Not by my book.
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allow you to see in the dark or breath water: Base MuCo2 +1 Conc or +2 Sun
EDIT: I agree that this may be a point of contention. With "see in the dark" I mean in very, very low light, not absolute pitch black absence of light. As for breathing water ... I really think it's a minor ability, but hey, I can see your point. -
allow you to overhear (overhear, not listen to!D:Mom) a conversation behind a wall: Base InIm1,+1 Touch,+2 Room
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spice up a meal (including making it inedible!): Base MuIn 1, +1 Touch, +1 Conc
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detect poison in a meal: for a vegetarian meal
Base InHe 3, +1 Touch
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keep a nasty dog at bay. Base ReAn2 +1 Conc (to protect oneself, or all within a Circle, from the dog's attacks) or Base ReAn 2 +1 Eye +1 Conc to plant the suggestion in the dog's mind that it really should ignore you.
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slightly and temporarily change another's memories: Base MuMe1 +1 Eye, +1 Diam or +2 Sun.
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bury an opponent under a pile of sand: Base CrTe1, +2 Voice, +1 Conc or Diam
The big list of level 3 spells can be found here:
I sat down over the last few weeks and created spells of level three and lower from the guidelines in the rulebook. Level three is a spell level that any magus can cast. It is a level that is practical to get with non-fatiguing spontaneous spells. It is a level that characters can spont when they use no voice and subtle gestures, or when they are fast casting. I chose to create spells that are directly derived from the published guidelines so the derived spells would not be controversial. I di…