No, it doesn't "depend on duration"...
It's not just IBT's opinion that this would not be allowed, it's part of the rules of Virtues & Flaws...
"Some Flaws... could be fixed using Hermetic magic. A character with easy access to such magic can only take such a Flaw if there is some reason why it cannot be fixed... In general, characters cannot take Flaws which will quickly be removed in play." (p 36, col i-ii)
Note that this refers to actually "fixing" the flaw" (which a ReMe effect would do if of any Duration to be useful), but not "avoiding" it in the first place (altho' that, too, could fall under the same concept imo). So any "work around" has to be exactly that - a solution that is neither a cure nor removal of the Flaw.
Such as...
CrTe 10 Panic Room [list]R: Touch, D: Diam, T: IndCreates a small, solid stone room around the caster, approximately 2 paces cubed and walls a full hand-span thick. Anyone (and anything) immediately adjacent to the caster will be inside - all else will be outside. By default, the room has no openings whatsoever (and so is pitch black and air-tight), but if desired some small opening could be formed with a Finesse roll as the spell is cast. The effect will conform some around barriers, but any obstruction that would cause the room to be too small, or that would pass through a wall, will cause the spell to fail without a Finesse roll, but the caster must be aware of the obstruction to form the appropriate openings. The effect does not last long, but hopefully long enough for the caster to (better) prepare to meet any threat(s) before it ends. (Base 3, +1 Touch, +1 Diam, +1 Size)[/list:u]
Of course, this ignores the obvious question of, if the mage is so afraid of "being outside", how did they get there in the first place, and what do they really expect to find changed when the spell ends? 