That was lefthanded! MuIm 5
R:Voice D:Sun T:Individual
The target of this spell gets "mirrored", so when he's waving his right hand, it apears to be the right hand. When he's looking left, he seems to turn his head to the right.
This will distract opponents a lot in melee: All the attacks that seem to come from the left do actually hit from the right and vice-versa.
The target gets an attack bonus of X. The attack-bonus gets reduced by Y each round to a minimum of Z. (0pponents will notice whats wrong in time and adjust their tactics.)
If you can see the reflection of your target in a mirror, this will add +3 to your casting roll for obvious reasons...
Base 1, Voice +2, Sun+2,
The same effect developped further:
Swordsmans madness MuIm(Re) 15
R:Voice D:Sun T:Individual
Base 1, Voice +2, Sun+2, effect feels more difficult +1, Requisite adds to effect +1
as "That was lefthanded! MuIm 5", but the spell switches randomly on an off, so an opponent cannot adapt his fighting style. Target gets an attack-bonus of X.
This one is a good base for a pair of magic items
Well, i need a couple of suggestions for X,Y and Z.
Did i properly adjust levels ?
I wonder if opponents should be treated as defenseless in the first round?
Could the spell be used to better effect if the target dressed in a very symetrical style, using two weapons (so the switching in Swordmans Madness goes unnoticed)?
While the spell isnt as effective as complete invisibility, i think it has a couple of advantages:
A magus can still see his grogs without additional Intellego-magic. This makes targeting spells somewhat easier.
Plus, he can see in what shape they are.
Given the nature of the spell "that was lefthanded", it could seemingly be cancelled by casting it twice --though swordsmans madness couldn't.
On the other hand: being mirrored surly isnt fun in social situations: the target always looks the wrong direction, shaking hands is troublesome at best.