Merete at Gauntlet
Merete is of the line of Gothic Shapeshifters of Pomerania (same tribes that Birna was from, House Bjornaer is incensed that 1) the gothic shapeshifters still exist, 2) that there is one in the order that would happy see her family become new house to replace or rival Bjornaer)
Name: Merete ex Bonisagus
Characteristics: Int +2 Per +2 Pre -3 Com +0
Str +2 Sta +2 Dex +1 Qik +1
Size: 0
[b]Age: 31 (31), [b]Height: 5'9”, [b]Weight: 137 lbs, [b]Gender: Female
Decrepitude: 0 (0)
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues:
Gift(Free)
Hermetic Magus(Free)
Pussient Magic Theory(Free)
Shapeshifter(Major)
Second Sight(Minor)
Secondary Focus(Major)
Unbound Tongue(Minor)
Subtle Magic(Minor)
Inventive Genius(Minor)
Flaws
Restriction(on back, Major)
Enemies(Bjornaer: Traditional lineages, Major)
Secretive(Minor)
Weird Magic(Minor)
Ambitious (Minor, create her own house)
Susceptibility to Divine Power(Minor)
Personality Traits: Violent 3 Secretive 2
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities:
Low German 5 (Pomeranian)
West Slavic 3 (Polish)
Athletics 2 (Running)
Awareness 3 (Keeping Watch)
Brawl 2 (Dodge)
Folk Ken 2 (Witches)
Intrigue 1(alliances)
Leadership 2 (Among animals)
Hunt 2 (Deer)
Survival 3 (Forest)
Stealth 2 (Natural areas)
Swim 1 (Diving)
Second Sight 2 (Regio)
Shape Change 3 (Wolf): Forms: Wolf, Sea Eagle, Bear
Latin 5 (Hermetic usage)
Artes Liberales 1 (Ritual Magic)
Code of Hermes 1 (Wizard Marches)
Finesse 1 (Terram)
Magic Theory 4+2 (inventing spells)
Magic Lore 1 (Creatures)
Order of Hermes Lore 1 (House formation/history)
Parma Magica 1 (Corpus)
Penetration 1 (Ignem)
PF: Scribe 1 (Illumination)
Philosophiae 1 (Ritual Magic)
Encumbrance: 0
Sigil: Smell of dead/wet animal
Twilight Scars: None
Arts:
Cr 7 In 0 Mu 0 Pe 0 Re 4
An 0 Aq 7 Au 7 Co 9 He 0
Ig 5 Im 0 Me 0 Te 6 Vi 0
Spells Known:
Long Sight of the Naiad (InAq 15) (clear sight of the Naiad with sun duration)
Comfort of the Drenched Traveller (PeAq 5)
Extinguish the Burning Lab (CrAq 15) (Base 4, summon water in unnatural shape (large ball), Voice +2, Diameter +1, Ind): this spell creates a large ball of water to be dropped over a fire to extinguish flames. It disappears after diameter so that no effort is needed to dry area out after fire is gone).
Chamber of Spring Breezes (CrAu 5)
Summon the concealing fog (CrAu 20) (air''s ghostly form with +2 size and sun duration)
Light the Room (CrIg 15) CT:18 (lamp without flame with sun instead of conc duration)
Pilum of Fire (CrIg 20) CT:18
Winter's Icy Touch (PeIg 10) CT:8
Eyes of the Eons (InTe 10) CT:9
Pit of Gaping Earth (PeTe 15) CT:9
Circle of Beast Warding (ReAn 5) CT:10
Butcher's Blessing (CrAn 10) CT:13 (From Net Wizard Grimoire)
The Warming Wizard (CrIg 5) CT:18 (from Net Wizard grimoire)