Well, I'm not sure it was ever stated as you've quoted, since I'm pretty sure I'm the one who said it to you. Don't appreciate the possible misquotation, especially since there is a quote function, which I use liberally and try to use accurately and descriptively, too.
The evidence for Aegis of the Hearth requiring penetration is pretty strong as it would now be the only single spell in Hermetic Theory that doesn't need to penetrate to have an effect. The spell has three strong effects already: it cancels spells lower than its level, it subtracts its level from magi who were not part of the ritual and who do not have a token, and like a ward, it prevents creatures with might less than the level of the Aegis from entering into it.
So, if, as RAW has been clarified with respect to wards, wards need to penetrate, then why not Aegis of the Hearth? If Aegis does not need to penetrate, and that's RAW, you now have a single spell that doesn't need to penetrate[1]. That inconsistency is a powerful argument, to me that it the Aegis should penetrate. That being said, it's fine to decide that wards and Aegides of the Hearth do not need to penetrate, but it's a House Rule. It's also a good idea to House Rule that Wards and Aegides need to penetrate, just to clarify it. RAW is murky with respect to Aegis of the Hearth, since there's still so much discussion about it, so a HR is necessary to clarify it for any saga.
There are some really good reasons for choosing how penetration with respect to Wards and Aegides works, I happen to think that requiring penetration makes for a more tightly knit covenant, since almost any Aegis or Ward past 4th magnitude[2] will need involvement of the covenant through Wizard's Communion. Specialists are still important to research really high level Wards, and then they need the support of the magi to actually cast them. Same with the Aegis.
[1]There are some Intellego spells which say explicitly whether or not they need to penetrate, the reason usually has to do with a discussion of species.
[2]Specialists may exist who can handle high level (30+) ReVi effects and the necessary with ease, but these aren't always common in PC groups.