So after rereading the second on warping in the core book, it seems that mortals don't die when they hit warping score 10, just add more flaws. Is this correct? I ask because I am making a story based on a powerful magical item that was original designed to be only worn as needed, and was lost hundreds of years ago, and fell into the hands of a thief. He has taken to wearing it all the time and has accumulated a very high warping score over the 10 or so years he has had the device in his possession. He gets around 5 points a year just for wearing it and more for every time it's other powerful spells are used, which are quite frequent. So assume between 15-25 points a year. That places him somewhere between warping 7 and warping 10. Which means lots of flaws, I see him as being warped so much that he is almost inhuman which is why he has hit the players radar.
Correct. A mundane can, in principle, have an arbitrarily high Warping Score. After the score has reached 5 (yielding 2 minor Flaws and 1 minor Virtue), every time it increases by 1 the mortal gains one more Major Flaw. So if a mortal managed to gain, say, 50 Warping points/year, after 21 years he would have a Warping Score of 20, having gained 1 minor Virtue, 2 minor Flaws, and fifteen Major Flaws. Obviously, having a lot of Major Flaws tends to make long-term survival difficult...
After his 3rd major flaw, give him Might, that's a big flaw, with respect to advancement, anyway.
Yes. This is why the Redcaps are the secret masters of the Order of Hermes, and Europe...... .