considerations apply to repairing artificial things.
A magus need not be able to create an artificial item by mundane means in order to create it by magic; he only needs to be somewhat familiar with it. A magically created item will always be the right sort of thing unless the magus botches his Finesse roll. Thus, unless the magus botches, magically created cloth will always be a whole piece and keep people warm, but it might not be very attractive if he rolled badly.
So, first a magus needs to know the Reagent or Theriac he is attempting to create. And second, for a bad or average Finesse roll when magically creating Alchemical Steel (A&A p.76) or a Tonic of Gold (A&A p.77), you get badly carburized medieval steel and some tonic with a mix of the right ingredients that might well kill you - but both will still be the right sort of thing.
Now to the ArM5 p.153 ritual Conjuring the Mystic Tower, a hold-over spell from ArM4 p.227. To roughly fit with ArM5, it got 3 magnitudes for elaborate design. I am not aware of precise rules to determine the Finesse rolls for creating objects that were never made by craftsmen, like a tower made from a single block of stone.
I suppose that, unless the Finesse roll is botched, dimensions, shape and design of the chambers are assured by the extra magnitudes, as are level floors, a roof keeping rain water from seeping into the tower, and roughly working chimneys for the labs. At a bad or average Finesse roll, everything beyond is left to the troupe: I recall medieval stairs that require spontaneous magic to climb safely. And don't expect a tower of Chartres cathedral, unless you really rolled well.
HoH:TL 101f ritual Twinning the Tome got 5 magnitudes for intricacy, and an Intellego requisite adding one more magnitude to boot, to roughly fit with ArM p.77 on Creo, or the later HoH:S p.60.
A more refined method to provide the same result with lots of achievable Finesse rolls of Ease Factor 9 to 15, and which does not skirt the basic guidelines by just adding lots of magnitudes, is TME p.101ff The Superb Scrinium. I certainly would equip the HoH:TL Milvi rather with one of these than with the older Twinning the Tome and lots of vis.
A rule generalizing the addition of lots of magnitudes to a spell, in order to lower the Ease Factor of a Finesse roll, is something to discuss in your troupe, not something I'd expect from the still outstanding ArM5 books. AFAICS these added magnitudes are an expedient to quickly introduce specific Hermetic effects, without going through designs like The Superb Scrinium. But perhaps somebody wishes to derive the set-up of a Superb Building Site from HP p.29ff The Great Tower?
Cheers
EDIT: The Ease Factor for the Int+Finesse roll to make a Tonic of Gold by Rego or Creo craft magic is also just 14.