Obodas, The Desert Covenant

Magi

There are 5 Magi currently in Obodas, Vivienne, Benoit, and Selene of House Merinita, Taguhi of House Bjornaer, and Felix of House Bonisagus. Vivienne, the oldest of the Magi, is the covenant leader, and Selene is her filli. I have purposefully left out the stats for Selene, so every Storyteller can shape her as his story requires, but it is the intention that she’s following Vivienne’s footsteps in Nature Mysteries.

Vivienne Du Merinita
This is currently reserved, since I have to redo her stats, and it's taking more time than I realized.
** Update: Still working on her stats, but here's a sneak view of the creature she bound as a Familiar

Black Cloud of Vengeance

Characteristics: Int +1, Per +5, Pre +3, Com -2, Str -1, Sta +1, Dex -2, Qik +3
Size: 0
Season: Summer
Warping Score: 0 (0)
Confidence: 2 (5)
Virtues and Flaws: Might 30 (Auram) [Form: Auram], Magic Spirit, Ways of the Desert, Great Perception × 2, Second Sight*, Keen Vision (Sight: +3), Improved Characteristics (×2), Self-Confident (Confidence: +1), Magical Air [Type: Normal], Greater Malediction (Bound to the terms of a bargain), Baneful Circumstances (Touching the ground), Hunger for Auram
Magic Qualities and Inferiorities: Lesser Power × 1: 25/25, Greater Power × 4: 200/200, Improved Powers × 3: 15/15, No Fatigue, Auram Resistance, Improved Abilities × 5 (+250 exp), Personal Power × 2: 50/50, Minor Virtue × 2 (Improved Characteristics), Minor Virtue (Second Sight)
Combat:
Dodge: Init: +3, Attack --, Defense +3, Damage --
Fist: Init: +3, Attack -2, Defense +3, Damage -1
Kick: Init: +2, Attack -2, Defense +2, Damage +2
Soak: +1
Fatigue levels: Tireless
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: Edom 5 (geography), Awareness 6 (searching), Survival 5 (Edom), Stealth 6 (natural areas), Auram Resistance 6 (Lightning), Second Sight 6 (invisible things), Penetration 4 (Auram)

Powers:
Donning the Corporeal Veil (Lesser: 25), Points: 5, Initiative: Qik-10, Form: Corpus, Range: Touch, +1, Duration: Sun, +2, Target: Ind, +0, Level: CrCo25, Requisite: Rego, Design: 25 levels, Base 5, +1 Touch, +2 Sun, +1 requisite
While it's rarely used, the Black Storm of Vengeance, can assume a human form, appearing like a grizzled warrior of the desert. Depending on which desert he lives in, he could seem to be of Berber, Arab, or any other ethnicity that lives there, but once chosen, it remains the same.

Donning the Stormy Veil (Greater: 75), Points: 5, Initiative: Qik+0, Form: Auram, Range: Touch, +1, Duration: Moon, +3, Target: Ind, +0, Level: CrAu50, Requisite: Rego, Design: 50 levels, Base 5, +1 Touch, +3 Moon, +1 requisite, +4 Size, +5 Initiative cost
This power allows the Black Storm of Vengeance to assume his Storm form. He becomes a mass of black clouds about 10,000 paces in diameter. This power is what gave it it's name.

Sight Beyond Sight (Personal: 50), Points: 1, Initiative: Qik-1, Form: Imaginem, Range: Per, +0, Duration: Conc, +1, Target: Vision, +4, Level: InIm30, Design: 30 levels, Base 5, +1 Conc, +4 Vision, -2 Might cost, +2 Initiative cost

Charge of the Vengeful Winds (Greater: 50), Points: 0, Initiative: Qik-2, Form: Auram, Range: Voice, +2, Duration: Conc, +1, Target: Ind, +0, Level: CrAu30, Design: 30 levels, Base 10, +2 Voice, +1 Conc, +1 unnatural, -3 Might cost, +1 Initiative cost, Special Abilities: fast casting, penetration, Power Spell Mastery: 2
This works like Charge of the Angry Winds, except the difficulty of the rolls is increased by 3, and they suffer +5 damage from the debris and sand that gets picked up by the winds.

Winds of Fire (Greater: 75), Points: 1, Initiative: Qik-4, Form: Ignem, Range: Sight, +3, Duration: Storm, +1, Target: Group, +2, Level: CrIg(Au)50, Design: 50 levels, Base 10, +3 Sight, +1 Storm, +2 Group, +1 Auram, +1 Size, -4 Might cost, +1 Initiative cost, Special Abilities: penetration, Power Spell Mastery: 1
When using this power, an area up to 100 paces diameter is filled with winds that burn everyone within them, causing +15 damage. This lasts for as long as the Black Cloud of Vengeance is in Storm form.

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