I like flexibility in Hermetic magic. So I would prefer less strict reading on this then its the same if they are mechanically the same.
Basically a spell that creates 1 ton of earth and another that creates up to 100 tons are similar even though Size might be different.
A spell that heals 1 damage and another that heals 10 damage can be considered similar though the damage differs.
A spell that can create light like a candle and another than can create light like the sun are similar.
I see a fire spell that creates 5 points of damage and a fire spell that creates 50 points of damage as similar.
A spell that creates +1 Int and another that creates +3 Int are similar, even though the int bonus is different.
A spell that targets me and one that lets me target another person or a a group is similar.
I say this because thematically the whole thing about Ars Magica is that the spells are 'scientific'. Every spell has formula and documentation and references to esoterica. There is math and graphs and underlying theorems.
The spell notes for a spell that creates light like a torch and another that creates light like the sun will share similar notes up to a point. But that point is enough to allow some connections.
In an actual gaming sense I say let logic apply in those cases where things might go wonky if the effect is applied.