Spell a Day for November

....and I'm all caught up again! :smiley:

Day 17.

Faultless Memory
Intellego, Imaginem, Level 5
Range: Touch. Duration: Sun. Target: Individual..
This spell fixes a single image in the caster's mind, granting her a perfect knowledge of its most minute details. For the spell's duration, the caster gets a +3 bonus on any Perception + Finesse rolls to magically replicate the targeted image with her magic.
(Base 1, +1 Touch, +2 Sun, +1 Size)

Day 18.

Bacchus' Caress
Rego, Mentem, Level 35
Range: Touch. Duration: Sun. Target: Group.
This spell alters the targets' minds, promoting the Estimation at the expense of the other four wits, but not so much so as to overpower them completely as in Mind of the Beast. For the duration of this effect, the targets behave in an uninhibited fashion suffering a -3 penalty to Personality Traits related to chastity, continence, or any other form of self-control.
(Base 10, +1 Touch, +2 Sun, +2 Group)

Day 19.

Melt Without Heat
Muto, Terram, Level 15
Range: Voice. Duration: Diameter. Target: Individual.
This spell temporarily transforms a volume of metal equal to a single cubic foot (approximately 450 lbs of iron), into sand. The effect expires after only two minutes, but at that time, the metal reforms as useless lump of slag rather than resuming its previous shape.
The most typical application of this spell is to deprive a foe of his weapons and/or armor
(Base 4, +2 Voice, +1 Diameter)

Day 20.

Shell of Phantom Magic
Creo, Vim, General
Range: Touch. Duration: Moon. Target: Individual.
This spell creates a "shell" of magic around an item so that it appears magical to Intellego spells with a level less than ((Level x 2) – 3 Magnitudes). While the magical signature produced by the shell is completely generic, some Seekers have successfully used the effect as a decoy to lure their rivals away from sites of genuine magical power.
Example: The Level 20 version of this spell could foil an Intellego spell of 10th level while the Level 40 version can reliably thwart investigatory magics of up to 50th level.
(Base effect, +1 Touch, +3 Moon)

Day 21.

The Vivacious Purse
Muto, Animal, Level 35
Range: Touch. Duration: Sun. Target: Individual.
This spell, which requires the merinita mystery "Anima Magic" to cast, transforms a simple weaselskin pouch into a faerie entity with a Might Score of 5 and a personality reminscent of a ferret. The resultant creatures confer MR upon any objects placed inside them and have also been known to noisily, if fruitlessly, attack pickpockets.
(Base 15, +1 Touch, +2 Sun; +5 Might)

Day 22.

Alchemist's Rampage
Creo, Aquam, General
Range: Voice. Duration: Momentary. Target: Group.
This spell projects a spray of disfiguring vitriol from the caster's palm in a 60-degree arc. Those caught in the acid suffer damage equal to (Level – 20). While not especially efficient, this effect is a popular self-defense spell among aquam specialists.
Example: The Level 25 version of this spell inflicts +5 damage while the Level 45 variant does +25 damage.
(Base effect, +2 Voice, +2 Group)

Day 23.

Blessing of Aeolus
Rego, Auram, Level 40
Range: Touch. Duration: Sun. Target: Group.
This spell wards a group of up to 100 individuals from hurricane force winds. Originally developed by an absent-minded magus in the Thebes tribunal to protect his covenant's grogs during that region's periodic typhoons, this spell confers no protection from air-borne debris however so was used only once for its original purpose...
(Base 10, +1 Touch, +2 Sun, +2 Group, +1 Size)

Day 24.

Visage of the Larisan Jupiter
Muto, Corpus, Level 30
Range: Touch. Duration: Moon. Target: Part.
This spell causes the target to grow a third eye in the center of his forehead. The target is able to see through his new eye even when sound asleep, making the effect especially useful to adventurous magi who frequently travel into dangerous areas.
(Base 5, +1 Touch, +3 Moon, +1 Part)

Day 25

The Expedient Rope
Rego, Herbam, Level 20
Range: Touch. Duration: Momentary. Target: Group.
This spell magically transforms a pile of suitable plant fibre into a length of sturdy rope. The amount of rope produced by this spell varies according to the type and amount of plant fibre available, but no Size modifiers ought to be necessary. This spell requires a Perception + Finesse roll of 12 or better to produce usable rope with a botch indicating that the rope fails at a critical time.
(Base 5, +1 Touch, +2 Group)

Maybe I'm just real wicked but... that's one heck of a way to bury someone alive!

[i]This spell was commonplace amidst forge-mages for decades before Klypetos ex Tremere darkened its name forever. A continuing conflict between Klypetos’ covenant and a nearby robber-baron, Agremnon of Fyr, had escalated into a series of bloody skirmishes. One such skirmish resulted in the slaying of Klypetos’ apprentice and the mage declared revenge on the entire warband. Klypetos led his troops in a nighttime raid on the brigand’s stronghold and captured the leader of the band. Ordering his grogs to pile the broken and surrendered weapons of the brigands around the leader, Klypetos magically forced the man to dig his own grave. Upon completion, Agremnon was ordered to lay down in the deep pit. Klypetos cast multiple instances of ‘Melt without Heat’ while having his grogs shovel the shifting sands into the pit.

It is rumored that Klypetos had the block of iron transported to his sanctum. [/i]

Agremnon's lover, the princess, was by his side as he descended into the pit. Her exclamation "I love you!" was met by this response, his last words:
"I know."

I have three issues with this spell:

  1. Why Base 5? Shouldn't it be Base 2, as in Eyes of the cat (change the target to give him a minor ability -- in this case improved alerness while sleeping)?
  2. Why Part? Shouldn't it be Individual (again, as in Eyes of the cat)?
  3. Nothing wrong with Moon, perse*; however, it seems Sun would be more practical. With Moon duration you are stuck with it for weeks, which may be inconvenient if you have to interact with mundanes. With Sun duration you cast it when you go to sleep and, come morning, you are "normal" again.

Summarizing, I'd make it a level 5 spell: Base 2, +1 Touch, +2 Sun +0 Ind.

I was using a specialized, and retrospectively unnecessary, guideline from MoH (Hugh's chapter) which requires that the target be "Part". Your design would probably work too though...

I think a 3rd eye that never closes would be fairly unnatural... at least +1 magnitude.

You can actually get the same effect without the 3rd eye, so I would argue it is cosmetic effect only. A bad thing to have, in fact, since you look just weird/demonic to most onlookers and it can be argued that you lose your extra perception if it is covered


Plus the Tremere would start hunting you down. :mrgreen:

not in this edition... :wink: :laughing:

Day 26.

Unseen Flames
Perdo, Ignem, Level 30
Range: Voice. Duration: Sun. Target: Individual.
This spell destroys the light produced by the designated fire. Designed to allow grogs to camp undetected while harvesting Vis, difficulties associated with fuelling the fire in the dark mean that the spell is now used almost exclusively to affect magical flames.
(Base 10, +2 Voice, +2 Sun)

Day 27.

Incantation of Ridiculous Extravagence
Muto, Imaginem, Level 4
Range: Touch. Duration: Sun. Target: Individual.
This spell causes an article of clothing to appear more impressive without altering the caster's own appearance. The spell was originally developed by Kynarion, a Tytalus magi from the Thebes tribunal who devoted himself to the philosophy of Diogenes and reluctantly utilized the effect on his urine-soaked rags while attending Grand Tribunal in 1129.
(Base 1, +1 Touch, +2 Sun)

Hahaw! It is not that the wind is blowing - but what the wind is blowing...