Hi, I thought I'd create a new thread with this question. We're touching a bit on it in the gunpowder thread. So this is about movement in general, as it is written in Art and Academe, and how it relates to the rules in Ars Magica.
First off, I really like Art and Academe. I like playing a game that now has more rules for art than combat. Not many rpgs do.
But, when it comes to movement, I think I understand the concept now. Just to clarify:
A person wielding a sword will benefit from high strength because he is the initial mover.
A person throwing an axe will not benefit from high strength, but he could throw it further. Just off the top of my head, would it be better then to have the range incremeter of a ranged weapon to be modified by the wielder's strength in some way, rather than the damage?
Edit: How about the Strength of the wielder is not added to damage, but is the number of range incremeters he can throw or shoot with no penalty. If negative, he will get more penalties from the first incremeter.. or something like that
Other than that, I think I have it. Strange, compared to how we see things today, but interesting.
E.