Staff of Warding
1st Effect:
ReTe(Mu) 35 Circle of Warding
(Base 3, +2 Voice, +2 Sun, +1 Part,+1 Push Back
effect,+1 Muto Rq,+1 Precision Circle)
Depending on the strenght of the blow with which the
staff hits the ground, a concentric wave will form a
perfect full circle of jagged stone of up to 50 paces. The perfect circle will be maintained magically untill sunset. If
something were to interrupt the circle, it would be
pushed back by a physical force unless it can sustain
a strenght check of 12+.
The effect creates a full circle. To break the effect, one needs to cut in half the cirle, dispelled it or have the caster moves from the center of the circle.
If the area does not have the space to create the circle unobstructed(Too many trees/inside a building,etc.), the spell fizzles.
If a creature that has a MR tries to enter the circle,
it will be able to enter unobstructed by this effect.
+3 for 6 charges per day
Final level: 38
2nd Effect:
ReVi 30 Ward against Deamons
(Base General,+0 Touch,+0 Ring,+0 Circle)
+15(30) Penetration
+3 for 6 charges per day
+3 Environmental Effect (Circle of Warding is casted)
Final level: 51
3rd Effect:
PeVi 10 Demons Eternal Oblivion
(Base General, +1 Touch, +0 Ring, +0 Circle)
+32 (64 Penetration)
+3 for 6 charges per day
+3 Environmental Effect (Circle of Warding is casted)
Final level 48
If a deamon steps in the circle, it will feel great
pain & will loose 5 might points every other round if
the effect penetrates the MR.
If a deamon is slained withing the circle, the sulfur stench will remain, cointained within the circle itself for a undetermined time. This effect is believed to be a side effect left from the experimentation made to create this wand. (Apply the enduring magic virtue to the effect of "Circle of Warding".