pierre-gay
(pierre-gay)
February 16, 2017, 2:35pm
7
Healing a natural phenomenon, but fast healing is not (how fast is too fast to be considered natural is a point to be discussed). The same way being strong is natural, but being strong enough to carry an adult cow is not natural.
Based on the rule (p179):
a light wound heals in a week under optimal conditions
a medium wounds takes a month and a week
a heavy wounds takes a season, a month and a week
Anything faster does not follow natural ability of a human body to heal, thus IMO should be handled with Muto magic.
There is no Muto requisite to the "reach full maturity in the course of a day or a night" effect, and it doesn't seem more natural to me. I wouldn't feel necessary to set this requisite in my saga.
Considering time acceleration as a drawback would be consistent with what the body is undergoing with accelerated healing. It would not take too much paperwork neither to track. By the side of the wound chart, the player make a notch in front of each wound healed through accelerated process and when it adds up to a year (like 12 medium wounds, or 4 heavy wounds - I don't think it is worth keeping tracks of the week, but if abuse occurs maybe), then he ages and make the appropriate aging roll.
You could take as a base line the Creo Corpus for normal healing. Then add Muto requisit (+1 magnitude), then for each extra magnitude the healing factor drops by one category:
+1 magnitude Week becomes day, month becomes week, and season becomes month;
+2 magnitude week becomes two hours, month becomes day, season become week.
The Creo corpus guideline gives the bonus to the healing roll.
I like the idea