A kind soul posted some spells into the spells wiki that I find very interesting but I'm not sure on their legality. So I'm posting them here, including my comments. Maybe you wise folks could help me out.
Feel free to post some of your own spells there.
Banish the Fatal Blade.
ReTe 25
R: Personal, D: Sun, T: Individual
This spell prevents further metal or metal weapons from touching the magus. Items on the magus, or in hand when the spell is cast, are unaffected.
Weapons which are mostly metal are prevented from harming the magus. Weapons that are mostly wood, such as clubs or quarterstaffs, are unaffected.
When Leonis Bjornaer casts this spell he gains cat's irises for the duration.
(Base 5 {+0 range, +2 Sun, +0 target,+0 size, +2 Metal})
Contributer: Leonis Bjornaer.
{Notes: In our saga, a pilum or polearm is deflected by this spell, a boar spear or broadhead arrow is not.}
(Yair): I think a +1 magnitude at least is required for the subtlety of not affecting currently worn/held items. Either that or Finesse, I'm not sure which.
Domus of Conjured Stone
ReTe 25 (req: Mu) {Ritual}
R: Touch, D: Mom, T: Group
The caster touches the ground and manipulates the earth and stone to create a room ten paces by ten paces by three paces high either above or below ground. A single entrance can be fashioned as part of the casting. With a finesse roll of 7+, an additional feature, like a bookcase running along the wall or a primitive table or chair. For each additional feature, require another roll at two higher difficulty. Once a roll is failed, no further features can be added.
The momentary nature of the spell and the Muto requisite cause the room to remain as a permanent structure of fused stone after the casting. Individual large stones brought up in the creation of the spell are visible but do not affect structural integrity. If any modifications are made to the room, the floor and ceiling are one-quarter of a pace thick and the walls are three-eighths of pace thick. Otherwise, the walls are two-fifths of a pace thick. The total affected stone is 100 cubic paces. The stone requirement is necessary to affect a mixed medium of sand and stone. If cast in very swampy ground, it is possible that the room will sink.
When Leonis Bjornaer casts this spell, there is a distant scream of a hunting leopard, as Leonis' sigil is always feline related.
(Base 3 {+1 touch, +0 momentary, +2 group, +1 size, +1 stone, +1 Muto Requisite})
Contributer: Leonis Bjornaer.
Notes: In our saga, this spell counts as a similiar spell for learning the Conjured Tower.
(Yair): I don't understand what the Muto requisite is doing there. Muto is never Momentary anyways, does it assist in the flow of the stones during construction?
Pleasant Dominion of a Late Spring Day.
CrIg 25 (req: Aq)
R: Personal, D: Sun, T: Group
This spell creates an aura 30 paces in diameter, centered on and following the caster. Within this aura there is sunlight, heat, and humidity equal to that of a nice Mediterranean afternoon in late May. The temperature is about 65 degrees, the air balmy and not too humid, the light is soft and not too harsh on the eyes.
Should the magus enter an area currently in the throes of another season-- such as a winter storm, this spell remains in effect and likely causes snow that enters the aura to become rain, chill winds to buffet those within, and if the magus stands still for some time, snow drifts to melt. More commonly, it is used to make the tent or room one where the magus currently resides more enjoyable than the season would suggest.
When Leonis Bjornaer casts this spell there is the sound of a cat running across the floor, just out of sight.
(Base 5 {+0 range, +2 sun, +2 group, +1 Aquam Requisite})
Contributer: Leonis Bjornaer.
Notes: We use this spell enchanted into lanterns for Covenant greenhouses, baths, library, and Common Hall--thus allowing a better standard of living.
(Yair): I don't really understand this spell. It creates a single "aura", so I would firstly imagine it to be an Individual target with a +1 size modifier (the size of 10 large campfires). Since it doesn't affect the target itself, the effect needs IMO to be created at Touch range. Weather (such as humidity) is better controlled through an Auram requisite, not Aquam. I would also add a Perdo requisite to enable the spell to create, for example, coolness in the desert.