A few months ago, I posted regarding a story idea I was developing. Then my saga went on hiatus. Now we're back, and I'm ready to develop the story again. Here's what I have so far:
It's a solo adventure for a mage-thief named Garret (yes, THAT Garret, for fans of the the "Theif" video game....)
Out of spite, Garret wants to loot a minor noble's coastal retreat. Just to bring the guy down a few pegs.
The character has spells and magic items that should render robbing a mundane lord's manor very easy: spells to put guards to sleep, snuff out torches, move silently, etc.
I have 2 questions:
A) any thoughts as to what loot he might find?
In addition to ornate tableware, some coin, a nice saddle, etc., I've made the ancestor an officer in the Spanish Marches, and his battle standard is proudly displayed. This offers a supernatural morale boost to those that rally to it. I don't feel like giving him anything else supernatural, because the house is such an easy target. But I would like to get the valuable items right. What would be in the manor? He's mildly wealthy, is connected to a network of trading ships and has land that produces quality wool. This is his main residence, north of Barcelona, on the coast. I'm looking for loot that would add flavor.
B) Can you think of any obstacles that I could throw in his way?
The best I"ve got so far are dogs. I don't think he has any spells against them. Anything else?
The majority of the story will involve the following:
At some point, either while he's casing the joint, or during the actual robbery (depending on the pacing of the game), several shadowy guests will arrive for a secret meeting. The player will hopefully choose to sneak up and overhear the meeting, which involves some political machinations, and then decide what to do about it.
The "political machinations" that the player will overhear are something like this:
The noble's servants hate his guts. They were on the losing end of a blood feud years ago, and now one family serves the other. So, when one of the servants hears the noble speaking about "a most valuable cargo" that he'll transport from Barcelona to Marseilles, which will significantly raise his status in court, they feel that they can mess with him without much risk to themselves. The servants contact a cousin, a sailor, and they agree to sell the information on the ship to some pirates.
The "cargo" is the Bishop of Osma, and his attendant, the future St. Dominic. My saga is currently in 1204, the year that these two men journey from Castille to Denmark, through southern France, to gain a bride for the Prince of Castille. On this journey, Dominic first started learning about and preaching against Catharism, and eventually founded his order of Dominicans based on their methods, but not their ideology.
I figure the men will be travelling with an entourage, plus some valuable gifts to the King of Denmark. So there will be some actual loot on the ship.
I'm guessing the player will try to get involved somehow in this plot. There are several ways I can see him working it to his betterment. (foiling the plot, engaging in it, hiring his own pirates, etc.) In the end, should it come down to a pirate raid on the ship, there will be divine intervention, because Dominic must get through. (Dominic's writings were said to resist fire, because they were the True Word, so I figure an angel could tell him to throw his ledger overboard and use it to float to safety or something equally dramatic.)
C) I haven't decided yet if the player spies on the meeting between the servants and their cousin, or between them and the pirate rep. Any thoughts on this? The cousin might be good, because it's a little more realistic (why would a pirate travel to a private residence?). On the other hand, it's nice and dramatic for the ship to actually sail near the coast one night, and the mage watches a boat come ashore with an entourage of nefarious folk. Hmmmm.... This could lead to future stories too, since the character would be able to identify the pirate ship and it's captain. On the other, I don't want to have to play out the ENTIRE scene between the various parties all by myself. I want the meeting that he spies on to be short and sweet.
Any thoughts you have on any of this are, as always, most welcome.
Thanks!
Eric
ps. The original thread can be found here:
https://forum.atlas-games.com/t/robbing-the-noble/5215/1