Well, second assault at this . Some items I have designed as options for the mechanicians. It is assumed those are old items, so I am talking in past tense (when I remembered that ).
In the next days I will try to come up with Belcher, the Anima I presented in previous messages. I will post them in Gremlin44's amazing non hermetic thread once the items pass the forum's filter
Now, let's see if I did my maths right
Range: Voice. Duration: Momentary. Target: Individual.
A (rather bulky) brass baton with the head of a dragon at one extreme. The dragon head has its mouth open, ruby eyes. The baton is profusely decorated. The baton shots jets of flame using an improved naphtha mix. It deals +15 damage to the target at voice range. After running out of charges, the baton needs to be recharged before it can be used again.. This is a time consuming operation, but not overly complicated. Igneus created this item because his patron demanded him to accompany him in an upcoming military campaign. Being a total toad in close combat, Igneus decided he would need some kind of combat capabilities to survive. The best way to keep enemies at bay is playing with their fear of “the mighty wizard” (and roast them if they get too near). Igneus had to experiment to create this item, and the result is that the results tend to be so spectacular that he attracts the attention of everybody at Voice range each time he uses Lightbringer (minor flaw).
(B10, Mom, voice +2, Ind), (+11) Penetration 22, (+4) 12 uses/day
Magnitude 7. Easily transportable (+3)
(Difficulty level: 24)
(Cost: 8 pounds)
PLAN B: Another possible design for Lightbringer
Lightbringer is a elaborate brass armband that contains a reservoir of Greek fire. A shooting mechanism links the armband to the fingers of the user’s hand. When the string is pulled, an orifice in your armband opens and Lightbringer shots a jet of greek fire at the target, igniting it. Igneus created this item because his patron demanded him to accompany him in an upcoming military campaign. Being a total toad in close combat, Igneus decided he would need some kind of combat capabilities to survive. The best way to keep enemies at bay is playing with their fear of “the mighty wizard” (and roast them if they get too near). Igneus had to experiment to create this item, and the result is that the results tend to be so spectacular that he attracts the attention of everybody at Voice range each time he uses Lightbringer (minor flaw).
Inspiration for the second potential design form of the Lightbringer: Image in SR #3 p.14 (Societas Flambonis)
2. Flames of Alexandria
Braziers of eternal flame without fuel.
Range: Pers. Duration: Sun. Target: Ind.
The Flames of Alexandria are a pair of braziers on a tripod that have an eternal flame without fuel. This is not obvious at first sight, since the height of the tripod means that the braziers are above the eye level of the observer. They illuminate a whole room with a light equivalent to a cloudy day. Igneus built 2 pairs of those braziers, 2 for himself and 2 for his patron (2 seasons in total). A pair of them can be found still working in the council chamber of Castra Solis, but nobody has bothered investigating them. They are just assumed to be Hermetic by casual observers.
CrIg24. (base 4, Sun +2, Room +2, +1 2 uses/day, +3 environmental trigger)
(Cost: 5 pounds for the pair)
3. Crown of Light
Aura of Rightful Authority crown.
Range: Touch. Duration: Sun. Target: Room.
The crown of light is a crown that uses mirrors, transparent jewels and reflective gold and silver to project the light of a candle around the wearer in an awe-inspiring display. The wearer appears to shine and appear god-like, and people tend to be willing to follow his lead, assuming him to be their natural superior. The crown also prevents the wearer from moving fast, since the candle and mirror displays need to be moved with care, so he must act regally whether he likes it or not. After each use, the mirrors and jewels become dirty with smoke and need to be cleansed, preventing repeated use of the item. Being designed for awe inspiring entries and processions, this is not a major problem; the effect remains even if the candle is consumed and the light recedes.
(base 4, Touch +1, Sun +2, room +2. 1 use/day)
(Cost: 6 pounds)
No books here, so my calculations might be wrong
4. Focus of Helios
Archimede's burning mirror
Range: Touch. Duration: Momentary. Target: Group.
This huge enchanted mirror gather and concentrates the sun's heat into a narrow beam which can be used to ignite distant objects. If the item’ user succeeds on his Aiming roll, the target becomes extremely hot and may ignite flammable objects, like ships. After each use, the mirror needs to be recalibrated and focused again. The Focus of Helios can only be used in clear days, that fortunately are quite common in the Mediterranean.
(Base 10, +1 Touch, +2 Group; +10 unlimited uses/day). -3 Additional time to use, -3 wagon sized
(Cost: 5 pounds)
5. Wings of Ikaros
Wings of Soaring Wind
Range: Touch. Duration: Conc. Target: Ind.
A pair of wings made of wax, brass, wood and eagle feathers attached to a rigid leather jerkin. It allows the wearer to fly, even if it is a tiring experience to do so (you need to flap the wings with your arms), and not overly comfortable. The wings have Daedalos’ warning to Ikaros written in the jerkin’s chest, as a reminder to the user about the dangers of hubris. Igneus designed it to accommodate the Lightbringer in a special compartment in the chest to be able to “play dragon” and shot jets of flame to the ground while making low flights. It is extremely vulnerable when doing so, though (risk of crashing and of being shot down), so he tends to avoid doing that. To fly the Wings, the wearer uses Athletics.
(Base 5, +1 Touch, +1 Conc, +2 highly unnatural, +1 Rego req. +5 item maintains concentration. +2 3 uses day)
(Cost: 8 pounds)
6. Fireplace of Wonders
Range: Touch. Duration: Conc. Target: Ind.
A big fireplace that can change the color and shape of the flames in it by an ingenious system of wind pipes (lots of them) and powders that can be blown into the steady fire, shaping it in any form the controller (using a series of levers) wants. It is extremely useful to make impressive fire displays and to illustrate moods or stories in the area. It is specially popular with children, and with visitors duringtroupe representations. It tends to be used to tell stories. Given its extreme flexibility it has been used even to draw maps. Without constant maintenance the wind pipes that manipulate the fire become chocked with soot and the item stops working, though.
(Base 4, Touch +1, Conc +1; Item maintains concentration +5). -3 cart size
7. Breath of Aeolus
Structure chamber of spring breezes
Range: Touch. Duration: Sun. Target: Structure.
A big face of a blowing titan (Aeolus) set in a wall of the underground area of the patron of Igneus. An ingenious water system behind the statue keeps cooling the air and keeps it cycling, so it does not become stagnant.
(Base 1, Touch +1, Sun +2, Structure +3; 2 uses/day +1, environmental trigger +2). -3 cart size
(Cost: 3 pounds)
8. Bathtub of Cleopatra
Using a series of canalizations linked with a boiling cauldron and other canalizations linked with a cold water (or another liquid, like milk) tank, this bathtub regulates the temperature of a big bathtub to a nice warm state. The amount of heat can be regulated by a canalizations system and a few shutters that can be opened or closed from within the tube itself. This was one of the first projects made by Igneus. These bathtubs were fairly popular among the nobility of Alexandria, and the apprentice Mechanicians created a lot of them to practice their art and get easy income and patronage.
(base 3, +1 touch, +2 sun, +1 size) -3 cart Sized
(Cost: 2 pounds)
9. Sting of Apollo.
Touch range BOAF
Range: Touch. Duration: Mom. Target: Ind.
The Sting of Helios is a magic item carried by Belcher (read below). He can sting people with his tail, like a scorpion. When he does so (successful attack roll), he introduces an alchemical mix into the blood torrent of the hapless victim. That mix imbalances the humors of the victim heavily towards the choleric humor in a few seconds. The imbalance is so strong that the victim combusts spontaneously. Igneus had to experiment to create this power, and the result is that the victim always raises his arms to the sky and curses Apollo before combusting.
CrIg30 (Base 25, +1 Touch; the humour imbalance is cosmetic). 1 use/day. No penetration
Magnitude 6. Hand sized (+6)
(Cost: 8 pounds)
OTHER STUFF TO DO:
- a mechanical boat that can swim upriver (Aq)
- a thermae that can grant living conditions bonuses (Aq)
- an alarm system that sends the wannabe robber running for his life (Me)
- A trumpet to rally friends at voice range (Me)