Welcome to the game!
No one part of rules is very complex (usually), but there can be a lot of diff rules sections. This is one reason these boards exist.
See "Help in the Lab", page 106.
Basically, one mage is lead, and uses her Lab Total. Other magi are the "helpers" (altho' there are other, more colorful terms, ahem), and add their Int+Magic Theory +/-Virtues/Flaws. For more than 1, the lead needs a high Leadership. But it's a social statement too, so IC the "helpers" need to be careful, and make sure they trust whoever is #1.
Create as above, cast as a team with Wizard's Communion (as G44 suggests).
So, there is a breach already existing? Urgh...
Outside standard Hermetic bounds, as that is crossing into the Spirit world, which is the domain of God. (Or maybe across the Lunar boundary? Something.)
But since the SG wants to go there, then I'd say PeVi, maybe with a Rego requisite to "carry" the spell where it needs to go (ask your SG). Look at ReVi "Opening the Intangible Tunnel" for inspiration.
You could use the PeVi General Guideline "Dispel effects of a specific type..." (2nd listed), if you first analyze it with a big InVi spell (another custom effect, most likely!).
If the SG wants to milk the plot, you might have to seek out non-Hermetic wisdom. (Um... which supplements have they been reading?) 
Scary. 8)
(If you have the Mysteries Revised, see page 100, new ReVi Guidelines, for more inspiration.)