Howdy, all: long-time reader, first time poster, etc.
Anywhoo, I've finally managed to get into an AM game that looks to be lasting for more than 2 seasons, which means I'm finally able to play around with the Experimental and Original Research rules. In perusing the forums, I think I've got a pretty good handle on how it all works, except for the following, and I was wondering if anyone could clarify it for me - specifically, the last paragraph in "Multiple Laboratory Activities (ArM5, pg 102):
"If you perform arcane experimentation, you add a single simple die + risk modifier to your Lab Total, but any results rolled on the Extraordinary results chart apply to all activities performed in the season."
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Does this apply to Original Research? It seems reasonable that it would, in that OR looks to be a form of arcane experimentation.
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Does this mean that you roll once on the Extraordinary Results chart for all experiments, or does it mean that you roll separately for all of them, and then apply all of the Extraordinary Results to all of your experiments? I would guess a "roll on the chart once, then apply to all experiments". Otherwise, you'd end up with multiple spell effects that (for example) simultaneously work, don't work, are complete failures, and lead to a Discovery.
But if this is the case, then it begs the question as to why more magi don't simply run huge number of mini-experiments in their labs, and then have minor breakthroughs every year: for example:
- A research specialist ends up having a specialty lab total of 80. Not wanting to blow his head off with Warp, he decides to do 8 lvl 5 Original Research rolls. Assuming he spends a year doing this, he'll probably blow one season on a "Complete Failure" or "No Benefit" roll, but the other 3 will give him 8 Breakthrough points a season, with no chance of Warp.
Doing the math this way, there is no Breakthrough difference between doing 1 lvl 40 experiment, or 8 lvl 5 experiments: they both gain 8 Breakthrough points. The difference, of course, is that the former is likely to get the researcher exploded in a puff of eldritch energy, while the latter won't.
Of course, the other difference is that at the end of the Experimental phase, the former ends up with a (theoretically) useful lvl 40 spell, while the latter ends up with a bunch of lvl 5 spells he could have sponted in his sleep. But that's just the first phase - after that, the lvl of the spell doesn't seem to be very important, other than as an indicator of how many Breakthrough points/Warp you gain in the next step.
My main counterargument here is "magi hubris". It (theoretically) takes time to get a lab total of 80, and by that time the magi doesn't want to work on fiddly lvl 5 effects. No, he'll want to make his mark with LVL 40 BALL OF SMITE ALL WHO OPPOSE ME, or something like that. But the example in the book explicitly shows a magi doing low-level research. And as the math above shows, you'll end up with the same amount of Breakthrough Points anyway.