Ranulf +75 years
Characteristics: Int +2, Per â2, Pre +1, Com +0, Str +1, Sta +2, Dex +1, Qik +1
Size: 0
Age: 99 (46)
Decrepitude: 0
Warping Score: 6 (20)
Confidence Score: 2 (6)
Virtues and Flaws: The Gift ; Major Magical Focus (Unnatural Fires); Affinity (Ignem), Mastered spells, Method Caster, Puissant Ignem*, Puissant Magic Theory, Puissant Penetration, True Friend (Artisano); Deficient Technique (intellego); Deleterious Circumstances (spells of range sight or range eye), Poor Eyesight, Miles (Houses of Hermes: Societates p 31),
*House Virtue
Personality Traits: Loyal (Artisano) +3, Inquisitive +2, Brave +2, Loquacious â1
Reputations: Hoplite +2 (Order), Deficient in Intellego (Flambeau) +1
Combat:
Fist: Init +1, Attack +4, Defense +4, Damage +1
Dodge: Init +1, Attack n/a, Defense +5, Damage n/a
Soak: +2
Fatigue Levels: OK, 0, â1, â3, â5, Unconscious
Wound Penalties: â1 (1-5), â3 (6-10), â5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Artes Liberales 2 (Ceremonial Casting), Athletics 2 (running), Awareness 1 (searching), Brawl 3 (dodge), Carouse 1 (staying sober), Guile 1 (lying to strangers), Code of Hermes 2 (Wizardâs marches), Concentration 5 (spells), Dead Language â Latin 5 (hermetic usage), Finesse 3 (ignem), Leadership 2 (grogs), Living Language (Castillian) 5, Magic Lore (giants) 0 (1), Magic Theory 8 +2 (inventing spells), Organization Lore â Order of Hermes 1 (personalities), Parma Magica 6 (corpus), Penetration 5 +2 (5) (ignem), Philosophae 2 (ritual magic), Profession â Candle Maker 2 (speed), Stealth 2 (hide), Teaching 2 (apprentices)
Arts: Cr 14, In 10, Mu 13, Pe 10, Re 13; An 5, Aq 5, Au 5, Co 13, He 10, Ig 28+3 (3), Im 5, Me 5, Te 8, Vi 20
Twilight Scars: Fires in the near vicinity of Ranulf move directly away from him as if a slight breeze were coming from him. Smoke is not affected by this. In a cold environment Ranulf's breath turns to wood smoke rather than mist.
Equipment: Chest of the Ember Seed, Ribbon of Arcane Preservation, School of the Founder's Advocate, Talisman of Ranulf
Encumbrance: 0 (0)
Skin of Wax (MuCo 20/+28)
Assumption of the Fiery Mantle (MuCo(Ig) 35/+47 F A)
Coat of Prometheus (CrIg 5/+47)
Flash of the Scarlet Flames (CrIg 15/+47)
Mien of Helios (CrIg 15/+47)
Fasting Hearth (CrIg 20/+67 F A)
Pillum of Fire (CrIg 20/+71 F M A) Mastery 4 (Fast Casting, Defense, Multi Casting, Penetration)
Self Immolation (CrIg 30/+67 F A)
Stockade of Infernos (CrIg 40/+67 FA)
Conflagrative Servant (Cr (Mu,Re) Ig 40/+65 F A)
Tales of the Ashes (InIg 5/+25 D A)
Enduring Flame (MuIg 10/+65 F A)
Boreal Flames (Mu(Pe)Ig 15/+58 F A)
Flames of Stone (MuIg 30/+65 F A)
Petite Phoenix (Mu(Re) Ig 30/+65 F A)
Discriminating Flames (Re Ig 25/+65 F A)
Ward against Heat and flames (ReIg 25/+52 A)
Parade Ground of Conflagrations (ReIg 30/+65F A)
Ward Against Immolation (ReIg 35/+52 A)
Unified Flame (ReIg 35/+65 F A)
Flames that Leap Leagues (ReIg 40/+65F A)
Transformation of Fire (MuTe(IgHe) 40/+37 F A)
Transformation of Fiery Steel (MuTe(IgHe) 40/+37 F A)
Scales of the Magical Weight (InVi 5/+17 D A)
Sense the Nature of Vis (InVi 5/+17 D A)
Wizardâs Expansion Ignem (MuVi 25/+35)
Group Wizardâs Boost Ignem (MuVi 30/+35)
Wizardâs Boost Ignem (MuVi 30/+35)
Wizardâs Communion (MuVi 30/+35)
Wizardâs Reach Ignem (MuVi 30/+35)
Wizardâs Boost (Vim) (MuVi 35/+35)
Unraveling the Fabric of Terram (PeVi 40/+36 A)
Wind of Mundane Silence (PeVi 40/+36 A)
The Patient Spell (ReVi 20/+35)
Maintain the Demanding Spell (ReVi 30/+35)
Opening the Intangible Tunnel (ReVi 40/+35)
F includes Magical Focus
M includes Spell Mastery
D includes deficient technique
A includes attunement of talisman
note that casting totals do not include the +3 bonus from method caster
Vis: eight pawns vim transferred into a ring warn on right hand, eight pawns ignem as ashes carried in a pouch on belt, the ashes become hot to the touch at sunset every day, four pawns muto as snakeskins.I realized when later books came out that the vis entry was about how much vis you could pull out of the corpse of a magical/faerie/etc creature, it wasn't about how much vis a character carried around with them. Whoops.
Appearance: Ranulfâs eyes are held in a near perpetual squint as he closely examines the world with his inadequate sight. Ranulfâs face is reddened and the short hair around his face is bleached from long exposure to hot fires at close range. Ranulf is of ordinary stature and build , he prefers to wear several layers of wool and leather clothing to insulate himself from the often extreme temperatures of his environment. Ranulf is almost never separated from his Talisman â a walking stick sized staff quite unsuitable for use as a weapon.