"Of course," Magnus replies to Constantine. "If you'll suppress your Parma I'll be happy to." Then he casts a quick spell and Constantine is able to see through water as if it weren't there. For good measure, he casts a spell to let the Guernicus see in dim light as well.
While he's at it, the magus casts a few spells on himself as well, just to prepare.
Then Constatine descends the stairs and approaches the surf, stepping out so that his feet are in the chilly water. He then casts his spell and sends his perception out into the waves.
For the most part what he sees is rock. And sand. And seaweed. And fish. It's a large area to survey, and Constantine is just one person. But he persists, and after a long time finds a clue - a long flat area about a quarter of a mile from the island that could be the remnants of a road. Picking a direction at random, he starts to follow the trail. It's hard going as the road is anything but compelete. Yet he manages, and about a mile along the broken path he sees his first ruined structure. Beyond that are more, and more until he sees something that looks very much like what Simon showed the gathered magi just a few days ago - a city of temples in a curious style.
Constantine is about to explore some more when at long last his concentration gives out and the spell ends. At this moment he realizes just how cold his feet have become.
Far above, Sophia and Eagnaidh have completed an aerial survey. They report a handful of islands within sight, but none as large as this one. Aside from sea birds, fish, and insects, there is no sign of any other inhabitants.
[hr][/hr]
Assuming that Constantine suppresses his Parma, Magnus casts Extended Sight of the Naiad on him (using FFM to up it from Personal to Touch). This is the same as Sight of the Naiad, except with Sun duration.
CT for Extended Sight of the Naiad: 1D10+21 = [4]+21 = 25; success
CT for Eyes of the Cat: 1D10+48 = [5]+48 = 53; success
Note: there is a Magical Aura of 1 here.
Spells cast on Magnus:
CT for Extended Sight of the Naiad: 1D10+21 = [4]+21 = 25; success
CT for Doublet of Impenetrable Silk: 1D10+40 = [4]+40 = 44; success
CT for Lungs of the Fish: 1D10+40 = [6]+40 = 46; success
CT for Eyes of the Cat: 1D10+48 = [6]+48 = 54; success
CT for Magus Magnificent Movement: 1D10+56 = [2]+56 = 58; success
CT for Touch of Warmth: 1D10+40 = [5]+40 = 45; success
Now, as to Constantine's spell, I'm not sure that Intellego magic allows for wandering scrying. It usually seems very targetted. Can you show me an example of a canonical spell that allows wandering? But to keep things moving, I'll allow it now. But I want to revisit this later.
Constantine's Perception + Awareness (searching) check: Awareness Check: 1D10+7 = [2]+7 = 9