OOC Chat

Well, guys, then we will just have to spread our characters out so someone speaks the language. I'll base my character in Castile (because there is a university), and so he can keep his language focus on translation (I'll age him another year in childhood, so he gets Arabic (translation), too and shift charm(seduction) to childhood (more appropriate anyway)

)
Exciting experimentation is from MoH, the chapter with the crazy Bonisagus labrat, I'll insert page when I'm home), Edit: MoH: p. 26 (suggestion: this could affect the self-made starting spells, although a decent aura and the owl as a lab assistant probably made experimentation superfluous)

Indeed. You are missing the word "to". Increasing childhood Philosophy and Artes Liberales is cheaper than starting them from scratch.

The character's master was a nobleman, not an academic. It's less useful for the character, but it fits better.

Mentem affinity, deft mentem. Minor focus mentem (improving the mind)

I meant: When I was sitting at home, I found 300 lvls of spells appropriate for this character, but I only get to choose 150 lvls [skilled parens] (so if you disallow some spell, I have others left to fill the gap.

MuCo10 (B5, +1 touch)
By the way B stands for Base - which I thought was obvious, but obviously it wasn't :smiley:

Whatever. Who cares what the Pope thinks.The spell is useless anyways. Just there to add colour. Your spell description works for me.

JM stops here: has got work to do

As I said, "b" stands for base. You are right I failed to delete some surplus spells. Here comes the shortened list. I will not list pages and for spells in ArM5 vanilla, but there is a reference for the others.

Spells (150lvls):

  • Chastisement (PeCo15; B4, +2 Voice, self-made)
    A clip on the ear. A classic usable both to disrupt (unless target makes Int + Concentration roll of 12+) and to improve concentration.
  • Catching the eye (CrMe15); MoH p. 92, A&A, p. 32
  • Praise the worthy student (CrMe 15; B4, +2 voice, +1 diameter, self-made)
    This spell fills the target with happiness and self-satisfaction. This spell is used to motivate successful students and reinforce praise. It may be addictive in the long run (just like chocolate, it makes you feel good). It may be the most sinister spell ever created.
  • Posing the Silent Question (InMe20)
    Can be used to cheat on exams.
  • Enchantment of detachment (PeMe15)
    Alleviates exam stress and the symptoms of puberty.
  • Perception of the conflicting motives (ReMe15)
  • Aura of Rightful Authority (ReMe20)
  • Searching the haystack (ReMe20), A&A, p . 34
    Usable to read long forum threads or find information in a book comfortably, too.
  • The Gift revealed (InVi15; B10, +1 Touch; There is a thread on the forum that says it’s B10 in Hedge Magic)
    The magus learns whether a person he touches is Gifted.
  • Practical Jokes unmasked (InVi15; HoH:TL, p. 75 Bitter taste of betrayal)
    A magus is aware of magical effects that affect him. Helps against the students’ practical jokes

Claudio's motivation:
I am not even sure about my motivation for doing things (I'd say: I like to do it? So I get the means to do what I like?), let alone my character's motivation, but I'll try.
Having seen two of his brothers die horribly (and knowing that they are in hell now), Claudio is convinced that he can save his soul by saving the souls of Gifted Children. Saving the souls of children takes the form of guiding them into adulthood. That is also why he tries to keep an eye on his bastards. He doesn't realize that he is really trying to bring his brothers back (speaking from Freudian depths). When he fathered his bastards, his brothers were still alive. He hadn't realized yet what he was doing. Only when they died (something like about 5 years into his apprenticeship), did he realize that he was creating children that might suffer the same fate. This reduced the appeal of carnal lust a lot. Thinking that other children of his youth might be out there (headed for hell) weighs heavily on his conscience.

How should he know much about the order? His parens prefered partying. He is naive about the order.
He will have to discover that you can't just walk in and say: Let's found a university. Teach me a bunch of virtues. Overcoming these obstacles will take time and effort.

This is a first draft.

Archibaldus Ex Verditius

Int +3 Per 0 Pre -1 Com 0
Str 0 Sta 0 Dex +2 Qui -1

Age: 26 (26) – 0 years of off apprenticeship
Warping: 0

Virtues 16p
3 Automata
3 Elementalist
1 Hermetic numerology
1 Hermetic geometry
1 Hermetic architecture
1 Affinity with Creo
1 Affinity with Rego
1 Veditius elder runes
1 Items of quality
1 Enchant casting tools
1 Affinity with metal working
1 Puissant metal working

Flaws: 16pts
-3 Blatant gift
-3 Low self esteem
-3 Weak spontaneous magic
-3 Dependents
-1 Difficult spontaneous magic
-1 Proud
-1 Ambitious
-1 Infamous master

0-5 years Childhood
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi
Guile / 2 / Lying to authorities
Flemish / 5 / Storytelling

6-10 years Before apprenticeship 60xp
Metalworking / 4 +2 /
Metalworker’s guild lore / 1 / Antwerp
Brawl / 1 / Fist
Awareness / 1 / Ambush
Bargain / 1 / Magical item’s (speciality acquired later)
Intrigue / 1 / Plotting

11-26 years Apprenticeship 130xp

Artes liberates/1/ Rhetoric
Code of hermes/1/ Rihne tribunal
Concentration/1/ Spell casting
Etiquette/1/ Magi
Supernatural lore/1/ veriditus
Latin / 4 / Hermetic use
Leadership/1/ Forge companions
Magic theory/3 / Enchanting items
Parma magica/1/ Mentem
Pentration/1/ Mentem
Philosophiae/1/ Verditius runes
Rihne tribunal lore/1/ Covenants

Arts 110xp

Cr 8 In 3 Mu 3 Pe 3 Re 8
An 0 Au 3 Aq 3 Co 0 He 0
Ig 3 Im 0 Me 3 Te 4 Vi 4

Spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Fragile Lantern / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Air’s ghostly form / CrAu / 5 / +11 / 0 / - / ArM5 p. 125
Mefits foul odours / MuAu / 5 / +11 / 0 / - / *
Invisibility of the traversing wizard / PeIm / 10 / +3 / 0 / - / **
Command the living earth / ReTe / 20 / +12 / 0 / - / ***
Words of the unbroken silence / CrMe / 10 / +11 / 0 / - / ArM5 p. 148
Trust of childlike faith / PeMe / 10 / +7 / 0 / - / ArM5 p. 150
Jupiter’s boon / ReCo / 10 / +8 / 0 / - / ****
Look at me / CrMe / 15 / +11 / 0 / - / A&A p. 32
Trivia’s unravelling of the wizards craft / PeVi / 15 / +7 / 0 / - / *****

  • Change a mist into gas that damages. Base 3 (+3 damage) + 1 touch + 1 concentration; total level 5, as guideline ArM5 p. 127.
    ** As Veil of invisibility ArM5 p. 146 but with R: Per D: Diam. Thus lv. 10
    *** As Command the Living flame but for earth elementals RoP:M p. 133.
    **** Gives the magus the ability to move through the air with the same speed as smoke that rises. ReCo Base 5, R: Per. D: Conc. T: Ind. ; total level 10. Guideline ArM5 p. 134
    ***** Dispel any magical effect that the spell target. PeVi General guideline ArM5 p. 160, max spell level that can be dispelled is 15. Base 5 + 2 voice range; total level 15

Equipment
Wizardly robes and tools.

Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye.

Background
More details to come…

  1. Born
  2. Grew up, father wealthy gold smith
  3. As his uncle where a Verditius forge companion he was quickly noticed when his blatant gift emerged.
  4. Apprenticed
  5. Out of apprenticeship

Hi,

Hmm. From your original post:

So far so good.

This section contains 170xp, rather than 140.

And this section adds a further 95xp.

There's an extra 65xp lurking about, all told.

I understand. It might prove useful.

Ahhh. That's clever. considers On the next pass, if you submit the spells in the order you want them, I can review until I reach 150 levels.

Let's see. There are a few patriarchs, imam, mullahs, rabbis, ayatollahs, perfecti and others out there who do not care what the pope thinks.

Popes come and go, but the wisdom of Bonisagus endures.

Anyway,

Ken

Hi,

:slight_smile:

This is definitely fine, even though it will be decades before some of these virtues are useful to him, and other virtues might suit him better during his first 75 years.... but who am I to say that his lineage doesn't firmly believe in sending a journeyman magus into the world fully prepared? By 'metal working,' am I correct to assume that you mean stuff like making goblets or scepters, and not everything from gold rings to chainmail to greatswords?

(And Verditius Magic, of course, for a 17th virtue point. :wink: )

I like the tension between proud+ambitious on the one hand, and low self-esteem on the other. Definitely some struggles ahead.

Perhaps people noticed even early on that his work had special qualities, and he learned to leverage the one thing that people tolerated about him.
[/quote]
Everything adds up and fits; I notice lots of Arts 3 and 4, but that's ok.

Thanks for making this easy for me to understand. Please make a section for the new spells, with name, parameters and the description you want it to have; as your character develops and perhaps merges his spells in with those of other magi, we will start to run out of asterisks. :slight_smile:

considers We're not playing with the elemental guidelines in RoP:M.

The secrets of controlling the spirits of matter are part of the perilous but powerful secrets of Sorcery. If such a being manifests a true physical form, thereby becoming part of the physical rather than spiritual world, it can be dealt with either using Mentem (to deal with its mind if it is intelligent), or its Form, in the same way that animals are dealt with using Animal, grabbing the guidelines you want.

Please pick a different spell.

On the positive side, the spell you create will effect all beings whose Form is Terram, whatever the source of their Might, in the same way a ReAn spell affects fish and birds and beasts and puppies.

Note that spell description notwithstanding, this spell is not always able to cause eye contact: Mild hilarity ensues when this is cast at someone seen at a great distance, or by an invisible wizard....

Technically, (25 + die)/2. I'm fine with your version being a flat 15. In this case, the benefits of consistency and that of being able to roll up balance.... and make life easier.

Anyway,

Ken

Concerning your development rules:
You state that we must have a living family and parens. That doesn't work for me. Polyoppoties murdered his parens in old fashioned Tytalus style, and was proclaimed a magus by his House for doing so (this takes place outside of GT, but it could be at GT where it is officially proclaimed). Also, his family was murdered when he was a small child, which provides the source and inspiration for his multiple Personas & personalities. I do have him get married and have step children. Or rather, his one female persona does. Polyoppeties has the Gentle Gift, whic is essential for deep cover identities. You also state that Hermes Portals are untrustworthy, which puts a serious cramp in my design. He has a portal as part of his lab, and is how he manages to truck it back and forth from the covenant to his (or rather, her) home in Italy. If the covenant is located in Italy, then that is not an issue.

I am basing Polyoppoties 3.2 on the original Polyoppoties 1.0 from the Falling Leaves game that never got off the ground. He can be viewed here...
https://forum.atlas-games.com/t/character-development-polyoppeties-of-tytalus/4145/1
The 2.0 version is something I was tinkering with at home. The 3.0 version is what I originally intended for your game. 3.1 and 3.2 are revisions of the concept based upon your HR's. The only HR's I have an issue with are the ones I mention above. The other HR's do not interfere with my concept. I just need to mechanically tweak the character to fit them.

Hi,

considers I'm ok with his killing his parens. Tytalus magi being who they are, this does not sunder him from him House and tradition, but enmeshes him further.

This counts as family.

Hermes Portals are especially trustworthy. They don't fail, ever. Other kinds of Hermetic travel are less trustworthy, and even these are usually trustworthy.

It won't be an issue. I'm not saying that the covenant is in Italy, but this won't be an issue.

I hope this sets things straight regarding rules, and I look forward to 3.2. I'm not sure what the differences among the versions are, and will wait for the One True Version.... multiple personas and all.

Anyway,

Ken

Second draft...

I thought that elementals where not spirits, just a strange natural phenomena. So I skip that for the moment. Archibaldus is not on the way to become a sorcerer, he is keen on improving his status. I thought that metalworking is for crafting rings, chalices and such items. A metalworker could craft a sword or a piece of armour but it would be horrible, ill fitting or horribly off-balanced. Perhaps he could craft a dagger or a arrow tip.

Archibaldus Ex Verditius

Int +3 Per 0 Pre -1 Com 0
Str 0 Sta 0 Dex +2 Qui -1

Age: 26 (26) – 0 years of off apprenticeship
Warping: 0

Virtues 16p
3 Automata
3 Elementalist
1 Hermetic numerology
1 Hermetic geometry
1 Hermetic architecture
1 Affinity with Creo
1 Affinity with Rego
1 Veditius elder runes
1 Items of quality
1 Enchant casting tools
1 Affinity with metal working
1 Puissant metal working
1 Verditius magic (free)

Flaws: 16pts
-3 Blatant gift
-3 Low self esteem
-3 Weak spontaneous magic
-3 Dependents
-1 Difficult spontaneous magic
-1 Proud
-1 Ambitious
-1 Infamous master

0-5 years Childhood
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi
Guile / 2 / Lying to authorities
Flemish / 5 / Storytelling

6-10 years Before apprenticeship 60xp
Metalworking / 4 +2 / Ring
Metalworker’s guild lore / 1 / Antwerp
Brawl / 1 / Fist
Awareness / 1 / Ambush
Bargain / 1 / Magical item’s (speciality acquired later)
Intrigue / 1 / Plotting

11-26 years Apprenticeship 130xp

Artes liberates/1/ Rhetoric
Code of hermes/1/ Rihne tribunal
Concentration/1/ Spell casting
Etiquette/1/ Magi
Supernatural lore/1/ veriditus
Latin / 4 / Hermetic use
Leadership/1/ Forge companions
Magic theory/3 / Enchanting items
Parma magica/1/ Mentem
Pentration/1/ Mentem
Philosophiae/1/ Verditius runes
Rihne tribunal lore/1/ Covenants

Arts 110xp

Cr 8 In 3 Mu 3 Pe 3 Re 8
An 0 Au 3 Aq 3 Co 0 He 0
Ig 3 Im 0 Me 3 Te 4 Vi 4

Spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Fragile Lantern / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Air’s ghostly form / CrAu / 5 / +11 / 0 / - / ArM5 p. 125
Disguise the Wizard’s Appearance / MuIm / 3 / +3 / 0 / - / spellswiki.wikidot.com/muto-imaginem
Words of the unbroken silence / CrMe / 10 / +11 / 0 / - / ArM5 p. 148
Sight of the transparent motive / InMe / 10 / +6 / 0 / - / ArM5 p. 148-149
Trust of childlike faith / PeMe / 10 / +7 / 0 / - / ArM5 p. 150
Look at me / CrMe / 15 / +11 / 0 / - / A&A p. 32

New spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Mefits foul odours / MuAu / 5 / +11 / 0 / - / -
Invisibility of the traversing wizard / PeIm / 10 / +3 / 0 / - / -
Jupiter’s boon / ReCo / 10 / +8 / 0 / - / -
Trivia’s unravelling of the wizards craft / PeVi / 15 / +7 / 0 / - / -
Obliteration of the mystical foe / PeVi / 5 / +7 / 0 / - / -

New spell description

Muto Auram

Level 5

Mefits foul odours
R: Touch D: Diam. T: Ind.
Turns mist into corrosive gas that does damage equal to the spell’s base level per turn to anyone within the gas cloud.

(Base effect, +1 touch, +1 diam.)

Rego Corpus

Level 10

Jupiter’s boon
R: Per. D: Conc. T: Ind.
Allows the wizards to float freely in the air carrying a maximum weight of 50pounds. The wizard moves as fast as rising smoke.

(Base: 5, +1 Conc.)

Perdo Imaginem

Level 10

Invisibility of the traversing wizard
R: Per. D: Diam. T: Ind.
The target becomes completely invisible to normal sight but still cast a shadow.

(Base 4, +1 Diam., +1 changing image)

Perdo Vim

General

Trivia’s unravelling of the wizards craft
R: Voice D: Mom. T: Ind.
Dispel any magical effect that the spell target. The maximum spell level that can be dispelled is the equal to (spell base level +10).

(Base effect + 2 voice)

Obliteration of the mystical foe
R: Voice D: Mom. T: Ind.
Weakens and destroys the supernatural creature that the spell targets. If the spell penetrates the target creatures looses might equal to the spell’s level.

(Base effect, +2 Voice)

Equipment
Wizardly robes and tools.

Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye.

Background
More details to come…

  1. Born
  2. Grew up, father wealthy gold smith
  3. As his uncle where a Verditius forge companion he was quickly noticed when his blatant gift emerged.
  4. Apprenticed
  5. Out of apprenticeship

Draft version 3.0 (since we both miscalculated along the way, and I hadn’t included Arabic anyway)
I do feel angry with myself for miscalculating – it is: ugly.

Arnaut ex Jerbiton, filius Aimiric
Age: just turned 28

virtues

  • free good teacher

  • 1 educated

  • 1 improved characteristics

  • 1 great communication

  • 1 skilled parens

  • 3 gentle gift

  • 1 minor focus: improving the mind

  • 1 affinity in Me

  • 1 deft mentem

  • 3 dependants (pupils)

  • 3 driven (first: get a doctor degree, then found the university of Magic)

  • 1 offensive to animals

  • 1 minor ambitious

  • 1 unimaginative learner

  • 1 exciting experimentation (MoH, p. 26)

Int 2 Per 0
Sta 1 Str 0
Com 4 Pr 0
Dex 0 Qik 0

Early Childhood (years 0-5; 45xp + Language)
Arabic (translation) 2
Folk Ken (students) 2
Awareness (search) 1
Brawl (Dodge) 1
Athletics (running)1
Castilian (translation) 5 [based on Xavi’s 4 language theory for Spain used in Light of Andorra]

Childhood year 6-12: 7x15xp+50xp = 155xp
Charm (seduction) 2 [=15xp]
Guile (disguise) 2 [=15xp]
Bargain (books) 2 [=15xp]
Latin (translation) 5 [=75xp]
Artes Liberales (Geometry) 2 [=15xp]
Philosophy (Natural philosophy) 2 [=15xp]
Teach (classes of more than 2) 1 [=5xp]

Apprenticeship (13-27: 60xp skills)
Code of Hermes (apprentices) 1
Etiquette (gifts) 1
Intrigue (nobility) 1
Leadership (students) 1
Magic Theory (Mentem) 3 [30xp]
Parma Magica (Corpus) 1
Profession: Scribe (diligently) 1

Arts: 240 xp
Cr 5 In 5 Mu 5 Pe 5 Re 5
An 5 Aq 5 Au 5 Co 5 He 5 Ig 5 Im 5 Me (affinity) 9 Te 5 Vi 5

Spells (150lvls – I’ll suggest alternatives only if there are reasons not to allow these spells, because I find the alternatives less fitting):

  • I am not really sure, which of these spells qualify for my focus: mind improvement (other than the CrMe guidelines 30+ from ArM5)

  • the self-made spells might be influenced by the exciting experimentation flaw (or not)

  • Chastisement (PeCo15; B4, +2 Voice, self-made)
    A clip on the ear. A classic usable both to disrupt (unless target makes Int + Concentration roll of 12+) and to improve concentration.

  • Praise the worthy student (CrMe 15; B4, +2 voice, +1 diameter, self-made)
    This spell fills the target with happiness and self-satisfaction. This spell is used to motivate successful students and reinforce praise. It may be addictive in the long run (just like chocolate, it makes you feel good). It may be the most sinister spell ever created.
    Cr5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19

  • Posing the Silent Question (InMe20; B15 + 1 Eye), ArM5, p. 149
    Can be used to cheat on exams.
    In5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19

  • Perception of the conflicting motives (InMe15; B10, +1 Eye)
    Good teachers try to understand their students.
    In5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19

  • Enchantment of detachment (PeMe15, B4 +1 Eye +2 Sun), ArM5, p. 150
    Alleviates exam stress and the symptoms of puberty.
    Pe5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19

  • Aura of Rightful Authority (ReMe20; B5 +1 Eye +2 Sun); ArM5, p. 151
    Helps resolve discipline conflicts.
    Re5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19

  • Searching the haystack (ReMe20), A&A, p . 34
    Usable to read long forum threads or find information in a book comfortably.
    Re5 + Me 9 + Sta 1 + Magic Theory 3 + specialisation 1 = +19 (focus?)

  • The Gift revealed (InVi15; B10, +1 Touch; There is a thread on the forum that says it’s B10 in Hedge Magic)
    The magus learns whether a person he touches is Gifted.
    In5 + Vi 5 + Sta 1 + Magic Theory 3 = +14

  • Practical Jokes unmasked (InVi15; B5; +2 Sun) = HoH:TL, p. 75 Bitter taste of betrayal
    A magus is aware of magical effects that affect him. Helps against the students’ practical jokes.
    In5 + Vi 5 + Sta 1 + Magic Theory 3 = +14

Biographical add-on:

  • Urban background: Palencia? (family of traders)

Question: Can specialisations be changed when we increase skills later on?

Hi,

Well... the spirit of a thing is never natural when it is in the real world. Sort of the way a person has a spirit, and that's a good and necessary thing, but if the spirit shows up on its own, it's a ghost or something decidedly not natural. Like everything else, fires and mountains and blades of grass are said to have spirits, and the direct manipulation or summoning of these spirits is sorcery. But natural magic can manipulate the things these spirits are of in appropriate ways that do not breach the natural order. If a fire comes alive then it is can be dealt with using Hermetic Magic, using Ignem, in all the ways that anything of Ignem can be manipulated; if it has a mind, that mind is naturally subject to Mentem, but if it has only instinct or cunning then it is dealt with through its Form, similar to the way animals are.

Now, there are two ways for the fire to 'come alive.' One is for it to really come alive and the other is for it to be possessed by a spirit. Demons don't show themselves directly very often, for example, but if an arsonist set a building ablaze, it sure would be tempting to possess that fire and help it spread in the right direction! Here's where some InVi and Supernatural Lore come in handy. If it's a demon, angel or other spirit that does not belong (and demons are not the only spirits who possess people and things), ReVi and PeVi can destroy it or make it go away; Rego Form can hold the possessed thing still (killing the possessed entity sometimes just makes things easier for the possessor!) Otherwise, it's something rare yet that belongs in the world, and Hermetic Magic can handle it quite nicely. A rego spell that keeps a fire from spreading works nicely to hold a fire elemental (or djinn of fire) in place.

Ok, that's what I figured you meant, and I'm good with that. It's wider than the rules suggest, but going that route leads to "Profession: Rutabaga Farmer" rather than "Profession: Farmer," and I just say no. Metalwork it is.

This spell is fine. Note that if Archibaldus uses this spell to disguise himself as someone else, the quality that other people test against is automatically a 6 due to the default Precision. I notice that you have two free levels, and can easily make a lvl5 version that has Precision 12.

Since the specific spell does +3 damage, please include that in the description. It will help us remember when the time comes, rather than recalculate and look up.

Rego Corpus

Level 10

Jupiter’s boon
R: Per. D: Conc. T: Ind.
Allows the wizards to float freely in the air carrying a maximum weight of 50pounds. The wizard moves as fast as rising smoke.

(Base: 5, +1 Conc.)

Perdo Imaginem

Level 10

Invisibility of the traversing wizard
R: Per. D: Diam. T: Ind.
The target becomes completely invisible to normal sight but still cast a shadow.

(Base 4, +1 Diam., +1 changing image)

Perdo Vim

General

Trivia’s unravelling of the wizards craft
R: Voice D: Mom. T: Ind.
Dispel any magical effect that the spell target. The maximum spell level that can be dispelled is the equal to (spell base level +10).

(Base effect + 2 voice)
[/quote]
Hmm. Something changed here. The maximum spell level that can be dispelled is 0.5*(base spell level +10 + die), pg 160. Your original version set it to lvl 15, avoiding the die, and I'm fine with that.

Yup! The Flambeau who invented the first one of these did call it Demon's Eternal Oblivion, on the theory that anything this spell kills is probably a demon.... :smiley:

Anyway,

Ken

Hi,

Yes. It's not just you though; AM lends itself to such miscalculations.

Ok. smile So from the looks of things, we have a magus who is technically ready to train an apprentice as soon as he raises his Parma to 2 so he can protect the apprentice. Arnaut might even think he is ready, and go apprentice-hunting in the first possible year, flouting the tradition of the Order, as some magi do. However, Arnaut does not yet have the ancillary skills to teach an apprentice about life in the Order; he himself is ignorant about a great many things. All this is fine.

This is a flavorful list of spells! Very appropriate.

Please give some thought to your parens and his tradition. An apprentice generally does not get to learn the spells he wants to know, but the ones his parens teaches him or, more rarely, allows him to learn. There is usually great synergy between the two, if the parens has taught his apprentice well, but in the end, the parens is the one who grants access to lab texts and who decides what an apprentice gets to do with his time.

considers I don't own MoH. Please send me the text for Exciting Experimentation in full, or choose something else. I will gladly assume that your 'self-made' spells were learned from your parens; Arnaut is not capable of inventing a level 15 spell in any reasonable amount of time.

As for the focus, improving the mind would apply to raising characteristics, but might also apply to a spell that sharpened the magus' memory temporarily, or something like that. I don't know what the appropriate guideline for that is, though. I might also allow healing a damaged mind; this is broader than what would be allowed for Corpus yet Mentem comes up so rarely that I see it as ok. But focusing a mind on one thing versus another does not improve it, just changes it; putting a good idea in someone's mind also doesn't improve it.

Please stop with the B4 thing. I do a quadruple-take every time I see it, even though it is intuitive to you.

What helps me is a pointer to book and page for the guideline, so I can get to it quickly, notice that it is indeed lvl4 and not a typo, glance at other spells and smile at your cleverness in putting together a useful spell. In this case, for example, I still ended up glancing at other spells, especially Touch of the Goose Feather, and agreed with your total of 12.

Example of what I mean:
Chastisement (PeCo15; R: Voice, D: Mom, T: Ind)
A clip on the ear. A classic usable both to disrupt (unless target makes Int + Concentration roll of 12+) and to improve concentration.
(Base 4 (AM pg 133), +2 Voice)

For some reason, I end up with level 10 rather than 15. Unless I'm missing something, that gives you 5 more levels to play with, either for another spell, or to add a magnitude for flexibility, letting you choose where to inflict the pain, from a clap on the back of the head, to a brutal ear-pinch, to a kick in the groin. Still a total of 12, but there may be other side effects.

Focus does not apply.

There's no way his parens let him waste 2-4 seasons in the lab inventing this spell. He can still know it, of course! There are versions of this spell that are favorites among Criamon and Merinita magi, taking extra magnitudes to provide an especially intense experience....

Focus does not apply.

Focus does not apply.

Focus does not apply.

Except for those symptoms that are Corpus.... This spell can prevent someone from experiencing the pangs of puberty... at the mere cost of a few years' of Warping for a magical effect that must essentially be maintained constantly. But it is definitely useful to postpone such urges until evening.
.
Focus does not apply.

Nor here.

reads spell A person controlled in this way is forced to concentrate on the one characteristic he is looking for; the spell does not say this but I'd rule that he is going to suffer penalties to notice other things. This is not an improvement, so no focus. Since this is sight-based, the spell will help with reading only if the magus is looking for a particular phrase. It does not help him process ideas or reason.

considers If you were to take this as a Major rather than Minor focus, in, say, enhancing the mind, I'd certainly want us to include stuff like this.

reads and considers I'd partially go with that. But the Gentle Gift is occult so noticing it for what it is is more difficult and requires a more difficult spell, +2 magnitudes.

Of course, the magus has other problems if he has a 'student' who is able to Penetrate.... This spell is fine, though a paranoid magus who walks around with this all the time is going to enjoy some Warping.

Sure. Where is that?

Yes.

Anyway,

Ken

Third draft

I adjusted Trivia’s unravelling of the wizards craft to fit with the rules as it was intended as a general Perdo Vim spell. Also I adjusted Mefits foul odours so that it is now a general spell and I included the damage in the spell description. I also made a change so that the Disguise the Wizard’s Appearance is now Improved disguise the Wizard’s Appearance. I also expanded the background but it is far from interesting reading… I am looking forward to see what he will do during the seven years periods.

Archibaldus Ex Verditius

Int +3 Per 0 Pre -1 Com 0
Str 0 Sta 0 Dex +2 Qui -1

Age: 26 (26) – 0 years of off apprenticeship
Warping: 0

Virtues 16p
3 Automata
3 Elementalist
1 Hermetic numerology
1 Hermetic geometry
1 Hermetic architecture
1 Affinity with Creo
1 Affinity with Rego
1 Veditius elder runes
1 Items of quality
1 Enchant casting tools
1 Affinity with metal working
1 Puissant metal working
1 Verditius magic (free)

Flaws: 16pts
-3 Blatant gift
-3 Low self esteem
-3 Weak spontaneous magic
-3 Dependents
-1 Difficult spontaneous magic
-1 Proud
-1 Ambitious
-1 Infamous master

0-5 years Childhood
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi
Guile / 2 / Lying to authorities
Flemish / 5 / Storytelling

6-10 years Before apprenticeship 60xp
Metalworking / 4 +2 / Ring
Metalworker’s guild lore / 1 / Antwerp
Brawl / 1 / Fist
Awareness / 1 / Ambush
Bargain / 1 / Magical item’s (speciality acquired later)
Intrigue / 1 / Plotting

11-26 years Apprenticeship 130xp

Artes liberates/1/ Rhetoric
Code of hermes/1/ Rihne tribunal
Concentration/1/ Spell casting
Etiquette/1/ Magi
Supernatural lore/1/ veriditus
Latin / 4 / Hermetic use
Leadership/1/ Forge companions
Magic theory/3 / Enchanting items
Parma magica/1/ Mentem
Pentration/1/ Mentem
Philosophiae/1/ Verditius runes
Rihne tribunal lore/1/ Covenants

Arts 110xp

Cr 8 In 3 Mu 3 Pe 3 Re 8
An 0 Au 3 Aq 3 Co 0 He 0
Ig 3 Im 0 Me 3 Te 4 Vi 4

Spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Fragile Lantern / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Air’s ghostly form / CrAu / 5 / +11 / 0 / - / ArM5 p. 125
Words of the unbroken silence / CrMe / 10 / +11 / 0 / - / ArM5 p. 148
Sight of the transparent motive / InMe / 10 / +6 / 0 / - / ArM5 p. 148-149
Trust of childlike faith / PeMe / 10 / +7 / 0 / - / ArM5 p. 150
Look at me / CrMe / 15 / +11 / 0 / - / A&A p. 32

New spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Mefits foul odours / MuAu / 5 / +11 / 0 / - / -
Improved disguise the Wizard’s Appearance / MuIm / 5 / +3 / 0 / - / spellswiki.wikidot.com/muto-imaginem
Invisibility of the traversing wizard / PeIm / 10 / +3 / 0 / - / -
Jupiter’s boon / ReCo / 10 / +8 / 0 / - / -
Trivia’s unravelling of the wizards craft / PeVi / 15 / +7 / 0 / - / -
Obliteration of the mystical foe / PeVi / 5 / +7 / 0 / - / -

New spell description

Muto Auram

General

Mefits foul odours
R: Touch D: Diam. T: Ind.
Turns mist into corrosive gas that does damage equal to the spell’s base level per turn to anyone within the gas cloud. The version that Archibaldus knows does +3 damage per turn.

(Base effect, +1 touch, +1 diam.)

Rego Corpus

Level 10

Jupiter’s boon
R: Per. D: Conc. T: Ind.
Allows the wizards to float freely in the air carrying a maximum weight of 50pounds. The wizard moves as fast as rising smoke.

(Base: 5, +1 Conc.)

Muto Imaginem

Level 5

Improved disguise the Wizard’s Appearance
R:Per., D: Sun, T: Ind.
As Disguise of the Wizard’s Appearance (spellswiki.wikidot.com/muto-imaginem) but with a precision of 12.

(Base 1, +2 sun, +2 increased precision)

Perdo Imaginem

Level 10

Invisibility of the traversing wizard
R: Per. D: Diam. T: Ind.
The target becomes completely invisible to normal sight but still cast a shadow.

(Base 4, +1 Diam., +1 changing image)

Perdo Vim

General

Trivia’s unravelling of the wizards craft
R: Voice D: Mom. T: Ind.
Dispel any magical effect that the spell target. The maximum spell level that can be dispelled is the equal to 0.5*(base spell level +10 + die).

(Base effect + 2 voice)

Obliteration of the mystical foe
R: Voice D: Mom. T: Ind.
Weakens and destroys the supernatural creature that the spell targets. If the spell penetrates the target creatures looses might equal to the spell’s level.

(Base effect, +2 Voice)

Equipment
Wizardly robes and tools.

Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye.

Background
Archibaldus grew up in Antwerp. His father was a wealthy goldsmith and Achibaldus where destined to follow in his footsteps. The days where spent in the forge where his exceptional skills showed off quite early. The nights where spent on the city streets with his brother doing all sorts of dodgy things.

Around his tenth birthday his gift began to manifest and as his uncle where a forge companion for a Verditius magus in the Rihne tribunal it did not take long time until he was apprenticed. During his apprenticeship Archibaldus soon became aware that his master had a reputation as a fool. He reputation smeared off on Archibaldus. His blatant gift made his family reduce his contact with him and soon as Archibaldus power grew he where asked to do favour for his family. His skill in mentem and imaginem where most useful to his family in the power struggles in Antwerp.

As Archibaldus became a magus he set up few goals. Make his family respect him, start a family and become a respected magus. In order to become respected as a magus he needs to cast of his reputation as a fool and show of his magical powers, perhaps by winning the Verditius competition.

I'll use Max' layout for the next (final?) version of the spells

Exciting experimentation description (quoted from MoH):
Minor Hermetic:
Your character's experiment tend to have a flair for the ... dramatic. When rolling on the experiment table, roll two dice instead of the normal one. The storyguide then chooses and applies the more amusing of your two results.

[Admittedly, a weak flaw - a magus could simply not experiment (which is another flaw if I remember correctly - but I like it for its fun aspect. It could also credibly be fit into the character's concept.)

I could go with your suggestion (although I do not see my character as sadistic). I think I'd prefer sight range though (in combination with deft mentem, it allows using this spell without uttering a syllable.

Aimiric ex Jerbiton (Arnaut's master)
Aimiric is a nobleman and a flamboyant Jerbiton, widely known for his charm, wit, and great parties. He likes women a lot and they like him. He has never cared much about magic, and hardly ever sets foot in his lab or looks into a book dealing with magic. When he bound his owl familiar Athena, he did so, because owls were fashionable that year. An owl may look like an odd familiar for a magus like him, but he turned on his charm and the poor birdie fell for it. It didn't take Athena long to understand that her magus wasn't really interested in her, so she retired to his lab to study (which was fine with him - fashion had moved on to poodles).

There are parallels to his apprenticing Arnaut. Getting an apprentice was a question of status, but Aimiric couldn't really be bothered with all the "nappie changing", as he calls it. So when he stumbled across an eloquent young man, fully potty trained (aka good at Latin, Artes Liberales and philosophy), he snatched him from his school, opened his arts and showed him around at his parties. One of the ladies fell for the cub, instead of the grey wolf, so Arnaut - as a consequence - quickly fell from his master's favor and was dumped in Aimiric's sanctum, same as his familiar Athena some years earlier.
It was there that Athena became Arnaut's real teacher. She subtly threatened Aimiric with publicizing that he didn't train his apprentice properly, and he granted them full access to his lab and the library. Athena guided Arnaut to the best of her abilities, and he loves her because she is the only animal that has ever reacted to him normally (living at a covenant, she is used to magi)
Of course Arnaut gloriously passed his gauntlet. He would have passed if he had been to stupid to write his own name. His master made sure to have his cronies on the jury.
Aimiric despises his filius as a boring nerd - Arnaut his master as a superficial fool.
Arnaut still writes to Athena though. Should Aimiric die, Arnaut will try to bind his master's familiar.

What does this kind of master explain?

  • his skilled parens virtue (he didn't lose a lot of seasons assisting his master or sweeping floors like most apprentices have to)
  • his problems with studying from vis (he was never taught how to do that)
  • his flaw exciting experimentation (happens when an owl explains you how a lab works)
  • his sigil (something to do with owls)
  • his voting sigil (an ancient coin from Athens, a gift from Athena)
  • his realization that good teaching matters
  • his well-rounded arts: because of unlimited access to a good library for several years (and a wise guide)
  • his spells (they reflect his interests rather than his masters, and include spells he must have invented himself, assisted by Athena)
  • the strange holes in his education - like no Order of Hermes Lore

Hi,

grin Me too. I have to write that stuff up, since it's beginning to look like there will actually be a game!

(And if there is, and if it lasts a bit, maybe we'll have a spellwiki for the game, and then just post the names as links. But that's far afield still. Meanwhile, I have some writing to do.)

The weight is new; I don't consider seeing that before. considers This is Corpus, the guideline's metaphor is smoke and no Forms are needed as requisites; rather than make it a flat 50 pounds, let's make it that the wizard cannot take an encumbrance penalty for what he's carrying.

Are you still going with a flat 15 for yours instead?

So he dresses like a wizard rather than an affluent metalworker.

It's worth a moment to consider his robes. Is he usually wearing elegant wizard robes, emblazoned with Verditius heraldic symbols and other arcana? Are they sturdy and comfortable, suited for working in the lab? Does he forgo wizardly attire on occasion, or is wearing the robes of his station important to him?

A sentence or two about the dodgy things would go a long way; if we know what he did and might feel nostalgia for, we have a glimpse of his idea of childhood (and maybe adult?) fun. You know, his Rosebud. :slight_smile:/2

slow nod So the transition was not as traumatic as it might have been. Childhood ended differently than he expected, but some family mysteries perhaps started to make sense. You can develop this however you like--if and when you like. TV shows do the flashback thing all the time to fill in details, and we can too.

Let's have a few more sentences about his master--I assume you mean his parens. There is probably at least one story about how he was a fool. Give me the seminal story about your fool of a parens, so my NPCs have something to gossip about.

How did Archibaldus get the time to help his family, with a full schedule as an apprentice?

nod Archibaldus thinks his family disrespects him; what do they think of him, in his estimation? Tell me one thing they did that demonstrates the low regard they hold him in, so that when they come into play as NPCs I can have them treat him with the right kind of low regard.

Finally, these are good general goals. Start thinking of specific things Archibaldus wants to do. (For example: Marry the guildmaster's daughter, through use of ReMe if necessary (Archibaldus doesn't have the right ReMe for this; it's just an example of what I mean by specific.) Get laid. Steal or acquire an emerald he fancies, perhaps to enchant. Get his cousins expelled from the guild....) One specific goal is what he want to get out of the upcoming Grand Tribunal, when he is confirmed in the rank and estate of magus.

I think we're just about good to go.

Anyway,

Ken

Hi,

I'm fine with this, even if Arnaut never experiments. (Which would explain why he doesn't experiment. :slight_smile: )

I'm good with it. Note that 'amusing' is not 'harmless.'

Sight range it is.

smile Ok. Please note that Aimiric did spend 1 season per year with Arnaut, even if he was desultory about it and let Athena guide things: Hermetic Apprenticeship is a kind of initiation, and things go awry if the script's rules aren't followed. Also, let's have this be Aimiric's perspective about the situation. It's a reasonable perspective to have, considering Aimiric's behavior. For one thing, a familiar and magus share the True Friend virtue regarding each other, so even if Aimiric bound Athena because it was fashionable, there is something more complex at work between the two of them.

slow grin I do have a sense of Arnaut as a person, or I think I do. Hopefully it's congruent with the sense you have (because about such matters, you are right and I am not): Others might see him as a bit prissy, a bit aloof, a bit pedantic. But he might respond (if he knew what people thought of him, which he does not) that forms matter, that form is substance. He doesn't quite understand people, the stuff on the inside, though has a keen eye for the superficial. Getting things right matters to him. Tidy. He has a smoldering passion or emotion on the inside that he doesn't quite know what to do with and finds unseemly.

How did I do?

Anyway,

Ken

you describe him well.
He was once more open (see bastards), but he lost that when he saw what happened to his brothers.

Hi,

Ok. So, a character sheet and background, including everything, so we have a consistent snapshot at Gauntlet with everything in one place, to make sure neither of us is missing anything.

Please also think about specific things he plans to do in the near future (try to get into a university or get a degree without going, get a private teacher, a wife, punish someone who didn't treat him well, etc). Specificker is better. Also, what are his intentions for his very first Grand Tribunal?

Anyway,

Ken

A few of my thoughts about Archibaldus

Jupiter’s boon.

It is just like Rise of the feathery body ArM5 p. 134 with the exception that the magus can move in different directions not just up and down. But sure we can change it, no problem with me. Perhaps we can also add that the more a wizard carries the more slowly he moves up and the faster he moves down.

Trivias’s unravelling of the wizard’s craft

I changed the spell so that it follows the rulebook it is supposed to be a general spell like wind of mundane silence ArM5 p. 161 but a bit different from that spell. Archibaldus has just learn the spell to level 15

Archibaldus clothes

He uses wizardly robes with lots of symbols and heraldic symbols of house Verditius, he is a proud magus after all. They are not for lab work, perhaps not even for day to day use but I imagine Archibaldus as a bit of a fashion victim. For lab use he use more sturdy craftsman’s clothes but dreams of the day when he can afford to have a elegant robe that is enchanted for use in the lab. It should not stain, burn and the “trumpetärmar” (can’t find a translation) is magically out of the way when moving about in the lab. The craftsman’s clothes he uses for lab work are of much higher quality than any metalworker could afford. Even at family gathering get can wear his wizardly robes as the family has member that work for Verditius magi, as forge companions and venditores. Archibaldus is the first however to actually be a wizard.

Background

Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye.

Background
Archibaldus grew up in Antwerp. His father was a wealthy goldsmith and Achibaldus where destined to follow in his footsteps. The days where spent in the forge where his exceptional skills showed off quite early. The nights where spent on the city streets with his brother doing all sorts of dodgy things, from time to time it where mostly harmless pranks against children of other craftsmen’s guilds but sometimes it where more violent affairs. Arcibaldus remember when he and his brothers forcefully placed one of the blacksmith’s sons in a pile of manure but he also remember the time when the kid’s older brother came for revenge. Archibaldus still has his scar above his left eye from that incident. In a way it where a happy time for Archibladus for he felt as a part of his family. Almost everyone envied his skills in the forge, he where almost as good as his father at the age of 10 and one gilded cup that Archibaldus crafted and his father sold to the town’s burgomaster made it was rumoured the wine served out of it to taste better than it should.

Around his tenth birthday his gift began to manifest and as his uncle where a forge companion for a Verditius magus in the Rihne tribunal it did not take long time until he was apprenticed. As his manifested he noticed that everyone became uneasy around him and he where excluded from allsorts of events. His brothers did not want him to follow out on their nightly adventures he just heard of them when they spoke to each other while working in the forge. Grand tales of ale and women and the occasional fight in a alley where overheard but never participated in or told to him.

During his apprenticeship Archibaldus soon became aware that his parens, Gaius Servilius Ex Verditius, had a reputation as a fool. His parens where most outspoken about his soldaes ways of training their apprentices, on how sorcery might be a great resource to the order and his notion that the leading quesiatoris of the tribunal has a good judgement as the behind of a donkey. He became known at any tribunal meeting to speak of such matters in a long and tedious manner. Archibaldus parens where never charged with any crime or under any direct attack but he became the pariah of the tribunal. The main reason for this where because of his magical skill and that his latest twilight episode gave him a wide berth. As Archibaldus sat next to his master his reputation smeared off on Archibaldus.

As he had moved away and his blatant gift made it less likely that his family would have any contact with him Archibaldus spent much time alone. His parens firmly belived that young apprentices learnt best in solitude and by reading special primers written by him. After all in Gaius Servillius world everything not made by him where always mediocre. Archibaldus where given permission to return to his family on religious holidays other family gatherings. It where not far between the covenant where his parens lived and Antwerp.

As soon as Archibaldus power grew he where asked to do favour for his family. I was not uncommon for him to have a list of things to do when he visited his family. In stead of attending formal guild dinners he walked the streets of Antwerp in disguise. His skill in mentem and imaginem where most useful to his family in the power struggles in Antwerp and his father more and more viewed him as a tool in power struggles than his beloved son.

As Archibaldus became a magus he set up few goals. Make his family respect him, start a family and become a respected magus. In order to become respected as a magus he needs to cast of his reputation as a fool and show of his magical powers, perhaps by winning the Verditius competition.

A list of goals for Archibaldus
These goals are in no particular order and some are more distant into the future

  • Marry a woman of appropriate status (need not be a maga as he would not marry an equal, Archibaldus wants to feel important but would never admit this) that would voluntarily accept him as her husband.
  • Start a family and enjoy the married life
  • Cause a spectacular scandal that would make the bakers guild and the weavers guild to loose power in Antwerp
  • On the grand tribunal he wish to keep a low profile or support a cause that will give him the favour of the right magi and close a business deal so he can start working on his reputation.

Hi,

My bad. We can keep it at 50#, no problem.

Your call.

Ok.

Ok. Please pull everything into a character sheet with background, to be sure we're not missing anything.

It looks very much like we have two characters, neither of whom thinks much of his parens. :slight_smile:

Anyway,

Ken

Fourth draft… This should be final, at least I think so. I added the craft automata skill as Archibaldus would have gotten a score as soon as he learnt the automata mystery.

Archibaldus Ex Verditius

Int +3 Per 0 Pre -1 Com 0
Str 0 Sta 0 Dex +2 Qui -1

Age: 26 (26) – 0 years of off apprenticeship
Warping: 0

Virtues 16p
3 Automata
3 Elementalist
1 Hermetic numerology
1 Hermetic geometry
1 Hermetic architecture
1 Affinity with Creo
1 Affinity with Rego
1 Veditius elder runes
1 Items of quality
1 Enchant casting tools
1 Affinity with metal working
1 Puissant metal working
1 Verditius magic (free)

Flaws: 16pts
-3 Blatant gift
-3 Low self esteem
-3 Weak spontaneous magic
-3 Dependents
-1 Difficult spontaneous magic
-1 Proud
-1 Ambitious
-1 Infamous master

0-5 years Childhood
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi
Guile / 2 / Lying to authorities
Flemish / 5 / Storytelling

6-10 years Before apprenticeship 60xp
Metalworking / 4 +2 / Ring
Metalworker’s guild lore / 1 / Antwerp
Brawl / 1 / Fist
Awareness / 1 / Ambush
Bargain / 1 / Magical item’s (speciality acquired later)
Intrigue / 1 / Plotting

11-26 years Apprenticeship 130xp

Artes liberates/1/ Rhetoric
Code of hermes/1/ Rihne tribunal
Concentration/1/ Spell casting
Etiquette/1/ Magi
Supernatural lore/1/ veriditus
Latin / 4 / Hermetic use
Leadership/1/ Forge companions
Magic theory/3 / Enchanting items
Parma magica/1/ Mentem
Pentration/1/ Mentem
Philosophiae/1/ Verditius runes
Rihne tribunal lore/1/ Covenants
Craft Automata / 1 / Humanoid

Arts 110xp

Cr 8 In 3 Mu 3 Pe 3 Re 8
An 0 Au 3 Aq 3 Co 0 He 0
Ig 3 Im 0 Me 3 Te 4 Vi 4

Spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Fragile Lantern / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Air’s ghostly form / CrAu / 5 / +11 / 0 / - / ArM5 p. 125
Words of the unbroken silence / CrMe / 10 / +11 / 0 / - / ArM5 p. 148
Sight of the transparent motive / InMe / 10 / +6 / 0 / - / ArM5 p. 148-149
Trust of childlike faith / PeMe / 10 / +7 / 0 / - / ArM5 p. 150
Look at me / CrMe / 15 / +11 / 0 / - / A&A p. 32

New spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Mefits foul odours / MuAu / 5 / +11 / 0 / - / -
Improved disguise the Wizard’s Appearance / MuIm / 5 / +3 / 0 / - / spellswiki.wikidot.com/muto-imaginem
Invisibility of the traversing wizard / PeIm / 10 / +3 / 0 / - / -
Jupiter’s boon / ReCo / 10 / +8 / 0 / - / -
Trivia’s unravelling of the wizards craft / PeVi / 15 / +7 / 0 / - / -
Obliteration of the mystical foe / PeVi / 5 / +7 / 0 / - / -

New spell description

Muto Auram

General

Mefits foul odours
R: Touch D: Diam. T: Ind.
Turns mist into corrosive gas that does damage equal to the spell’s base level per turn to anyone within the gas cloud. The version that Archibaldus knows does +3 damage per turn.

(Base effect, +1 touch, +1 diam.)

Rego Corpus

Level 10

Jupiter’s boon
R: Per. D: Conc. T: Ind.
Allows the wizards to float freely in the air carrying a maximum weight of 50pounds. The wizard moves as fast as rising smoke.

(Base: 5, +1 Conc.)

Muto Imaginem

Level 5

Improved disguise the Wizard’s Appearance
R:Per., D: Sun, T: Ind.
As Disguise of the Wizard’s Appearance (spellswiki.wikidot.com/muto-imaginem) but with a precision of 12.

(Base 1, +2 sun, +2 increased precision)

Perdo Imaginem

Level 10

Invisibility of the traversing wizard
R: Per. D: Diam. T: Ind.
The target becomes completely invisible to normal sight but still cast a shadow.

(Base 4, +1 Diam., +1 changing image)

Perdo Vim

General

Trivia’s unravelling of the wizards craft
R: Voice D: Mom. T: Ind.
Dispel any magical effect that the spell target. The maximum spell level that can be dispelled is the equal to 0.5*(base spell level +10 + die).

(Base effect + 2 voice)

Obliteration of the mystical foe
R: Voice D: Mom. T: Ind.
Weakens and destroys the supernatural creature that the spell targets. If the spell penetrates the target creatures looses might equal to the spell’s level.

(Base effect, +2 Voice)

Equipment
Wizardly robes and tools. In his lab there is a set of well crafted craftsman’s clothes.

Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye. He uses wizardly robes with lots of symbols and heraldic symbols of house Verditius, he is a proud magus after all. They are not for lab work, perhaps not even for day to day use but I imagine Archibaldus as a bit of a fashion victim. For lab use he use more sturdy craftsman’s clothes but dreams of the day when he can afford to have a elegant robe that is enchanted for use in the lab. It should not stain, burn and the “trumpetärmar” (can’t find a translation) is magically out of the way when moving about in the lab. The craftsman’s clothes he uses for lab work are of much higher quality than any metalworker could afford. Even at family gathering get can wear his wizardly robes as the family has member that work for Verditius magi, as forge companions and venditores. Archibaldus is the first however to actually be a wizard.

Background
Archibaldus grew up in Antwerp. His father was a wealthy goldsmith and Achibaldus where destined to follow in his footsteps. The days where spent in the forge where his exceptional skills showed off quite early. The nights where spent on the city streets with his brother doing all sorts of dodgy things, from time to time it where mostly harmless pranks against children of other craftsmen’s guilds but sometimes it where more violent affairs. Arcibaldus remember when he and his brothers forcefully placed one of the blacksmith’s sons in a pile of manure but he also remember the time when the kid’s older brother came for revenge. Archibaldus still has his scar above his left eye from that incident. In a way it where a happy time for Archibladus for he felt as a part of his family. Almost everyone envied his skills in the forge, he where almost as good as his father at the age of 10 and one gilded cup that Archibaldus crafted and his father sold to the town’s burgomaster made it was rumoured the wine served out of it to taste better than it should.

Around his tenth birthday his gift began to manifest and as his uncle where a forge companion for a Verditius magus in the Rihne tribunal it did not take long time until he was apprenticed. As his manifested he noticed that everyone became uneasy around him and he where excluded from allsorts of events. His brothers did not want him to follow out on their nightly adventures he just heard of them when they spoke to each other while working in the forge. Grand tales of ale and women and the occasional fight in a alley where overheard but never participated in or told to him.

During his apprenticeship Archibaldus soon became aware that his parens, Gaius Servilius Ex Verditius, had a reputation as a fool. His parens where most outspoken about his soldaes ways of training their apprentices, on how sorcery might be a great resource to the order and his notion that the leading quesiatoris of the tribunal has a good judgement as the behind of a donkey. He became known at any tribunal meeting to speak of such matters in a long and tedious manner. Archibaldus parens where never charged with any crime or under any direct attack but he became the pariah of the tribunal. The main reason for this where because of his magical skill and that his latest twilight episode gave him a wide berth. As Archibaldus sat next to his master his reputation smeared off on Archibaldus.

As he had moved away and his blatant gift made it less likely that his family would have any contact with him Archibaldus spent much time alone. His parens firmly belived that young apprentices learnt best in solitude and by reading special primers written by him. After all in Gaius Servillius world everything not made by him where always mediocre. Archibaldus where given permission to return to his family on religious holidays other family gatherings. It where not far between the covenant where his parens lived and Antwerp.

As soon as Archibaldus power grew he where asked to do favour for his family. I was not uncommon for him to have a list of things to do when he visited his family. In stead of attending formal guild dinners he walked the streets of Antwerp in disguise. His skill in mentem and imaginem where most useful to his family in the power struggles in Antwerp and his father more and more viewed him as a tool in power struggles than his beloved son.

As Archibaldus became a magus he set up few goals. Make his family respect him, start a family and become a respected magus. In order to become respected as a magus he needs to cast of his reputation as a fool and show of his magical powers, perhaps by winning the Verditius competition.

A list of goals for Archibaldus
These goals are in no particular order and some are more distant into the future

  • Marry a woman of appropriate status (need not be a maga as he would not marry an equal, Archibaldus wants to feel important but would never admit this) that would voluntarily accept him as her husband.
  • Start a family and enjoy the married life
  • Cause a spectacular scandal that would make the bakers guild and the weavers guild to loose power in Antwerp
  • On the grand tribunal he wish to keep a low profile or support a cause that will give him the favour of the right magi and close a business deal so he can start working on his reputation.