Older Magi Concepts

There's one NPC I'd be interested in for my own saga. I could design him (or her, up to you) myself, and indeed I was doing so, but upon seeing this thread I realize I'd be happier with something designed outside of my own troupe.

These are the design constraints.
a) A Tremere holding his own sigil.
b) Specializing in Muto, Intellego, Animal and Corpus (his "tines" as per HoHTL). Up to you to decide what kind of concept works well with those four Arts. My idea was a lineage descended from shapeshifters and beastwhisperers of old; thus a Hermetic shapechanger and spy. Then, I'd envisioned a character with a mercurial, unpredictable temperament to match. But it's not set in stone - only the Arts are.
c) Absolutely average at Certamen (for a Tremere who does not specialize in certamen; note that only few do according to HoH:TL).
d) With one gauntleted apprentice. The apprentice ended up "average" (i.e. built by the ArM5 rules without particular Virtues or Flaws related to training) and with a normal Gift.
e) The apprentice was gauntleted 7-8 years before any snapshot of the NPC (who will pop into my story some 7 years after the saga started - note that the saga does not start in 1220). The apprentice would have been taken when the NPC was of an age you'd consider typical for taking one's first apprentice, or up to a decade later. You don't have to design the apprentice, we already have that!

This concept is different from most of the other concepts in the thread in that it does not try to be something particularly creative, but instead arose organically from the needs of a real saga. For the same reason, I'd rather have an NPC who feels "real" rather than particularly thought-provoking.
By the way, if anyone else wants to try one's hand with such a magus/maga too, I'd be even happier :wink:

A couple of things we have in our modern saga, one translates easily to Mythic Europe, the other maybe not as much:

A "weather witch" lineage in House Flambeau. Auram specialists with wind and lightning as their primary combat spells. One of the shield grogs in our covenant relates our Flambeau maga to Storm from the X-Men movies.

A Verditius "technomancer". Technomancers IOS make magical devices that mimic high tech items that don't typically fare well around magic. Things like cell phones, computers, and even a Hermetic version of the internet (based largely on Arcane range Intellego Imaginem enchantments linked to Durenmar's library).

Rusticani magi that try outperform Verditius magi in magic items sales. Create and sell a lot of cheap charged items "for everyday use".

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