My group is playing in the Triamore saga, and recently my players managed to strike a deal with the Duke, that frees them from having to pay taxes to the Count of Namur. In the Triamore setting it is stated that were it not for the (unlawful) taxes imposed by the Count, Triamore would be a quite prosperous place. I have chosen to take this to mean that when freed from the taxes and the fake debt incurred from not having paid tax in the past there is a considerable surplus of money in the covenant finances.
As a consequence for suddenly having a lot of money available I figure that opportunities to spend that money will manifest very quickly.
One of these opportunities is the opportunity to fund a business. Which is what this thread is about.
The very first story we played was the "New Deal" story from the Hooks supplement. In that story the usual laboratory equipment supplier (Charles) of the covenant dies in debt. As part of the resolution of that story the characters offered sanctuary to the widow of Charles (Anne) with the understanding that given the opportunity they would help her reestablish her husband's business. Now that there is money to go around she wants to use some of it to start her business over again. That raises the question, how does starting a business work?
I have decided that Charles' business was originally a Lesser source of income/business and that he had the Poor flaw (he was struggling for money), and that because of some stories that have happened Anne will be able to start her business as a Minor business with half of the points necessary to upgrade to a Lesser business.
I have read through City and Guild for information on how to start a business but as far as I can tell there is only information about how to run an already existing business. Is there some information on starting a business that I have missed?
How does it a constant injection of cash affect the ability of a business to grow? Essentially how many labor points does one get from getting a regular donation of cash?
At what point is it reasonable to decided that the business breaks even and that the investors (the players) can start receiving payouts from their investment into the business?
How long does it take from a group makes a decision to set up a business until the business is up and running? Previous stories have already gotten a pledge from a magus of Oculus Septentrionalis to start a venture together and the players have also acquired the rights to a plot of land in Antwerp where they can build a warehouse.