I tend to agree with JL that it's just more trouble than it's worth to factor it in. I wanted to ask just to make sure. I do remember that in one PbP game I was in, the SG gave 2xp per post-gauntlet year per xp gaining virtue (book learner, independent study, etc), but it was more important in that game since we were making magi that were 75 years past their gauntlet; and I have no idea how he dealt with xp penalty virtues like poor student.
So, working under the assumption that we're just going with the normal 30xp per year, here is Astor 10 years post gauntlet. Note I made some changes from the last version. Also, I assumed him initiating the Inner Heartbeast mystery at 9 years after his gauntlet. I have a breakdown of xp and time spent per year after the character writeup.
Astor
Covenant: Insala Canaria
Characteristics: Int +2, Per +2, Pre +2, Com +1, Str 0, Sta +2, Dex +1, Qui +1
Size: 0
Age: 35, Height: 5’11”, Weight: 170#, Gender: Male
Decrepitude: 0
Warping Score: 0
Confidence: 1(3)
Virtues:
The Gift (free)
Hermetic Magus (free)
Heartbeast (Bjornaer)
Gentle Gift (Major)
Deft Form [An] (Minor)
Improved Characteristics x2 (Minor)
Independent Study (Minor) - HoH:MC pg 86
Second Sight (Minor)
Venus’ Blessing (Minor)
Well-Traveled (Minor)
Flaws:
Environmental Magic Condition [inside] (Inner Heartbeast Initiation) RoP:M pg 48
Optimistic (Major)
Plagued by Supernatural Entity [Great Beast ancestor] (Major)
Carefree (Minor)
Deficient Form [Aq] (Minor)
Poor Student (Minor)
Weak Scholar (Minor)
Personality Traits:
Optimistic +3, Carefree +2, Proud +1
Abilities:
Scots Gaelic 5 (slang)
German 3 (slang)
Latin 4 (Hermetic usage)
Artes Liberales 1 (logic)
Athletics 2 (grace)
Awareness 2 (searching)
Bows 2 (short now)
Brawl 1 (dodging)
Code of Hermes 1 (mundane relations)
Concentration (spell concentration) 1
Charm 3 (being witty)
Etiquette 1 (peasants)
Finesse 1 (grace)
Folk Ken 2 (townsfolk)
Guile 2 (fast talk)
Heartbeast 3 (resisting shapechange)
House Bjornaer Lore 5 (ancestors)
Hunt 1 (tracking)
Loch Leglean Tribunal Area Lore 2 (geography)
Magic Lore 2 (creatures)
Magic Theory 3 (Muto)
Parma Magica 1 (Muto)
Penetration 1 (Muto)
Philosophiae 1 (metaphysics)
Rhine Tribunal Area Lore 2 (geography)
Second Sight 3 (regiones)
Stealth 1 (sneak)
Survival 1 (forest)
Arts:
Cr 8 In 5 Mu 10 Pe 0 Re 5
An 8 Aq 0 Au 8 Co 5 Ig 0
Im 1 Me 1 Te 0 Vi 0
Spells:
True Rest of the Injured Brute (CrAn 20)
Shiver of the Lycanthrope (InAn 10)
Beast of Outlandish Size (MuAn 15)
Doublet of Impenetrable Silk (MuAn15)
Form of the Sanguine Heartbeast (MuAn 20)
Charge of the Angry Winds (CrAu 15)
Whispering Winds (InAu 15)
Bind Wound (CrCo 10)
Palm of Flame (CrIg 5)
Aura of Ennobled Presence (MuIm 10)
Heartbeast – Golden Eagle
Characteristics: Int +2, Per +3, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)
Inner Heartbeast – Golden Eagle of Virtue
Characteristics: Int +2, Per +6, Pre +2, Com +1, Str +1, Sta +3, Dex +2, Qik +3
Size: -2
Confidence Score: 1 (3)
Virtues and Flaws: Keen Vision, Mythic Feat
Qualities: Fast Flier, Keen Eyesight, Pursuit Predator, Extra Natural Weapons (claws)
Personality Traits: Royal +3
Reputations: None
Combat:
Talons: Init +2, Attack +8, Defense +10, Damage +4
Beak: Init +3, Atk +8, Defense +7, Damage +2
Soak: +3
Fatigue Levels: OK, 0/0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)
Abilities:
Athletics 3 (flying)
Awareness 4 (spotting prey)
Brawl 3 (talons)
Hunt 4 (game birds)
Survival 3 (mountainous terrain)
Breakdown of XP and time spent:
Early Childhood - 45xp
Scot Gaelic - Native
Athletics - 5xp
Awareness - 5xp
Brawl - 5xp
Charm - 5xp
Folk Ken - 5xp
Guile - 5xp
Loch Leglean Tribunal Area Lore - 5xp
Stealth - 5xp
Survival - 5xp
Later Life (5 years) - 75xp
Athletics - 10xp
Awareness - 10xp
Concentration - 5xp
Charm - 10xp
Folk Ken - 10xp
Hunt - 5xp
Loch Leglean Tribunal Area Lore - 10xp
Second Sight - 15xp
Well-Traveled - 50xp
German - 30xp
Etiquette - 5xp
Rhine Tribunal Area Lore - 15xp
Apprenticeship - 240xp
Latin - 50
Artes Liberales - 5xp
Heartbeast - 5xp
Magic Theory - 15xp
Parma Magica - 5xp
House Bjornaer Lore - 15xp
Penetration - 5xp
Finesse - 5xp
Code of Hermes - 5xp
Magic Lore - 5xp
Bows - 5xp
Creo - 28xp
Muto - 36xp
Animal - 28xp
Aurum - 28xp
Post-Gauntlet Year 1 - 30xp
Heartbeast - 25xp
Philosophiae - 5xp
Post Gauntlet Year 2 - 30xp
Second Sight - 15xp
Magic Lore - 10xp
Creo - 1xp
Rego - 4xp
Post Gauntlet Year 3 - 30xp
House Bjornaer Lore - 15xp
Creo - 7xp
Animal - 8xp
Post Gauntlet Year 4 - 30xp
House Bjornaer Lore - 20xp
Corpus - 10xp
Post Gauntlet Year 5 - 30xp
House Bjornaer Lore - 25xp
Corpus - 5xp
Post Gauntlet Year 6 - 30xp
Magic Theory - 15xp
Muto - 9xp
Rego - 6xp
Post Gauntlet Year 7 - 30xp
Charm - 15xp
Bows - 10xp
Rego - 5xp
Post Gauntlet Year 8 - 30xp
Guile - 5xp
Intellego - 15xp
Aurum - 8xp
Imaginem - 1xp
Mentem - 1xp
Post Gauntlet Year 9
Spring - Find Great Beast Ancestor
Summer - Complete quests for Great Beast Ancestor
Fall - Initiate Mystery of the Inner Heartbeast
Winter - Invent Whispering Winds (InAu 15) from lab text
Lab Total 21 -6 (Weak Scholar) = 15
Post Gauntlet Year 10 - 30xp
Guile - 5xp
Muto - 10xp
Heartbeast Brawl - 15xp