Well, most of the Giants were only Might 30, so your point is moot. The main giant was set to 50, mainly because I needed that to take the number of qualities I wanted.
In fact, I am going to format the giants for forum posting, post them in the Bestiary thread of my saga, and put a link here for you all to see.
The trick I used to balance out Titus' exceptional PeVi skill was that the main giant had a magic (non hermetic) ring that doubled his MR/Soak. Titus is the one and only character in the saga with this level of PeVi power. My monsters are not designed around him. The Ring was though. Indeed, I actually planned on him defeating the giant and taking the ring as to lead into some cool story scenarios for him.
It's all about the mechanics of monstercreation, not about the specific characters. In fact, I don't even know the scores and powers of the PC's that well at all. I trust the players to self regulate and be honest. When I design an adventure, I usually have no idea at all how the players will accomplish their goals. I plot point "Z" (what happens if they win or loose) and point "A" the event that kicks off the story). I usually never plot the points inbetween. I use a sand-box method, and simply let stuff run chaotic and randomly. I throw things at the characters, see how they react, and that inspires what I do next.