# Statting Custom Weapons

Yes, I mentioned that they also weigh much less that people tend to think. We both agreed on that.

But in the case of hammers, axes, and similar, you very specifically need to make the head noticeably heavier than necessary for structural integrity. This is an important part of what makes it perform differently than a sword. If you don't do this, then it ends up with a "sweet spot" similar to a sword's, which is less successful at its job. The heads were still not nearly as relatively heavy as an with an axe we use on a tree, for instance, and certainly nowhere near the ratio with a splitting maul. But the issue remains: if the calculations show that you want to make the head only light enough for structural integrity (which can be done with a pole, no head really needed outside of making a small striking surface), then something is wrong because we know reality is not behaving this way.

This is needed for swinging, too. This is what silveroak had hinted at above. If you use only momentum (angular and linear) in your calculations for a swing (as the inverse relationship between mass and velocity, though it needs rotational quantities), then you're assuming all weapons swing at the same rate while identifying that they don't because that inverse relationship requires the amount of time for the swing to be the same if the person applies the same strength. This is, for example, why we dancers, when we want to spin quickly, make ourselves harder to spin at the beginning, not easier to spin; we only switch when we're done applying the force. There are, of course, limiting factors.

If I remember right, that's what my friend was trying to argue against. The thought was that you could actively swing with ReTe right up to the moment before hitting to get the advantages of controlling the blade the whole time while avoiding the disadvantages of throwing it Vilano-style and it should cause damage more like a swung weapon. But the reality ends up much more like a thrown axe, as you point out.

Oh, apparently I actually did it for a katana since I was able to look up breakdowns on it, including a typical sweet spot, center of mass, length, and weight all in relation to each other. I also did with with a very trivial scenario (the axis of rotation wasn't realistic) which was noted to be off because I was just presenting the basic behavior to show that holding on does most certainly matter.

The katana fares worse than a typical sword built for chopping does because of the sweet spot's location so far up it. Anyway, that calculation was just to show that follow-through is an important part of the strike.

I totally agree with that. We may see it a lot in MMORPGs, anime, and the like, but those huge, disproportioned swords don't work at all in reality.