A "Fast-Cast Defense" if different from fast-casting a dispel, fast-casting an improvised spell defensively, or fast-casting a mastered spell defensively.
The first does not actually require a spell, just some TeFo combination that you have convinced the SG will work and high enough rolls. It is generally the easiest to design (just pick a combo) and the hardest to achieve (requiring a higher level).
For the second, this is best left for PeVi specialist but for such it is often the most effective. Determining what spell Form is being cast is very important but not always essential (you can use the Dispel any Guideline if powerful enough). This defense is easier against lower level spells and harder against higher level spells [Level/2 needed vs Level - (Mags and 1d10)]. YSMV on the required range, my group requires enough to reach the spell being cast. For Dimicatio this would be Voice (and what is used for the below examples). This method does have the advantage that if you are a little low, the (no botch) stress die can still get you there.
Example of 1st vs 2nd: Against a level 10 spell, the first would need to be level 5 while the second would need to be level 4 (100%). Against a level 20 spell, the first would need to be level 10 while the second would need to be level 10 (100%). Against a level 30 spell, the first would need to be level 15 while the second would need to be level 20 (100%). Taking into account the die roll, the cross over of which is more difficult thus happens somewhere between level 20 and level 30.
For the third and forth, you are attempting to disrupt the hostile caster's ability to target you with their spell rather than disrupt the spell. You need an actual "complete" spell (description and R/D/T), but if the spell is sufficient it does not have a minimum level/roll (beyond initiative and successful casting). A "wall" spell is the easiest design here, but if the spell cast at you is indirect or AC range then this type of defense has no chance of working.
The forth option is the easiest to cast (Formulaic, rarely if ever fatigues) and requires the most preparation (multiple seasons unless you have Flawless Magic, in which case it still requires part of one). YSMV but there is the possibility of Enchanted Items being able to do this with "Fast Trigger" (HoH:S, p.33).
My Magus has a CrTe wall spell (Level 5, Base 3, T/M/I, +1 Size) that he has Mastered with Fast Casting and Quick. It creates a curved wall of stone 4 paces wide, 2.5 paces high, and 1 pace thick. It breaks LoS, which allows it to prevent many spells from functioning if cast first.
Final note, for Dimicatio only the first two methods are allowed.