Pillar of Emptiness
PeTe 10
base 4 destroy stone
range: touch +1 magnitude
duration: momentary
target: individual
10 cubic paces +1 magnitude
precise shape +1 magnitude
level 15
The caster annihilates a column of stone thirteen paces deep (or long) and one pace in diameter.
Annikki of Tytalus created this spell so that she could create an abyss for her laboratory, cripple her foes should they stand close enough to her, and rapidly tunnel through stone obstacles. In her version of this spell, a chill wind will seem to be blowing constantly into the pillar for some days after the casting.
Anybody think this could be lower?
Earthly Prison
PeTe
base 4 destroy stone
range: touch +1 magnitude
duration: momentary
target: individual
100 cubic paces +2 magnitude
level 15
The caster annihilates a block of rock about 10 paces long, wide, and deep.
Annikki of Tytalus created this spell so that she could literally take the ground out from under her opponents, and search for an ancient hero in what may be its burial ground. In her version of this spell, a chill wind appears to reduce the stone to dust and carry it away.
From Ural's Height
ReCo
base 15 move a target quickly in any direction, even if unsupported
range: personal
duration: sun +2 magnitude
target: individual
level 25
The caster can fly rapidly, and hover in place without concentration. The target can support as much weight as she could ordinarily support.
Annikki of Tytalus invented this spell so that she would have a better vantage point from which to spy on her foes and destroy them, and so that she could travel more rapidly. In her version of the spell, she seems to be borne aloft and carried along on a bitingly chill wind.
Breath of Life-Giving Water
MuCo
base 2 change someone to give her a minor ability
range: personal
duration: sun +2 magnitude
target: individual
level 4
The caster can breathe water as if it were air.
Annikki of Tytalus invented this spell so that she could lie indefinitely on the bottom of icy streams, a hobby of hers. When she uses this spell and swims, a chill current seems to move with her through the water.
I think that this is probably too low. Anybody got any ideas on what counts as a minor ability? The only example in the rules that uses this base gives the target the ability to see in near-darkness.