Hi all
We haven't designed very many original spells in our Troupe although I'm constantly trying to renew our Grimoires. My new Magus (who has yet to enter play) has both a knack for inventing original spells, but also what seems to be a compulsion to do so
Could you guys please help me with the following spells:
Glass Beads of the Magus in Flight
Creo Terram 15
R: Touch, D: Diameter, T: Group
Scores of glass beads (or sphere-shaped stone pebbles) flow from the caster's sleeves for a few seconds tumbling to the ground. Anyone passing through an area covered with such beads must make a Dexterity + Atheletics 9+ to avoid falling flat on the ground. The following circumstances may modify the difficulty of said roll; Hard surface +3 (stone floor), Soft surface -3 (soft ground), Even surface +3 (wooden boards), Uneven surface -3 (forest bed), Enclosed space +3 (hallway), Open space -3 (open on all sides), Fast movement +3 (running), Careful movement -3 (tip-toing). More than one of the above may apply to the same roll. Additional modifications may apply such as a bonus to the roll from the Perfect Balance virtue, or a penalty for someone being shoved into the area, attempting to make a 90 degree turn or being similarly unbalanced.
[tab][/tab]Originally invented by Cargan of Ex-Miscellanea when being chased down a flight of stairs in a Keep tower. Cargan poured the round stone pebbles onto one of the floor landings, and hurried down the next flight. The guards giving chase soon caught up with him, and actually passed him on the staircase - tumbling down the hard stone steps.
(Base 3 - Create 1 cubic pace of glass or stone, Touch +1, Diameter +1, Group +2)
The situation discribed in the flavour text would require a Dexterity + Atheletics 21+, owing to the Hard and Even stone floor, the Enclosed space and the Fast movement of the guards, but this is a situation of optimal use. Using the spell on an open corn field would probably be to no avail. Even if you succesfully led your victims across the area the difficulty would be no more than 0+, being practically useless as the beads would just be pressed into the soft, uneven ground.
What do you think about the Difficulty and the modifications to it? I went for +/-3 modifications since that seems in tune with the game, but I realized that the Rego Terram spell Earth Shock uses 2-point steps... Also should the difficulty start at 6+ instead?
What about the actual spell level? Do I need a magnitude for perfectly round and smooth beads/pebbles?
Cantrip of Conjured Caltrops
Creo Terram 15
R: Touch, D: Diameter, T: Group
A series of sharp stone shards (or pieces of glass) pour from the casters palm in a steady flow for the duration of the spell. If not moving these shards land at his feet in a rough pile, but if he moves along a path he will create a trail of caltrops behind him. Anyone passing through such an area will take +5 points of damage from the cutting of the stones, double that if barefooted. The damage might be higher if the victim falls flat into such an area, especially if something heavy lands on top of them. Anyone damaged so by passing through such an area will have their speed halved for the round (unless he 'ends his movement' in the area). If the victim is aware of the danger, he may tip-toe through the area without suffering any damage, limiting his speed to a handfull of paces per round, with a succesfull Dexterity + Athletics roll of 9+.
[tab][/tab]Cargan later developed a less discrete variant using range Voice and Concentration duration. As a result of his dislike of horses Cargan has never learned how to ride, and thus often found himself letting enemies on horseback escape him being unable to keep up the pace. He invented this spell to wound the horses; slowing them down, tripping them or sometimes making them throw of their rider. After catching up he would focus on beating the rider (and possibly the horse) bloody, without fear of stepping on the hazardous shards himself.
(Base 3 - Create 1 cubic pace of glass or stone, Touch +1, Diameter +1, Group +2)
Again I would like comments on the level. When I think about caltrops I usually picture them made of metal, but since these are not for car tires, glass shards or sharp stones should be enough, right? In addition to not having to spend another 2 magnitudes on upgrading to iron, I would like to use Cargans Focus on stone. And similar to the other spell design, would I need a magnitude for the shape/sharpness? The damage is totally random btw, just grasped out of thin air - do you deem it 'correct'?
... I just realized my character might not survive for long; for some reason it seems he expects to be chased a lot