Serrano Ex Miscellanea

I won't be typing out a full description of published spells , just noting differences.

From Magi of Hermes pages 57 & 58.

The Wizard's Spindle , ReAn05
R: Touch / D: Mom / T: Group
converts up to 10 fleeces into wool.
Finesse roll , Ease Factor of 12.
Base 01 , +01 Touch , +02 Group , +01 Complexity (for more finely spun wool)

Dressing the Human Form in Wool , ReAn15
R: Touch / D: Mom / T: Group
crafts 10 woolen garments from either raw fleeces or from spun wool.
Ease Factor is 12 (raw fleece) , 09 (spun wool).
Base 3 , +01 Touch , +02 Group , +01 Complexity

The Clothier's Craft Done in an Instant , ReHe20
R: Touch / D: Mom / T: Group
given an amount of linen or cotten cloth , the caster forms it into 10 garments (of the same type).
Ease Factor is 09 for clothes of standard quality.
Base 03 , +01 Touch , +02 Group , +02 Size (not everyone is a standard size 0)

from Covenants , page 52 (based on the item)

Abluere Magica , ReHe20
R: Touch / D: Mom / T: Structure
soiled garments are rendered clean and fresh as if by a washerwoman.
(without an animal requisite , this spell does not affect wool , etc)
Dexterity +Finesse substituting for Profession: Washerwoman.
Base 04 , +01 Touch , +03 Structure

As the target is structure , i assume all herbam material of a size equal to the base individual
will be freshly laundered.

Ars Magica 05

page 138
Dance of the Staves , ReHe20
R: Sight , D: Mom , T: Group
Upgrade from the level 05 version
Base 03 , +03 Sight , +02 Group

page 143 (new spell)
Focused Heat of the Campfire ReIg15
R: Voice , D: Sun , T: Ind
The heat generated by a large campfire (or hearth of a great hall) ,
is focused in a single direction , chosen by the caster , at the time of casting.
This is the heat equivalent of using a parabolic reflector for light.
(Artes Liberales covers optics)
The heat will be focused in a beam , 01 pace in diameter.
(this is not intended as a damage spell , or for making laser equivalents)

page 145
Taste of the Spices and Herbs MuIm10
R: Voice , D: Sun , T: Ind
A setting's worth of food and drink tastes and smells exactly as you designate.
Base 02 , +01 Touch , +02 Sun , +01 Size

Not sure how a size increase applies here.
Group would be 10 settings.
+01 Intensity for stronger taste and spell was another option ,
but that might need a Rego requisite.
(not enough spell levels left to throw around)

(Page 128) Ward Against Rain ReAu10 , as per the book.
(page 136) Hunt for the Wild Herb InHe05 , as per the book.

05 + 15 + 20 +20 +20 + 15 + 10 + 10 + 05 = 120

You got those backwards.

(Page 128) Ward Against Rain ReAu10 , as per the book.
(page 136) Hunt for the Wild Herb InHe05 , as per the book.

Really , must be some form of Deja Vu all over again. :slight_smile:
(and a sore left eye)

Oh, man. Now your eye, too.

~hugs~

I'd spont that better for you, but I don't have an Arcane Connection for you.

There is always Facebook. :astonished:
But how do we get it into the Lab?

This is why I need to learn Hermetic Network Architecture.

You'd be the king of spinners!!! :smiley:

Spiders anyone?
Could this help you spin excellent clothes (as per Ars and Academe)?

Do you intend to craft magical clothes in time? This would be a great combo: Fine, graceful, yet enduring clothes enchanted with the best magics :smiley:

I don't have a problem with spiders , but taking the Spinnen Blood Virtue wasn't part of my plan.

The Essential Nature Virtues works in a particular circumstance , in this case Rego Craft (Clothing)
I would have to take it twice to get a bonus as per Art & Academe.
(though it would be hugely advantageous with those rules)

Crafting Magical Clothes would be the next step most likely.

Okay, character accepted.

The power level is no problem:
Your spells are definitely not about power-gaming - which makes me feel more relaxed about this "-6 to targeting" flaw.
Your character's background is unusual but I had time to get accustomed to it.
I didn't check the calculations again - I assume your calculations are fine.

Find a way to meet the others before they are gone from Narbonne (asking around maybe?).

I can still change it , if you want.
In the short term , it doesn't have an immediate effect , as i don't have any spells that it works against.
But it would if i were trying to target someone/thing with magic resistance and doing a "drop the rock from a great height" spell.

It's okay.

My bad, I meant City and Gild. Wondrous items will be barred from you, but still, you could become a clothier extraordinaire!!! :smiley:

Spiders, I had in mind the legend of Arachne.

Just tossing things around, I hope you don't mind.

Yes, I've seen the C&G potential, too.

I was actually thinking of Theriacs from A&A.
They can be used to improve the quality of your base materials.

Speaking of City & Guild , i completely forgot about
Perfect Eye for (Commodity) General , Minor on page 109.
e.g. Perfect Eye for (Wool)

This would have been a cool virtue to take ,
but i can't honestly think of one that i would want to swap out for it.

Maybe there is a Mystery Cult that involves a Sacred Fleece or something ,
that i could apply to join.

First 50 rolls: [Spell , Finesse Roll] link
Once i work out the level of spells being cast for sponts ,
we will know which ones are affected by Chaotic Magic.

[1d10=9, 1d10=9], [1d10=6, 1d10=3], [1d10=9, 1d10=4], [1d10=7, 1d10=9], [1d10=6, 1d10=3],
[1d10=6, 1d10=6], [1d10=4, 1d10=2], [1d10=6, 1d10=1, 1d10=6],
[1d10=10, 1d10=10, 1d10=9] Botch , Gain 1 Twilight Point , Weird Magic Die does not botch.
[1d10=7, 1d10=5], [1d10=2, 1d10=8], [1d10=7, 1d10=1, 1d10=1, 1d10=1, 1d10=4] Finesse Roll: +32
[1d10=7, 1d10=9], [1d10=5, 1d10=8], [1d10=8, 1d10=3], [1d10=8, 1d10=5], [1d10=5, 1d10=7],
[1d10=3, 1d10=6], [1d10=9, 1d10=3], [1d10=8, 1d10=2], [1d10=7, 1d10=1, 1d10=3], [1d10=8, 1d10=2]

1d10=3, 1d10=8, 1d10=1, 1d10=7, 1d10=2, 1d10=7, 1d10=6, 1d10=4, 1d10=6, 1d10=8, 1d10=10, 1d10=3, 1d10=5, 1d10=8, 1d10=1, 1d10=7, 1d10=5, 1d10=7, 1d10=7, 1d10=5, 1d10=4, 1d10=8, 1d10=1, 1d10=1, 1d10=6, 1d10=10, 1d10=6, 1d10=7, 1d10=3, 1d10=1, 1d10=1, 1d10=2, 1d10=2, 1d10=5, 1d10=1, 1d10=4, 1d10=9, 1d10=8, 1d10=10, 1d10=1, 1d10=9, 1d10=1, 1d10=8, 1d10=5, 1d10=6, 1d10=2, 1d10=10, 1d10=5, 1d10=2, 1d10=6
2nd 50 Die Rolls: [Spell , Finesse Roll]
[1d10=3, 1d10=8], [1d10=1, 1d10=7, 1d10=2], [1d10=7, 1d10=6], [1d10=4, 1d10=6],
[1d10=8, 1d10=10, 1d10=3], No botch on Finesse Roll.
[1d10=5, 1d10=8], [1d10=1, 1d10=7, 1d10=5], [1d10=7, 1d10=7], [1d10=5, 1d10=4],
[1d10=8, 1d10=1, 1d10=1, 1d10=6], Finesse Roll: +24
[1d10=10, (1d10=6, 1d10=7), 1d10=3], No botch
[1d10=1, 1d10=1, 1d10=2, 1d10=2], [1d10=5, 1d10=1, 1d10=4], [1d10=9, 1d10=8],
[1d10=10, (1d10=1, 1d10=9), 1d10=1, 1d10=8], No botch , Finesse Roll: +16
[1d10=5, 1d10=6], [1d10=2, 1d10=10, 1d10=5], No botch on Finesse Roll
[1d10=2, 1d10=6]

Rolls for sponts & formulaics that don't require Finesse Rolls and for Ability Stress Die.
1d10=10, 1d10=1, 1d10=3, 1d10=9, 1d10=9, 1d10=10, 1d10=8, 1d10=2, 1d10=9, 1d10=1, 1d10=1, 1d10=4, 1d10=8, 1d10=2, 1d10=7, 1d10=4, 1d10=4, 1d10=9, 1d10=3, 1d10=2, 1d10=7, 1d10=3, 1d10=9, 1d10=5, 1d10=5, 1d10=9, 1d10=2, 1d10=4, 1d10=4, 1d10=3, 1d10=8, 1d10=4, 1d10=2, 1d10=3, 1d10=8, 1d10=1, 1d10=3, 1d10=6, 1d10=3, 1d10=5, 1d10=9, 1d10=10, 1d10=9, 1d10=3, 1d10=2, 1d10=6, 1d10=9, 1d10=9, 1d10=5, 1d10=1
1d10=2, 1d10=2, 1d10=3, 1d10=1, 1d10=4, 1d10=3, 1d10=3, 1d10=2, 1d10=2, 1d10=7, 1d10=7, 1d10=3, 1d10=2, 1d10=4, 1d10=9, 1d10=8, 1d10=9, 1d10=9, 1d10=6, 1d10=7, 1d10=8, 1d10=1, 1d10=3, 1d10=10, 1d10=9, 1d10=3, 1d10=6, 1d10=9, 1d10=2, 1d10=4, 1d10=8, 1d10=1, 1d10=2, 1d10=8, 1d10=9, 1d10=9, 1d10=10, 1d10=7, 1d10=1, 1d10=1, 1d10=5, 1d10=2, 1d10=5, 1d10=4, 1d10=2, 1d10=8, 1d10=1, 1d10=4, 1d10=10, 1d10=2
1d10=6, 1d10=4, 1d10=9, 1d10=6, 1d10=10, 1d10=5, 1d10=10, 1d10=9, 1d10=9, 1d10=7, 1d10=1, 1d10=3, 1d10=8, 1d10=3, 1d10=10, 1d10=3, 1d10=7, 1d10=10, 1d10=3, 1d10=6, 1d10=7, 1d10=1, 1d10=6, 1d10=10, 1d10=10, 1d10=10, 1d10=1, 1d10=9, 1d10=9, 1d10=10, 1d10=2, 1d10=9, 1d10=6, 1d10=7, 1d10=8, 1d10=3, 1d10=2, 1d10=2, 1d10=8, 1d10=5, 1d10=1, 1d10=2, 1d10=10, 1d10=1, 1d10=10, 1d10=2, 1d10=5, 1d10=3, 1d10=9, 1d10=4
1d10=4, 1d10=4, 1d10=5, 1d10=8, 1d10=6, 1d10=1, 1d10=8, 1d10=6, 1d10=8, 1d10=9, 1d10=7, 1d10=9, 1d10=9, 1d10=7, 1d10=10, 1d10=9, 1d10=2, 1d10=10, 1d10=6, 1d10=6, 1d10=4, 1d10=5, 1d10=6, 1d10=7, 1d10=3, 1d10=7, 1d10=7, 1d10=3, 1d10=2, 1d10=8, 1d10=3, 1d10=9, 1d10=4, 1d10=10, 1d10=1, 1d10=1, 1d10=4, 1d10=5, 1d10=9, 1d10=2, 1d10=2, 1d10=3, 1d10=1, 1d10=10, 1d10=4, 1d10=2, 1d10=10, 1d10=4, 1d10=9, 1d10=6
1d10=10, 1d10=1, 1d10=3, 1d10=9, 1d10=9, 1d10=10, 1d10=8, 1d10=2, 1d10=9, 1d10=1, 1d10=1, 1d10=4, 1d10=8, 1d10=2, 1d10=7, 1d10=4, 1d10=4, 1d10=9, 1d10=3, 1d10=2, 1d10=7, 1d10=3, 1d10=9, 1d10=5, 1d10=5, 1d10=9, 1d10=2, 1d10=4, 1d10=4, 1d10=3, 1d10=8, 1d10=4, 1d10=2, 1d10=3, 1d10=8, 1d10=1, 1d10=3, 1d10=6, 1d10=3, 1d10=5, 1d10=9, 1d10=10, 1d10=9, 1d10=3, 1d10=2, 1d10=6, 1d10=9, 1d10=9, 1d10=5, 1d10=1
1d10=2, 1d10=2, 1d10=3, 1d10=1, 1d10=4, 1d10=3, 1d10=3, 1d10=2, 1d10=2, 1d10=7, 1d10=7, 1d10=3, 1d10=2, 1d10=4, 1d10=9, 1d10=8, 1d10=9, 1d10=9, 1d10=6, 1d10=7, 1d10=8, 1d10=1, 1d10=3, 1d10=10, 1d10=9, 1d10=3, 1d10=6, 1d10=9, 1d10=2, 1d10=4, 1d10=8, 1d10=1, 1d10=2, 1d10=8, 1d10=9, 1d10=9, 1d10=10, 1d10=7, 1d10=1, 1d10=1, 1d10=5, 1d10=2, 1d10=5, 1d10=4, 1d10=2, 1d10=8, 1d10=1, 1d10=4, 1d10=10, 1d10=2
1d10=6, 1d10=4, 1d10=9, 1d10=6, 1d10=10, 1d10=5, 1d10=10, 1d10=9, 1d10=9, 1d10=7, 1d10=1, 1d10=3, 1d10=8, 1d10=3, 1d10=10, 1d10=3, 1d10=7, 1d10=10, 1d10=3, 1d10=6, 1d10=7, 1d10=1, 1d10=6, 1d10=10, 1d10=10, 1d10=10, 1d10=1, 1d10=9, 1d10=9, 1d10=10, 1d10=2, 1d10=9, 1d10=6, 1d10=7, 1d10=8, 1d10=3, 1d10=2, 1d10=2, 1d10=8, 1d10=5, 1d10=1, 1d10=2, 1d10=10, 1d10=1, 1d10=10, 1d10=2, 1d10=5, 1d10=3, 1d10=9, 1d10=4
1d10=4, 1d10=4, 1d10=5, 1d10=8, 1d10=6, 1d10=1, 1d10=8, 1d10=6, 1d10=8, 1d10=9, 1d10=7, 1d10=9, 1d10=9, 1d10=7, 1d10=10, 1d10=9, 1d10=2, 1d10=10, 1d10=6, 1d10=6, 1d10=4, 1d10=5, 1d10=6, 1d10=7, 1d10=3, 1d10=7, 1d10=7, 1d10=3, 1d10=2, 1d10=8, 1d10=3, 1d10=9, 1d10=4, 1d10=10, 1d10=1, 1d10=1, 1d10=4, 1d10=5, 1d10=9, 1d10=2, 1d10=2, 1d10=3, 1d10=1, 1d10=10, 1d10=4, 1d10=2, 1d10=10, 1d10=4, 1d10=9, 1d10=6

Oh, thanks for all those rolls, but I think I'll use a more statistical approach!

Commonly used sponts.
Minor Magical Focus: Work
Chaotic Magic , page 52
Tech: Cr 01 , Mu 04 , Re 10 ; Form: An 04 , He 10 , Te 0
Sta 0 , Aura 05 , Cyclic Magic 03

The Instant Herbal , InHe level 10
R: Touch , D: Mom , T: Ind
Learn all mundane properties of a plant , up to size +04.
Base 04 , +01 Touch , +01 Size
(18 + SD)/02 ; SD > 06 , CM: effects are beyond your control

Intuition of the Forest InHe level 10 , page 136
(18 + SD)/02 ; SD > 06 , CM: effects are beyond your control

Fresh Plants to Fibre MuHe level 10
R: Touch , D: Dia , T: Ind
Transforms a base amount of plant matter into woven fibre.
Base 03 , +01 Magnitude , +01 Touch , +01 Diameter
(22 + SD)/02 ; SD = 02 or greater , CM: effects are beyond your control
Need a lower aura , or none , and/or cyclic magic term over to cast this so it works.