Fourth draft… This should be final, at least I think so. I added the craft automata skill as Archibaldus would have gotten a score as soon as he learnt the automata mystery.
Archibaldus Ex Verditius
Int +3 Per 0 Pre -1 Com 0
Str 0 Sta 0 Dex +2 Qui -1
Age: 26 (26) – 0 years of off apprenticeship
Warping: 0
Virtues 16p
3 Automata
3 Elementalist
1 Hermetic numerology
1 Hermetic geometry
1 Hermetic architecture
1 Affinity with Creo
1 Affinity with Rego
1 Veditius elder runes
1 Items of quality
1 Enchant casting tools
1 Affinity with metal working
1 Puissant metal working
1 Verditius magic (free)
Flaws: 16pts
-3 Blatant gift
-3 Low self esteem
-3 Weak spontaneous magic
-3 Dependents
-1 Difficult spontaneous magic
-1 Proud
-1 Ambitious
-1 Infamous master
0-5 years Childhood
Abilities/score/speciality
Charm / 2 / First impression
Folk ken / 2 / Magi
Guile / 2 / Lying to authorities
Flemish / 5 / Storytelling
6-10 years Before apprenticeship 60xp
Metalworking / 4 +2 / Ring
Metalworker’s guild lore / 1 / Antwerp
Brawl / 1 / Fist
Awareness / 1 / Ambush
Bargain / 1 / Magical item’s (speciality acquired later)
Intrigue / 1 / Plotting
11-26 years Apprenticeship 130xp
Artes liberates/1/ Rhetoric
Code of hermes/1/ Rihne tribunal
Concentration/1/ Spell casting
Etiquette/1/ Magi
Supernatural lore/1/ veriditus
Latin / 4 / Hermetic use
Leadership/1/ Forge companions
Magic theory/3 / Enchanting items
Parma magica/1/ Mentem
Pentration/1/ Mentem
Philosophiae/1/ Verditius runes
Rihne tribunal lore/1/ Covenants
Craft Automata / 1 / Humanoid
Arts 110xp
Cr 8 In 3 Mu 3 Pe 3 Re 8
An 0 Au 3 Aq 3 Co 0 He 0
Ig 3 Im 0 Me 3 Te 4 Vi 4
Spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Fragile Lantern / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Sorcerer’s Bolt of Flame / CrIg / 10 / +11 / 0 / - / spellswiki.wikidot.com/creo-ignem
Air’s ghostly form / CrAu / 5 / +11 / 0 / - / ArM5 p. 125
Words of the unbroken silence / CrMe / 10 / +11 / 0 / - / ArM5 p. 148
Sight of the transparent motive / InMe / 10 / +6 / 0 / - / ArM5 p. 148-149
Trust of childlike faith / PeMe / 10 / +7 / 0 / - / ArM5 p. 150
Look at me / CrMe / 15 / +11 / 0 / - / A&A p. 32
New spells / TeFo/ Level / Bonus / Mastery / Mastery score / Page reference
Mefits foul odours / MuAu / 5 / +11 / 0 / - / -
Improved disguise the Wizard’s Appearance / MuIm / 5 / +3 / 0 / - / spellswiki.wikidot.com/muto-imaginem
Invisibility of the traversing wizard / PeIm / 10 / +3 / 0 / - / -
Jupiter’s boon / ReCo / 10 / +8 / 0 / - / -
Trivia’s unravelling of the wizards craft / PeVi / 15 / +7 / 0 / - / -
Obliteration of the mystical foe / PeVi / 5 / +7 / 0 / - / -
New spell description
Muto Auram
General
Mefits foul odours
R: Touch D: Diam. T: Ind.
Turns mist into corrosive gas that does damage equal to the spell’s base level per turn to anyone within the gas cloud. The version that Archibaldus knows does +3 damage per turn.
(Base effect, +1 touch, +1 diam.)
Rego Corpus
Level 10
Jupiter’s boon
R: Per. D: Conc. T: Ind.
Allows the wizards to float freely in the air carrying a maximum weight of 50pounds. The wizard moves as fast as rising smoke.
(Base: 5, +1 Conc.)
Muto Imaginem
Level 5
Improved disguise the Wizard’s Appearance
R:Per., D: Sun, T: Ind.
As Disguise of the Wizard’s Appearance (spellswiki.wikidot.com/muto-imaginem) but with a precision of 12.
(Base 1, +2 sun, +2 increased precision)
Perdo Imaginem
Level 10
Invisibility of the traversing wizard
R: Per. D: Diam. T: Ind.
The target becomes completely invisible to normal sight but still cast a shadow.
(Base 4, +1 Diam., +1 changing image)
Perdo Vim
General
Trivia’s unravelling of the wizards craft
R: Voice D: Mom. T: Ind.
Dispel any magical effect that the spell target. The maximum spell level that can be dispelled is the equal to 0.5*(base spell level +10 + die).
(Base effect + 2 voice)
Obliteration of the mystical foe
R: Voice D: Mom. T: Ind.
Weakens and destroys the supernatural creature that the spell targets. If the spell penetrates the target creatures looses might equal to the spell’s level.
(Base effect, +2 Voice)
Equipment
Wizardly robes and tools. In his lab there is a set of well crafted craftsman’s clothes.
Appearance
Dark brown hair and a well kept beard beard. He has a average build and small scar above his left eye. He uses wizardly robes with lots of symbols and heraldic symbols of house Verditius, he is a proud magus after all. They are not for lab work, perhaps not even for day to day use but I imagine Archibaldus as a bit of a fashion victim. For lab use he use more sturdy craftsman’s clothes but dreams of the day when he can afford to have a elegant robe that is enchanted for use in the lab. It should not stain, burn and the “trumpetärmar” (can’t find a translation) is magically out of the way when moving about in the lab. The craftsman’s clothes he uses for lab work are of much higher quality than any metalworker could afford. Even at family gathering get can wear his wizardly robes as the family has member that work for Verditius magi, as forge companions and venditores. Archibaldus is the first however to actually be a wizard.
Background
Archibaldus grew up in Antwerp. His father was a wealthy goldsmith and Achibaldus where destined to follow in his footsteps. The days where spent in the forge where his exceptional skills showed off quite early. The nights where spent on the city streets with his brother doing all sorts of dodgy things, from time to time it where mostly harmless pranks against children of other craftsmen’s guilds but sometimes it where more violent affairs. Arcibaldus remember when he and his brothers forcefully placed one of the blacksmith’s sons in a pile of manure but he also remember the time when the kid’s older brother came for revenge. Archibaldus still has his scar above his left eye from that incident. In a way it where a happy time for Archibladus for he felt as a part of his family. Almost everyone envied his skills in the forge, he where almost as good as his father at the age of 10 and one gilded cup that Archibaldus crafted and his father sold to the town’s burgomaster made it was rumoured the wine served out of it to taste better than it should.
Around his tenth birthday his gift began to manifest and as his uncle where a forge companion for a Verditius magus in the Rihne tribunal it did not take long time until he was apprenticed. As his manifested he noticed that everyone became uneasy around him and he where excluded from allsorts of events. His brothers did not want him to follow out on their nightly adventures he just heard of them when they spoke to each other while working in the forge. Grand tales of ale and women and the occasional fight in a alley where overheard but never participated in or told to him.
During his apprenticeship Archibaldus soon became aware that his parens, Gaius Servilius Ex Verditius, had a reputation as a fool. His parens where most outspoken about his soldaes ways of training their apprentices, on how sorcery might be a great resource to the order and his notion that the leading quesiatoris of the tribunal has a good judgement as the behind of a donkey. He became known at any tribunal meeting to speak of such matters in a long and tedious manner. Archibaldus parens where never charged with any crime or under any direct attack but he became the pariah of the tribunal. The main reason for this where because of his magical skill and that his latest twilight episode gave him a wide berth. As Archibaldus sat next to his master his reputation smeared off on Archibaldus.
As he had moved away and his blatant gift made it less likely that his family would have any contact with him Archibaldus spent much time alone. His parens firmly belived that young apprentices learnt best in solitude and by reading special primers written by him. After all in Gaius Servillius world everything not made by him where always mediocre. Archibaldus where given permission to return to his family on religious holidays other family gatherings. It where not far between the covenant where his parens lived and Antwerp.
As soon as Archibaldus power grew he where asked to do favour for his family. I was not uncommon for him to have a list of things to do when he visited his family. In stead of attending formal guild dinners he walked the streets of Antwerp in disguise. His skill in mentem and imaginem where most useful to his family in the power struggles in Antwerp and his father more and more viewed him as a tool in power struggles than his beloved son.
As Archibaldus became a magus he set up few goals. Make his family respect him, start a family and become a respected magus. In order to become respected as a magus he needs to cast of his reputation as a fool and show of his magical powers, perhaps by winning the Verditius competition.
A list of goals for Archibaldus
These goals are in no particular order and some are more distant into the future
- Marry a woman of appropriate status (need not be a maga as he would not marry an equal, Archibaldus wants to feel important but would never admit this) that would voluntarily accept him as her husband.
- Start a family and enjoy the married life
- Cause a spectacular scandal that would make the bakers guild and the weavers guild to loose power in Antwerp
- On the grand tribunal he wish to keep a low profile or support a cause that will give him the favour of the right magi and close a business deal so he can start working on his reputation.