Im designing a familiar for a newbie player: Are there any obvious things wrong with the following?
If it gets board approval I will copy it it to racoon masks; 30 familiars thread (with improved formatting) if allowed.
Magic Might = 18
Characteristics: Int+2,Per +2,Com 0, Pres 0 Quick+9, Dex+2, Str -16, Sta 0
Camouflage:+3 to rolls to hide when not moving
Defensive fighter: Grants extra fatigue level
Good Jumper: +3 to all rolls involving jumping
Personality Traits: Squirrel+3,
Reputations: Bold, acquisitive
Bite: Init Attack Defence, Damage
Fatigue Levels: +1 from defensive fighter
Abilities: 360 for summer
Area Lore:Cambridge(Nut bearing Trees):4
Legerdemain(Hiding small objects):4
Stealth(Hiding from predators):2
Finesse(burying things with magic): 2
Personal Power: (See the hidden riches) +5 xp in Finesse
Lesser Power: (A cache for the Future) 10 xp in Finesse
Lesser Power x2 : (Leap from Tree to Tree) -3 might cost
Lesser Power: Hands of the Magical Animal -2 might cost.
A cache for the future: Mu(Re)Te 15
Might Cost:3, Init: 3
Range touch, duration Sun, Target Part
The squirrel can bury objects up to size -6 in the Earth. Based on Rock of Viscid Clay
Leap from tree to tree: ReAn(He) 35
Might cost: 4, Init -5
The squirrel can teleport to any tree to which it has an arcane connection (usually a nut)
Sniff the hidden riches: InTe (20)
Might cost: 2, init: 7
Range Personal, Duration Conc, Target Vision
The squirrel can see through the earth to detect buried objects up to 3 paces. (Based on The Miner’s Keen eye)
Hands of the Magical animal ReTe 15.
Might cost 0 Init:7.
Range Touch, Duration Sun, Target Individual
Vis: 2 intellego in its eyes.