I have been lurking around some of the online sagas here in the forums searching for cool ideas. It is amazing the amount of cool spells and ability combos one can see there! One of the characters I have seen has grated me, though. Not for the character itself, that is 100% kosher and legal by all means, but with what the ROP:M book allows him to do. Nothing wrong with the charsacter or the saga it is playing in. it is just that I KNOW my troupe would tear the character appart if I tried to introduce it IMS. So here comes why:
It is a Natural Magician. So far so good. It takes advantage of the creation of CHartae to grant himself a Major SUpernatural Virtue. So far so good. Now, the virtue he grants himself is a Greater Power from ROP:M. That means that suddenly he has 50 spell levels to do whatever he fancies for a moon. Not so far so good anymore IMO.
I would say that this particular supernatural virtue seems to be a tad too strong for what a hedgie is supposed to be. I doubt this kind of synergy, even if 100% kosher by the rules, is what was thought when designing the natural magicians. Give a natural magician a week to prepare and he can have 7 such spells ready for the next 3 weeks of travel. 50 levels of spells divided between the diverse fields give the dude a level 20 spell that costs no fatigue and a nice penetration over that. Not overkill when compared to a magus, but this is extremely flexible (the spell can be ANY Te+Fo combo) and it strikes me that it turns Natural Magicians into a much bigger powerhouse than intended. Am I right here? Or is this what the authors of the 2 books had in mind when designing the Hedgies? I certtinly would not go happily after a natural magician feeling superior if I was a 40 year old hermetic anymore...