There has been some consternation in this forum concerning the new advancement rules for magical beings introduced in Realms of Power: Magic. In particular, there has been concern about familiars and the new restrictions on learning abilities. One remedy that has been suggested is to give familiars the minor quality Improved Abilities. I decided to take a look at this suggestion.
Improved Abilities gives the recipient 50 experience points to put toward abilities he can learn. During play, a familiar can use the Transformation mechanic to gain new qualities, including Improved Abilities. To gain this quality outright, without inferiorities, requires 10 experience points. These experience points can be gained by adventure, practice, vis study, or teaching.
Practice gains a familiar 5 experience points a season, but he needs to spend half his Might in vis to retain it. This means that he needs two seasons and vis equal to his Might to gain 50 experience points in abilities.
If the same familiar were to spend one season studying vis, he would require vis equal to his Might, and gain stress die + aura in experience (as well as risk botches). It's unclear why anyone not pressed for time would take this risk for a minor quality.
Now, let's try something really interesting:
A Tale of Two Familiars
Able and Baker are two familiars residing in the same Covenant. They each have the virtues Good Teacher and Apt Student, Com +2, and the Improved Abilities quality. They've both used their 50 experience points to buy Teaching 4 with a specialization in Improved Abilities.
In the Spring Season, Able teaches Baker Improved Abilities. Baker uses vis to buy down his Might. Baker gains 5 (Teaching plus specialization) + 2 (Com) + 6 (only student) + 5 (Good Teacher) + 5 (Apt Student) = 23 experience. That is enough to buy Improved Abilities twice.
In the Summer Season, Baker returns the favor, and teaches Able.
After two seasons, both Able and Baker have spent vis equal to half their Might, and gained 100 experience points in any abilities they can learn.
There are some caveats. First of all, all Transformations must be approved by the troupe. Second, buying qualities with experience points is closed, as opposed to buying abilities with experience, which is open-ended. So, it's unclear whether Baker could buy Improved Abilities twice over, or if he would only be able to buy it once and then loose the remaining 13 experience points. He could have a Might of up to 13, and just not spend any vis.
It's also unclear what "Abilities or Arts that the character can learn" means. Are those abilities common to the area? Abilities taught in the Covenant? All abilities except restricted ones (House Lores, etc.)? Also, no level limits are given, so after one year, Able and Baker could both have an ability at level 8, after two years, level 13. Make this ability Magic Theory, and you have two very useful lab assistants (who could no doubt teach their masters a thing or two). If they use any of their experience to increase their Teaching scores, then the experience point total just increases.
In conclusion, I, for one, welcome the new rules, as does my Familiar, Mr. Know-It-All.
(If I've somehow missed or misunderstood some part of the new rules, please let me know.)