Constantine's Custom Spells
A Day Saved for the Future
InIm 3, R:Personal, D: Sun, T: Individual
The caster’s memories during the duration of the spell are complete in every detail that the caster’s senses perceive even if the caster does not notice each detail (and they almost certainly won’t). Memories created by this spell will fade at a normal rate. Use of this spell with a Creo Mentem spell similar to “By His Works” or “The good Witness” (both from HoH True lineages p. 73) will allow the caster to make further observations regarding what he experienced during the duration of “A Day Saved for the Future” as if the caster were back in the time and place where the memories were created.
An Empty Husk (PeMe35)
R: Voice, D: Mom, T:Ind
The target's mind is utterly destroyed. What remains is a mindless husk.
(base 25 to destroy a mind, +2 voice)
Awareness of the Waves (InIm 10) Atlantean
R: Water-way, D: Conc, T:Ind
The caster can hear and see from any point within a water-way.
(Base 2 for two senses, +3 Water-way, +1 Conc)
[b]Blessing of Torchlight /b
R: Touch, D: Sun, T:Ind
The object touched glows as brightly as a torch.
(Base 3, +1 Touch, +2 Sun),
Blessing of Warmth (CrIg5)
R: Touch, D: Sun, T:Ind
The object touched becomes comfortably warm. A simple and effective cantrip for traveling or cold winter's nights.
(Base 2, +1 touch, +2 sun)
Capture the Frozen Scene (ReIm5)
R:Touch, D: Ring, T: Ind
Effect moves an image from one place to within a ring within a pace, and sustains the image for the duration.
(base 2 to move an image a pace, R:+1 Touch, D: +2 Ring, T: Ind)
Compel the Malevolent Deed (ReMe50)
R: Sight, D: Moon, T: Individual
Gives the target one complex command which they must obey to their full ability.
(Base 20, +3 Sight, +3 Moon)
Conjuring the Arcane Watchtower
Creo Terram 25, R: Touch, D: Mom, T: Individual, Ritual
This spell creates a watchtower, subject to the desire and designs of the caster. The standard tower has five above ground floor levels, a battlement on top, adjoining stairs, internal stone features, a single reinforced door, windows in the mid and upper floors, a small cell in the foundations below, and walls 3-4 feet thick at the base. It is also surrounded by a 2 pace tall wall set 5 paces from the outer edge of the watchtower. The tower has room to accommodate three wizards labs, and their supporting staff dwellings, supplies and meeting places.
The spell provides 1000 cubic paces of stone. The complexity modifier allows for the structure to be a single piece of stone with shutters, doors and such built in. When small parts are needed they are created within the single piece using thin stone slivers. The overall design of the tower cannot be ornate, as the spell complexity has allowed for some internal complexity rather than artistic merit.
(Base 3 to create stone, +1 Touch, +3 size, +2 complex design, ritual)
Drawing the Truth from the Dead (InMe 35)
R: Arc, D: Momentary, Target: Individual
By means of this spell the caster contacts a ghost which has not yet passed to final judgement, and learns a single sentence answer to a very specific question. The caster must have an arcane connection to the ghost he wishes to question, and typically the unhallowed corpse of the target is used.
(Base 15, +4 Arc)
Eyes & Ears Within (InIm 15)
R: Touch, D: Concentration, T:Structure
The caster can see and hear everything occurring within a structure, and must concentrate to move their perception throughout. The caster must concentrate to listen to specific areas, and a thriving location may be overwhelming.
(base 2, +1 touch, +1 conc, +3 structure)
Hollow the Detailed Vault
Perdo Terram 30, R: Touch, D: Momentary, T: Part
The stone mass targeted by this spell is destroyed in a manner consistent with the caster’s desires, typically in such a way to create hollows, rooms, or internal spaces. The spell does allows for a sophisticated level of detail, including stairways, ramps, pillars, or balconies. A maximum volume of up to 100 cubic paces of stone can be affected at one time.
(Base 4 Destroy rock or stone, +1 Touch, +1 Part, +2 size increase, +2 complexity)
Illusion of the Standing Wizard (ReIm10)
Wizard's image appears to stay still not moving, but instead can shift up to a pace from the casting spot.
(base 2, +2 Sun, +1 additional image +1 moving image)
Mark of the Arcane Connection, by Touch (CrVi15)
R: Touch, D: Moon, T: Ind
The caster marks taints the target with magic, creating a Weak Arcane Connection for the duration. This connection links both ways, the caster has an Arcane Connection to the target and it serves as one to the caster.
See Light of Andorra spell wiki.
(base 3, +1 touch, +3 moon),
Mark of the Arcane Connection, by Eye (CrVi15)
R: Eye, D: Moon, T: Ind
The caster marks taints the target with magic, creating a Weak Arcane Connection for the duration. This connection links both ways, the caster has an Arcane Connection to the target and it serves as one to the caster.
See Light of Andorra spell wiki.
(base 3, +1 eye, +3 moon)
Overload of Sand and Clay
Creo Terram 5, R: Sight, D: Diameter, T: Individual
This spell creates a pile of dirt, sand, mud, or clay of up to ten cubic paces in size.
(Base 1, +3 Sight, +1 Diameter)
Peering into the Unresting Mind (InMe 45)
R: Arc, D: Momentary, Target: Individual
By means of this spell the caster contacts a ghost which has not yet passed to final judgement, and draws a set of knowledge from the remains of its mind about a specific topic or question. The caster must have an arcane connection to the ghost he wishes to question, and typically the unhallowed corpse of the target is used.
(Base 25, +4 Arc)
Ring of Transiently Clear Vision (ReIm5)
Rego Imagonem 5, R: Touch, D: Ring, T: Circle
This effect removes the image from the area within the target circle, so that it is rendered invisible.
(Base 2 to make it appear 1 pace away, +1 Touch, +2 Ring)
Searing Burn (CrIg10)
R: Touch, D: Diameter, T:Ind
The effect inflicts +5 dam over 2 minutes to the item touched by enveloping it in flame.
(Base 4, +1 Touch, +1 Dia)
Survey the Foundations of Mound and Mountain
Intellego Terram 25, R: Touch, D: Sun, T: Individual
The caster understands the current earthen formation across an area of natural earth and stone, and comprehends formations, features, structural stress points or weaknesses, use of foundations, and gains a detailed understanding of the ramifications of excavating within the area.
The time taken to understand the scope of an area varies with the areas size. A small area a few paces across is immediate, up to a fortress sized area which will take hours to fully comprehend.
The spell is intended to be used as part of the design of new structures, however it may also be used for a variety of other purposes, such as tracking where an underground stream travels, or where to best place sappers when attacking fortified walls.
(Base 10 for all the natural properties of an object, +1 Touch, +2 Sun)
The Everlasting Quill (MuAn20)
R: Touch, D: Sun, T:Individual
The item made of animal products touched becomes hardy and almost unbreakable, and extremely resistant to wear and damage.
(MuAn20, Base 5, +1 Touch, +2 Sun)
The Hidden Fortress
MuIm 20, R: Touch, D: Moon, T: Strucure
You make a building up to the size of a castle look like a natural structure (like a cliff/hill/rock) of roughly the general shape and size as the original structure.
(Base 1, +1 Touch, +3 Moon, +3 Structure)
The Long Forgotten Stare (ReMe/Pe30)
R: Eye, D: Conc, T:Ind
The target is paralyzed while the caster concentrates and also has their memories of the event removed.
(Base 15 to paralyze a target mentally, +1 Eye, +1 Conc, +1 Pe sub-effect so they don't remember anything)
Thoughts From Babble (Creo Mentem / Muto 15)
R: Voice, D: Diameter, T: Individual. This spell allows the caster to speak directly into the mind of the target, and also alters the memory of the target so they remember that the caster speaking normally, and in their native language.
(Base 3 for words, +2 Voice, +1 Diameter, +1 Req Muto sub effect)
Whispering Thoughts (Creo Mentem 5)
R: Touch, D: Diameter, T: Individual.
This spell lets the caster speak directly into the targets mind. Intended for use with an Intangible Tunnel.
(Base 3, +1 Touch, +1 Diameter)
Wizard’s Icy Shroud
Perdo Ignem 30, R: Voice, D: Diameter, T: Individual
As per Wizard’s Icy Grip – Chills a single target so that it takes +15 damage each combat round the spell is in effect. If this is enough to kill, the target is frozen solid. Armor does not add to Soak against this spell.
(Base 15, +2 Voice, +1 Diameter)