So, on the idea that we spend the extra points we get for the Unknown hooks, here's what I came up with:
[size=150]SITE[/size]
+1 Regio: the covenant is based around a regio accessible throughout the city; all entrances are not controlled by the covenant
+5 Aura: the regio has an aura of 6; auras of individual lacunae may vary
+2 Healthy Feature: the covenant has a particularly pure spring in the regio where all of the residences gather their water
-3 Urban: the covenant is in the city of Thessaloniki
-1 Road: Thessaloniki is a port city
[size=150]FORTIFICATIONS[/size]
+0 Manor House: the various structures of the covenant are normal buildings
[size=150]RESOURCES[/size]
+1 Wealthy: the primary income source is a major income source (a fishing fleet).
+2 Secondary Income: the covenant has a secondary income source (the school) and a tertiary income source (an alchemist's shop)
+1 Vis Grant: the covenant grants vis to the members of the covenant as a matter of right
+2 Hidden Resources: this is an opportunity for the first two storyguides that grab onto it to add in some hidden resources
+1 Right: A local leader (see Powerful Ally below) has arranged for the covenant to be granted fishing rights in a valuable local fishery
[size=150]RESIDENTS[/size]
+0 Peasants: what covenfolk exist are commoners
+1 Veteran Fighters: The covenant has a core of skilled fighters that serve as guards for the school and the magi
+1 Literate: the covenfolk are by and large literate (this seems appropriate especially given that we're centered around a school)
+1 Loyal Covenfolk: the covenant has been around for a long time; what covenfolk we have are loyal
+1 Strong Community: we're an old covenant; the covenfolk are more tightly knit than green covenfolk
-1 Rights and Customs: the covenant has been around for a long time; the covenfolk have come to expect some things
-3 School: the center of the covenant forms the grounds of a local school; all of the magi are publicly associated with the school
[size=150]EXTERNAL RELATIONS[/size]
+1 Felicitous Tribunal: the Theban Tribunal is easy to get along with
+1 Local Ally: the covenant has a friend in the city government or the Church
-3 Mundane Politics: the covenant is involved in the mundane politics of the city
+3 Powerful Ally: either a powerful nobleman or a prince of the Church has allied with the covenant
[size=150]SURROUNDINGS[/size]
-3 Meddlesome Saint: the patron saint of the city is the covenant's patron as well, and has taken an interest in the covenant
[size=150]OTHER[/size]
+2 Floating: each residence gets to pick two minor boons that applies only to their residence
-15 Unknown: we'll have 5 points of mystery hooks, one for each storyguide
[size=150]-3 TOTAL [/size]
So, I added in a bunch of boons that seemed appropriate. Our Healthy Feature is now +2, we each have another floating minor boon (3 seemed a bit too much, as did a major boon for just a residence), we have another source of income and our primary source is based on a right (I said fishing, since that seemed like a reasonable right to be granted in a seaside town - we could change that if people prefer), we now have veteran fighters in the covenant, and some hidden resources for a later story to introduce.
That leaves us with 3 points, just enough for a major boon. Here are some that seemed like they might be interesting:
Favors Owed: perhaps either the local leaders of Thessaloniki or the Church owe us some serious favors for past assistance
Prestige (mundane): maybe we did a great service to Thessaloniki in recent memory (helped with a plague seems likely, given our spell choices) that has the city thinking very kindly of us
Hedge Tradition: there could be a community of learned magicians or witches who support the covenant
We could also go for another Powerful Ally, if people want, giving us a powerful ally in both the government and the church.
We could also fiddle with the added points a bit to give us two major boons if people wanted.
What do people think?