Prelude of Brass: Plea of the Prince

It would be effective against an Elemental. But what about a Jinni, which is a Magic Spirit / Magic Human? Granted, the Koran states that they are composed of "smokeless flame". So maybe if it was worded differently or specified a different way?

Are the soldiers of the prince associated with Ignem?

What about, "This spell weakens any being with Might associated with both the Realm of Magic and with the element of Fire, by decreasing its Might Pool by a number of points equal to the spell's Level. Once the being's Pool is depleted, it then destroys the Might Score until that too is depleted. Once a Being's Might Score is reduced to zero, it is destroyed, being turned into a pile of mundane ash."

You can do that with straight Vim targeting a specific Realm. But I see what you are trying to do. This spell may be more limited than a PeVi spells, but your Ignem score is better. I am approving of the idea if no one objects.

It seems like this wold require a different spell, if at all possible: The spell peregrine references destroys an elemental's might score because it directly destroys the elemental matter that composes them. The might destruction is the consequence of that, it's not the primary effect.

A different spell might be possible that affects insubstantial fire spirits, just like Lay to rest the Spirits of the Night (which is legacy, and not based on any PeMe guideline) targets a ghost, but it wouldn't affect elementals, or, say, Dragons with Ignem might.

As ghosts, aren't they aligned with Mentem?

See above. This would make the existing, way more limited, PeIg guideline you quoted irrelevant: Why create a spell that can only affect fire elementals (which are already magical-only) when you can target any ignem-based magical being?

I think he is making the spell over specific as to avoid any requirement for a Vim Requisite.
And the ghosts & specters are Mentem, yes.

Ah, they are actual ghosts. I did not recall that and thought they were magical spirits themselves as well. Yes, they are Mentem then. Not important anymore since we put the development of a specific tradition for the Flame Brothers on halt here. :slight_smile: I was thinking about having a magical spirit familiar for Arnau, this is why I was asking.

Cheers,
Xavi

I need to get a grip on how many players are going to participate in this adventure, regardless of what characters they intend to play. I also need to know that, but the number of actual playing-players allows me to prepare for logistics and adjust the amount of sub-plots I intend to utilize.

I am in. Playing Arnau. I will bring as many grogs as are requested as well. Minimum of 4 (a combat group)

I named them for you :mrgreen:
Miquel, Bartomeu, Ignasi, & Vicenç
I am figuring on each group consisting of a Player Character, at least two soldiers to protect &/or fight along side that PC, then two more persons to assist/enhance that PC. So for Arnau, the other two would be additional soldiers. For Vibria, it will be Alejandro, Guy, Vidal, and Lucia. Vibria can lead a fighting group with the first three (leadership 2, specializing in soldiers), and Lucia is there as a lackey/scout/agent/whatever. For Roberto, it will be Allen, Albert, Carlos, and Wen. Same deal, the first three can form a fighting group with him, and Wen serves as a scout and herald. Not all groups are about combat, but they will have a combat component so as to protect non-combatants. So Solomon's group would consist of Armado, Alexandre, and Selim, plus one more. Armado is a veteran sergeant from the Andorran Guard and can lead a combat group consisting of Alexandre and Selim. Alexandre is Solomon's shield grog, Selim is his PoB's companion character and desert guide and translator. Best to place him with Solomon. For the fourth, Solomon can choose another guard or a specialist of some kind. Familiar's and Spirit are extra on top of the group of four, so Solomon's group includes Sophia. Arachne's Group (including Intissar and Melanthea) consists of Javier, Roger, Cristobal, and one mores. Roger comes with Javier by default and is a ghost. I said spirits don't count, but this one can take on human form and fight alongside Javier (though he cannot learn to form a group with anyone new, since unliving ghosts cannot learn). For Bernhard, I was thinking Oscar, Agusti, Assumpcio, and one more. Oscar is another Andorran Guard veteran, the other two are Gold Griffons.
If you notice, I m trying to arrange it so all groups are centered on characters controlled by individual players. So you guys, as players, sontrol the actions of all the members of your group and are responsible for tracking them. This will enable me to work in sub plots and situations were the larger group gets split up into two or more smaller groups with concurrent threads in the main plot.
So far this set up is in rough form and undefinite. Maybe we should have groups of five? Maybe you don't like who I wanna partner you with? Maybe you wanna fewer groups? Maybe you wanna mix of player control in each group?
Give me feedback.

Actually I have found that the combat totals for Arnau are WAAAAAAAAAAAY above those of his men (based on his enchanted armor, basically, since he sports a value of soak between +17 and +25) so he cant form a group with them :frowning: The Brothers will have to form a group of their own (with a leadership 3 sergeant) and Arnau will fight on his own, probabnly witht he grogs acting as his Protectors.

I also found a mistake in Arnau's character. Will post it in the correct place

Now is probably the time for me to point out that Bernhard is not fluent in any local languages. :mrgreen: He does have Latin 4, so he can lead 'educated' grogs like Oscar. Do the other two speak Latin or are they empty names awaiting details?

I don't own LoM and probably won't get around to buying it. Will whatever group combat system you settle on be listed in the House Rules thread?

We're in the process of adding three new players who aren't currently tabbed to be involved in this mission. Maybe they could play prominent or otherwise interesting grogs under one of the sergeants or magi?

Actually, I noticed issues with Arnau's armor as well. I have no idea what a "clam shell" is in relation to this game. And your armor as a Verditius Item of Quality, the bonus is added to Rolls not Scores. So it is not a +7 to Protection (no roll). Instead, you receive a +7 bonus to Soak Rolls (falling off a cliff, getting hit by lightning, a wall falling on you, etcetera). So then, otherwise, it seems he is dressed in a full chain mail outfit. If his men are dressed the same, then combat totals work out fine.

  • Oscar speaks Latin, Occitan, and Spanish. The others speak Occitan, and Oscar is a segeant, so yes. They are also Gold Griffons with the Hermetic Experience Virtue, and they each have scores of Latin 3 (Hermetic). They are semi-blank names, using the default Almogavar template.
  • The group combat system is essentially the same, just clarified. I will try to see what needs to be repeated and reclarified and post something.
  • Having the new players involved playing as the grogs is a good idea :smiley:

A clam shell is one of the many options for enriched items in RoP:M. It basically grants the Tough virtue when worn.

My bad about the armor. I thought it applied to everything. Will post the changes in the Arnau thread not to contaminate it, but I am changing it from a Verdi item to a C&G Quality ite,m since the bonus applies all the time there.

Now I know what a Clam Shell means :mrgreen:
Don't feel bad. I spotted the same error in Bernhard and Vibria. And, as i figure, there are things that armor wouldn't normally protect you from for which you still receive a Soak bonus.
Arnau is even more impressive,now that he can lead a combat group with a potential bonus of 3 times his Leadership score 8)

I like this setup, myself.

Maybe I'm missing something, but isn't this a difference that makes no difference? If it's +7 to her Protection, Protection adds to her Soak, so she gets a +7 to her Soak. If it's +7 to her Soak, that's a +7 to her Soak roll.

What am I missing? (I'm not disagreeing or anything, I'm just trying to understand.)

Soak, in Combat, does not involve a roll. It is a static score. Soak Rolls involve things like getting hit by a battering ram, being dipped in acid, polar vortex cold, deprivation, etcetera. The bonus applies to things armor normally offers no protection against.
You roll for Attack and Defense, you do not roll for Damage and Soak when it pertains to the normal combat operations of weapons and armor. Vibria's Armor is also Excellent Quality, granting a +2 Protection bonus (this does ad to the score). And it is also open for Enchantment. The helmet is a separate item. I rated it as "Unique Quality" and gave it scores equal to a Bascinet, which is technically out of Period.
Arma Draco: Protection 10, Load 7, Perception -1, +7 to Soak Rolls (+2 Superior Quality Metal Scale, Full, IoQ, OfE (P8/L6), Unique Quality Helmet (P2/L1/Pr-1))

Here are the compiled Four Armor Suits of Vulcanus, as listed in the lates post in the HR thread incorporating notes on the LoM armor rules for those that do not have it.

Arma Draco: Protection 10, Load 7, Perception -1, +7 to Soak Rolls (+2 Superior Quality Metal Scale, Full, IoQ, OfE (P8/L6), Excellent Quality Helm (P2/L1/Pr-1))
Arma Vocis: Protection 8, Load 4, +7 to Soak Rolls (+2 Excellent Quality Mail Hauberk, IoQ, OfE (P7/L2.5), Gambeson (P1/L1.5)
Warrior's Aegis: Protection 12, Load 6, Perception -1, +7 to Soak Rolls (+2 Excellent Quality Mail Full, IoQ, OfC (P9/L3.5), Gambeson (P1/L1.5), Unique Quality Helmet (P2/L1/Pr-1))
Steel Skin of the Bear: Protection 9.5, Load 3.5, +7 to Soak Rolls, Lesser Enchantment to change to fit his changing size and shape (+2 Excellent Quality Mail Full, IoQ, LE (P9/L3.5), Coif (P0.5/L0)

Arachén intends to, but

  1. She'll stay in the covenant as much as she can, checkin in daily (she's both old and spidery), so, for most intent and purposes, you don't have to worry much about her until the expedition enters the magic realm
  2. I believe her priorities will shift when she hears that the culprit in cairo (Valten) helped destroy Insidiae. VENGEANCE!!!!

Sorry, was swept up by sudden work.
Great idea, IMO, I like it.