Stupid Question no 4: What can you do with 'personal' range?

Quotes taken from this thread: [url]Things I wish were in the main rule book - #18 by Erik_Tyrrell]

Which is not only very beautiful, but also makes it one of the best contrived concepts of Ars Magica. Even if it was even more clear in an earlier edition (where it also coincided with a +5 boost on Casting Totals from expending vis) the term of magnitudes is what make magi magi. Matters of magnitude is their technical language and archmagi are known for their spells of high magnitude and the greatest verditii crafters for their skills at creating effects of marvelous magnitudes with the vis given them. And vis is the currency, both in terms of economic and knowledge/power, of the Order - just a look take at the splendid post on vis done by Erik in another thread to link it.

So if Magnitude buggers you begone with it - HR it away - but I think you'd be loosing an asset. But then again everybody's preference of play is different, and more power to us all for that.

But that it buggers your suspension of disbelief? In all honesty, effects as low as <5 it -a level where most magi could Spont the effect- really should not have that impact on you. It makes no difference in level of power of a magus, and if you need a rationale for the change in mechanics around the first magnitude, it could easily be that the magus has to manipulate such miniscule powers at this level that extending his power from his touch to something he set his eyes on (going from R:Touch to R:Sight) really doesnt feel very different to him when he is exerting himself - which is what magi do to use magic and which is why fatigue in the end is their investment.

EDITED: The mentioned post by Erik (plus a few typos)