Name Magic guidelines from TMRE author

  1. Mystery Cults

There are already several mysteries detailed in Sub Rosa
subrosamagazine.org/?page_id=191

  • Path of the Circle, by Timothy Ferguson and Mark Shirley (SR#2)
  • The Circle of the Cabeiri, By Ben McFarland (SR#3)

Hedge Magic: Revised contains several example non-Hermetic Mystery Cults and Initiations for unGifted members of the various hedge traditions detailed.

It is also a truly excellent book. Kudos to all involved.

Alex's Apotropaic Templars are another example of a Mystery Cult as are elements of his Mythic Zoroastrian article in SR#3.

I allude to the use of mysteries for the advancement of Jinn characters in my article in SR#3 but didn't have space to detail things more fully... yet.

I also wrote a somewhat flawed attempt at a Terra-magi Guernicus cult that extrapolated from the cut-down rules presented in HoH:MC. I'd probably do things differently now, but you might find it useful:
geocities.com/sanctumhr/Spec ... intro.html

Note that the recent Polls Ben and I ran suggested that more Mystery Cults was not as high on people's favourite lists as other article types, which is why I wrote a Covenant location for submission to issue #5:

  1. Daimons

RoP: Magic contains more rules for Daimons and several statted examples.

Alex's Mythic Zoroastrian article in SR#3 is based on and extends several previous articles he wrote for Hermes Portal which contain sample daimons (albeit in ArM4 format). An index is located here:
atlas-games.com/pdf_storage/ ... ntents.pdf
pagesperso-orange.fr/styren/herm ... ermes1.htm

Perhaps Timothy's "Faeries of Sub Rosa" might help inspiration somewhat?

Hope this helps,

Lachie